toon deck, help/suggestions

kifoghorn

Member
Monsters: 16
Tribute:
Blue-Eyes Toon Dragon
Manga Ryu-Ran
Manga Ryu-Ran
Toon Summoned Skull

Non-Tribute:
Man-Eater Bug
Man-Eater Bug
Mask of Darkness
Toon Alligator
Toon Cannon Soldier
Toon Gemini Elf
Toon Goblin Attack Force
Toon Goblin Attack Force
Toon Goblin Attack Force
Toon Masked Sorcerer
Toon Mermaid
Twin-Headed Behemoth

Spells: 12
Black Pendant
Dian Keto the Cure Master
Dian Keto the Cure Master
Dian Keto the Cure Master
Lightning Vortex
Magic Reflector
Scapegoat
Sparks
Swords of Revealing Light
Toon Table of Contents
Toon World
Toon World

Traps: 12
Call of the Haunted
Enchanted Javelin
Just Desserts
Magic Jammer
Physical Double
Robbin' Goblin
Sakuretsu Armor
Toon Defense
Toon Defense
Toon Defense
Trap Hole
Ultimate Offering

What you think?
 
Personally, I would rather have 3 Toon Summoned Skull (1 trib. 2500) than any Manga Ryu-Ran (2 Trib 2200), or 3 Toon Blue Eyes. Also fill out the Toon Table of Contents. Think of it as a Warrior toolbox using the snot out of his Reinforcements. And where is your Giant Trunade? Get that Toon World back in your hand and leave the toons untouchable! Shoot, Emergency Provisions works great for that too (better than Dian Keto in my book). Just some random thoughts at first galnce.
 
Bugger I forgot I have a couple of spell economics and giant trunades.

I haven't been able to find any more Toon Table of Contents at a reasonable price, yet.

I didn't want that many trib monsters, but somehow I managed to own two Manga Ryu-Ran's and they aren't much use in any other decks. Not sure if it would be worth putting them on ebay!
 
Probably not.

Oh, and Trunade is down to one now in advanced ormat...sorry. That's why I suggested Emergency Provisions over Dian Keto, as it tosses Toown World into the Graveyard, snas destroying it, so your toons stay. Spell Economics is good, I would caution that I've seen a few more people than previous use Cursed Seal of the Forbidden Seal in their Side Decks because of the Ritual OTKs going around. This could cause you insurmaountable trouble, so you should side against that. Also, Skill Drain will save your toons from getting destroyed, and allow them to attack the same turn they are summoned. Now they won't get their direct attack ability, but they won't be gone either.

What else? Oh, You've got Magical Reflector, good.. How about Mirror Force for Physical Double and Magic Cylinder for Just Deserts?

Oh, and with Brain Control, Snatch Steal and Enemy Controller so prevalent, you may need to look at something to keep the toons on your side of the field so you can keep the direct attacks going.

Again, random thoughts.
 
If you want to base your deck more off of the level 4 toons, add three spirit barriers and it gets pretty interesting. Also an astral barrier or 2 and maybe a couple cat of ill omen.

Taking no damage and losing no monsters + attacking directly. fun stuff.
 
Unfortuantly I have way too many cards and spent way too much money as it is to get even more. ;)

Mmmm, I must have old prints. They (man-eater bug0 both have the same text;

"FLIP: Destorys 1 monster on the field (regardless of postion)"

Glad I checked them on RONIN.

OK! This is what I have so far;

Count: 49

Monsters: 15
Tribute:
Blue-Eyes Toon Dragon
Manga Ryu-Ran
Manga Ryu-Ran
Toon Summoned Skull

Non-Tribute:
Mask of Darkness <------- may get removed
Old Vindictive Magician <-- may get removed
Toon Alligator
Toon Cannon Soldier
Toon Gemini Elf <----- bidding hasn't finished yet
Toon Goblin Attack Force
Toon Goblin Attack Force
Toon Goblin Attack Force
Toon Masked Sorcerer
Toon Mermaid
Twin-Headed Behemoth <--- may get moved to another deck

Spells: 21
Black Pendant
Dian Keto the Cure Master <-- too many?
Dian Keto the Cure Master
Dian Keto the Cure Master
Emergency Provisions
Emergency Provisions
Emergency Provisions
Giant Trunade
Magic Reflector
Magic Reflector
Scapegoat
Sebek's Blessing
Sparks
Spell Economics
Spell Economics
Swords of Revealing Light
Toon Table of Contents
Toon Table of Contents
Toon Table of Contents
Toon World
Toon World

Traps: 13
Call of the Haunted
Enchanted Javelin
Just Desserts
Magic Jammer
Physical Double
Robbin' Goblin
Sakuretsu Armor (possible have 3)
Skill Drain
Toon Defense <---- too many?
Toon Defense
Toon Defense
Trap Hole
Ultimate Offering


Suggestions?
 
