JOls said:Extending this...
If you, during the other player's turn, play Curse of Anubis, and then resolve that chain, and then you wanted to activate Tragedy, you would have to give the turn player priority and so the turn player could actually do something else (like a normal summon) and thus possibly end up destroying your opportunity to use Tragedy. Is that correct?
DaGuyWitBluGlasses said:No.
Any card that is activated in response to something can be activated late in the chain. No matter what your opponent activates you would be able to chain tragedy to that card, as long as there are still defense position monsters on the field.
Only cards that would remove all defense position mosnters at activation would prevent Tragedy from being activated.
[ycard="LOB-EN053" said:Raigeki[/ycard]ck]You are correct about letting your opponent (the Turn Player) use his/her priority after the "Curse of Anubis" chain block resolves, but his/her priority is to start a new chain only, so he/she can't summon monsters yet, until both of you are done responding to the last chain block ("Curse of Anubis" chain block).
But even if he/she starts a new chain, you can still add your "Tragedy" in the chain, but risking not countering whats on chain link 1. Does this make sense?
chaosruler said:that's right, because summoning has no spell speed, so you can't chain to it or chain with it
-chaosruler
and here, I've been telling my opponent "That's ok, because after you summon on your next monster, I'm going to flip over this dark hole in spell slot #3 during my turn and then summon on this or that and destroy you." Guess I shouldn't do that. *LOL*Raigekick said:JOIs, got it right. But If I was the one about to play "Tragedy" I would have just said, "do you wish to respond to "Curse of Anubis"? I wouldn't say I am planning to respond with a Trap, though if your opponent is smart, he would figure out that you are planning something, but still, I wont give my plan away