Blue-Eyes Toon Dragon
Manga Ryu-Ran
Manga Ryu-Ran
Toon Summoned Skull

I ALREADY see a problem here. The best tribute toon monster is Toon Dark Magician Girl. And you run these crap Toon tributes instead of her? WHY?

And yes, too many LP healer. If you run cards like TDMG, you don't have to worry about LP payment. In fact, if you want LP gain, why don't you run stuff like Draining Shield or something.

Anyway ALOT of problems. For one thing, reduce your deck size to 40 cards. Seriously, that's your first job.
 
drzero7 said:
Blue-Eyes Toon Dragon
Manga Ryu-Ran
Manga Ryu-Ran
Toon Summoned Skull

I ALREADY see a problem here. The best tribute toon monster is Toon Dark Magician Girl. And you run these crap Toon tributes instead of her? WHY?
You're being very insulting there, and I don't like it. Okay, Manga Ryu-Ran is considered to be the worst Toon monster (2200 ATK for a 2 Tribute monster), but the other two are still good Toon monsters. They're pretty much the most ATK power you can get for their respective number of Tributes.



I'm only going to analyse the Deck here and suggest which cards you should reconsider. I won't suggest many cards to add instead (and I certainly won't quote a definitive list of cards to consider), because I don't have that much dueling/deck building experience.

The 2 Manga Ryu-Rans should be reconsidered. At the least, replace them with 2 Toon Dark Magician Girls. They're easier to use than the old Toons, because of no Life Points payment and the ability to attack in the same turn it's Summoned (only downside is that it's weaker, but that's little of a problem).

Toon Alligator should be reconsidered. It doesn't add anything to the Deck.

Remove at least 1, preferably 2 Dian Keto the Cure Masters. There are better cards for the job (like the aforementioned Draining Shield, that also negates an attack and likely gives you more Life Points).

Sebek's Blessing can be useful, but if you're in a position to use it well (e.g. with a Blue-Eyes Toon Dragon), you don't really need to worry about your Life Points.

Both Spell Economics should be removed. They wouldn't help, and they take up space.

Sparks will do absolutely nothing. 200 Life Points makes no difference at all. Remove it.

Since this is a Toon Deck, why aren't there 3 Toon Worlds? Add another.

Robbin' Goblin is an interesting choice for this Deck. I'm not suggesting you throw it out here, but if you do want to use it then I suggest you make it more of a prominent theme. Also, if you have a solid team of Toons attacking, the opponent will run out of Life Points way before Robbin' Goblin becomes that useful.

For Skill Drain, see Robbin' Goblin. Nice twist, but if youo're going to use it, perhaps you should make it a prominent theme instead of a random addition to the Deck.

Get rid of a Toon Defense, possibly 2. 1 is really all you need, I should think.

1 Trap Hole? Many people nowadays use Bottomless Trap Hole, and more of them. Torrential Tribute might not be such a good idea in this Deck, since you want to keep your Toons out.

If you want suggestions for cards you should add, consider Reload, Mage Power, Mirror Force, Morphing Jar, Mystical Space Typhoon, Premature Burial, Pot of Avarice, Sangan, Spirit Reaper, Treeborn Frog, United We Stand (all from the Restricted List). They should help protect your Toons, power them up and let them attack without worries. By no means am I saying you should use them all, though; just consider which ones would work well in this Deck.

Also, think about which Toons you have, and in which amounts. Toon Gemini Elf is a good one, as is Toon Dark Magician Girl. For Blue-Eyes Toon Dragon and Toon Summoned Skull, it might be best to just leave them as they are.
 
drzero7 said:
Blue-Eyes Toon Dragon
Manga Ryu-Ran
Manga Ryu-Ran
Toon Summoned Skull

I ALREADY see a problem here. The best tribute toon monster is Toon Dark Magician Girl. And you run these crap Toon tributes instead of her? WHY?
Because that's all I have. Plus I don't see TDMG as that good. When she goes, so does all the monsters she special summoned and another thing you see the cost of TDMG !

Also that's what everyone would expect of a toon deck, think outside the box. I don't want a CC deck.
drzero7 said:
And yes, too many LP healer. If you run cards like TDMG, you don't have to worry about LP payment. In fact, if you want LP gain, why don't you run stuff like Draining Shield or something.

Anyway ALOT of problems. For one thing, reduce your deck size to 40 cards. Seriously, that's your first job.

I know there's a lot of cards, that's why I have the comments in the list.
 
kifoghorn said:
Because that's all I have. Plus I don't see TDMG as that good. When she goes, so does all the monsters she special summoned and another thing you see the cost of TDMG !
Perhaps you're thinking of a different card. TDMG here stands for Toon Dark Magician Girl. She doesn't Special Summon any monsters, and her cost is lower than the old Toon monsters (needs Toon World, but no Life Points to attack, and can attack the same turn as Summoned).

kifoghorn said:
Also that's what everyone would expect of a toon deck, think outside the box. I don't want a CC deck.
I wouldn't worry about that. Toon Decks are by no means CC. If you mean you want a Toon Deck that's different to every other one out there, well, that's difficult. There's only so much you can do with the handful of Toons currently available. Toon Skill Drain might be an interesting idea, though - quickly Special Summoning high-level high-powered Toons, then having them all attack immediately could be fun.
 
Maruno said:
Perhaps you're thinking of a different card.
Yea I don't know what card I was thinking of.
Maruno said:
The 2 Manga Ryu-Rans should be reconsidered. At the least, replace them with 2 Toon Dark Magician Girls. They're easier to use than the old Toons, because of no Life Points payment and the ability to attack in the same turn it's Summoned (only downside is that it's weaker, but that's little of a problem).
Well I was going to test the deck once it was finished. If they didn't work out I was going to remove them. Then later get some TDMGs.
Maruno said:
Toon Alligator should be reconsidered. It doesn't add anything to the Deck.
Only good thing for it is its a normal monster so doesn't need
toon world and can be used for tribute.
Maruno said:
Remove at least 1, preferably 2 Dian Keto the Cure Masters.
Was going to remove two of them, because I finally got the Emergency Provisions.
Maruno said:
Both Spell Economics should be removed. They wouldn't help, and they take up space.
They're there to save me paying to activate Toon world.
Maruno said:
Since this is a Toon Deck, why aren't there 3 Toon Worlds? Add another.
Again that's all I have, plus I have Toon table of contents and Giant Trunade.

Ie
activate Spell Economics
active Toon world
special summon toons
active Giant Trunade
and toons are safe
later activate Spell Economics
active Toon world
use toons to attack LPs
Maruno said:
Also, if you have a solid team of Toons attacking, the opponent will run out of Life Points way before Robbin' Goblin becomes that useful.

For Skill Drain, see Robbin' Goblin. Nice twist, but if youo're going to use it,...
Yes, if...
Maruno said:
Get rid of a Toon Defense, possibly 2. 1 is really all you need, I should think.
Yea I think so too.
Maruno said:
1 Trap Hole? Many people nowadays use Bottomless Trap Hole, and more of them. Torrential Tribute might not be such a good idea in this Deck, since you want to keep your Toons out.
Yea I only have 1 trap hole. What's better destory monsters with atk 1000 or more or destory monsters with atk 1500 or more?

I don't have a Torrential Tribute in this deck!
Maruno said:
If you want suggestions for cards you should add, consider Reload, Mystical Space Typhoon, Premature Burial, Sangan.
These I've got:redface

Thanks for the advise...
 
kifoghorn said:
Maruno said:
Toon Alligator should be reconsidered. It doesn't add anything to the Deck.
Only good thing for it is its a normal monster so doesn't need
toon world and can be used for tribute.
So? The Level 4 and lower Toons (except Toon Mermaid) can all be Normal Summoned just like any Normal Monster, and can also be used as Tribute fodder. Plus, they too don't need Toon World on the field to be Summoned; Toon World only gives them the ability to attack directly.

kifoghorn said:
Maruno said:
Both Spell Economics should be removed. They wouldn't help, and they take up space.
They're there to save me paying to activate Toon world.
I know what you included them for, but I still don't think you'll get much, if any, use out of them. How often are you going to be activating Toon World? Two, three, four times max? I really don't think the few thousand Life Points you'll lose because of not having Spell Economics will make much of a difference. You have cards that give you extra Life Points anyway, so a saving of an extra few thousand Life Points won't mean anything.

kifoghorn said:
Maruno said:
Since this is a Toon Deck, why aren't there 3 Toon Worlds? Add another.
Again that's all I have, plus I have Toon table of contents and Giant Trunade.

Ie
activate Spell Economics
active Toon world
special summon toons
active Giant Trunade
and toons are safe
later activate Spell Economics
active Toon world
use toons to attack LPs
It's not a case of how many you're activating; it's to maximise your chance of drawing the pivotal card Toon World in the first place. Yes, Toon Table of Contents helps, but having 3 Toon Worlds means 6 chances to draw one instead of 5. But if you find your Deck works fine with 2 Toon Worlds, fair enough.

kifoghorn said:
Maruno said:
1 Trap Hole? Many people nowadays use Bottomless Trap Hole, and more of them. Torrential Tribute might not be such a good idea in this Deck, since you want to keep your Toons out.
Yea I only have 1 trap hole. What's better destory monsters with atk 1000 or more or destory monsters with atk 1500 or more?

I don't have a Torrential Tribute in this deck!
Bottomless Trap Hole also removes the monster from play, which might be more useful. It can also be used against Special Summons, which are oh so popular nowadays, IN ADDITION to the Normal Summons/Flip Summons that Trap Hole covers. AND it works when a bunch of monsters are Special Summoned at once.

The downside to Bottomless Trap Hole, of course, is that it works against fewer monsters (1500 ATK +). But your Toons, for the most part, aren't worrying about the 1500 ATK or less monsters, since they're nearly all strong enough to cope against them. So you might as well go for the option that gives greater functionality (i.e. Bottomless Trap Hole - works against Special Summons too).

kifoghorn said:
Thanks for the advise...
No problem. Post a revised Deck, and we'll have another look.
 
Monsters 18
Toon Dark Magician Girl
Toon Dark Magician Girl
Toon Dark Magician Girl

Toon Gemini Elf
Toon Gemini Elf
Toon Gemini Elf
Toon Masked Sorcerer
Toon Masked Sorcerer
Toon Masked Sorcerer
Toon Cannon Soldier
Toon Goblin Attack Force
Toon Goblin Attack Force
Mystic Tomato
Mystic Tomato
Sangan
Spirit Reaper
Twin-Headed Behemot

Spell 15
Toon Table of Contents
Toon Table of Contents
Toon Table of Contents
Toon World
Toon World
Emergency Provisions
Emergency Provisions
Magical Dimension
Magical Dimension
Giant Trunade
Swords of Revealing Light
Heavy Storm
Mystical Space Typhoon
Scapegoat
Nobleman of Crossout

Traps 7

Sakuretsu Armor
Sakuretsu Armor
Sakuretsu Armor
Ultimate Offering
Torrential Tribute / Waboku / Bottomless
Ring of Destruction / Waboku / Bottomless
Mirror Force / Waboku / Bottmless


I suggest building a Toon Deck in this way: by using Magical Dimension / Ultimate Offering you can easily summon your monsters during your opp's turn, in order to attack immediately during your next bp.
Most of the cards are common and can be found in SDs...I suggest using the Magician Girl because it fits better with the Magical Dimensions =D
And the Masked Sorcerer here are supposed to be set and do some sort of wall against recruiters (1400 vs 1400), if they attack you with something smaller (spy, sangan) then you'll thank them and draw extra cards..
 
If I wanted a 40card toon deck with a monster to spell and trap ratio of 2 to 1.

What would you suggest in the deck?
 
kifoghorn said:
Monsters: 20
Tribute:4
1 Toon Summoned Skull
3 Toon Dark Magician Girl

Non-Tribute:16
2 Gravekeeper's Spy
2 Toon Cannon Soldier
3 Toon Gemini Elf
3 Toon Goblin Attack Force
3 Toon Masked Sorcerer
1 Toon Mermaid
1 Twin-Headed Behemoth
1 Skilled Dark Magician

Spells: 13
3 Smashing Ground
1 Scapegoat
1 Swords of Revealing Light
3 Toon Table of Contents
3 Toon World
2 Vengeful Bog Spirit

Traps:7
3 Magician's Circle
3 Sakuretsu Armor
1 Ultimate Offering

What you think?

I put it to a spellcaster theme because the best toon monsters are spellcasters. I took out all the burning and gaining cards and put in cards that suited the theme better.
 
Monsters 24
Toon Dark Magician Girl
Toon Dark Magician Girl
Toon Dark Magician Girl

Toon Gemini Elf
Toon Gemini Elf
Toon Gemini Elf
Toon Masked Sorcerer
Toon Masked Sorcerer
Toon Masked Sorcerer
Toon Cannon Soldier
Toon Cannon Soldier
Toon Goblin Attack Force
Toon Goblin Attack Force
Mystic Tomato
Mystic Tomato
Sangan
Snipe Hunter
Old Vindictive Magician
Old Vindictive Magician
Apprentice Magician
Spirit Reaper
Peten the Dark Clown
Peten the Dark Clown
Peten the Dark Clown

Spell 12
Toon Table of Contents
Toon Table of Contents
Toon Table of Contents
Toon World
Magical Dimension
Magical Dimension
Giant Trunade
Creature Swap
Creature Swap
Heavy Storm
Mystical Space Typhoon
Scapegoat

Traps 4

Ultimate Offering
Torrential Tribute / Waboku / Bottomless
Ring of Destruction / Waboku / Bottomless
Mirror Force / Waboku / Bottmless


Dunno..maybe something like this should work (since this deck works even without Toon World I've reduced it to 1 in order to save slots for more monsters)
 
I don't think that would pan out to well the ratio thing, I mean.
I do like Soul B.'s idea, but with further modification it could be competitive.
Monsters 19
3 Cyber Dragon (They don't all HAVE to be TOONZ to work.)
3 Toon Dark Magician Girl

3 Toon Goblin Attack Force
3 Toon Gemini Elf
2 Toon Masked Sorcerer
2 Old Vindictive Magician
2 Apprentice Magician
1 Spirit Reaper


Spell 15
2 Emergency Provisions
1 Giant Trunade
1 Heavy Storm
3 Magical Dimension
1 Mystical Space Typhoon
1 Swords of Revealing Light
3 Toon Table of Contents
3 Toon World

Traps 6
1 Mirror Force
1 Ring of Destruction
2 Sakuretsu Armor
1 Torrential Tribute
1 Ultimate Offering

Side Board 15
2 Asura Priest (Anti-Recruiter. Common and whatnot.)
2 Snipe Hunter (Common easy to trade or pull.)
1 Neo Spacian Grand Mole (New rare easy to pull. Get a job buy some packs/boxes!)
1 Dimension Fusion (Hardest to get on the list due to recent re-popularity.)
2 Metamorphosis (Everybody should have two of these in their shoe boxes.)
2 Soul Release (You never know when you will need Grave-hate.)
1 Magic Cylinder/Call of the Haunted/ or whatever is easiest to get.
1 Return from the Different Dimension (Hardest common because it's not been reprinted. You should be able to get one though.)
3 Royal Decree

I don't know. I'd try that, but that's just me. Do what you want.
Don't worry about NOT having everything just PROXY what you don't have first to see if you even want to spend time/money getting it in the first place.
 
The reason why I am trying the 2 to 1 ratio is that with decks I have tested, I get a lot of draws that are either all tribute monstrs, all spells/traps that can't be used or a combo.

This is pretty bad, especially if you go first most times.

Using deck studio's opening hand feature I found a 2 to 1 ratio gives you more chances to have at least one normal monster in your first five cards.

Yes, I too like Soul B.'s idea. But would need to get more cards.:(
 
If you win you let the opponent go first. Most players make the mistake of ALWAYS trying to go first.
If you run Cyber Dragons you should try to go second.
Most decks work best this way.
Test it agains your friends or yourself by building an easy CC Warrior or Water deck.
Both are cheap and most players have the staples for either in their shoeboxes.
If not, then I see your point.
Then -Toon Table of Contents because it only brings them to your hand.
+ Reasonings or Monster Gates which bring monsters to the field while speeding up your draw.
I don't know I'm just guessing.
The other thing you could try is card trader, but I understand it can be tough to get.
I don't know.
I've never built a Toon deck before so I don't even know the 'staples' for it.
Just tried to help is all.
Remember, proxy first.
 
Are you sure you mean you want a 2:1 ratio between Monsters and Spell/Traps? That means you have 27 Monster Cards and 13 Spell/Trap Cards in your Deck (which splits down to perhaps 8 Spells and 5 Traps).

Monsters are restrictive, in that you most often have to Summon them to get any kind of use out of them, and you're only allowed 1 Normal Summon or Set per turn. And that's slow. Spell and Trap Cards, you can activate as many as you like per turn.

Traditionally, the ratio is 20:12:8 for Monsters:Spells:Traps (i.e. same number of Monsters as there are Spells and Traps combined). You can play around with the numbers a little, but it's the kind of thing most players aim for.
 
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