tragdey of anubis

tgo720

New Member
after i play curse of anubis,can i then play{"not chain"} tragedy..
an hence destroy my opponents monsters...{which i know,i know have to be face-up at the time}
thnx..again..for any replys..
""damm i wish my forum had this many great minds helping out""
 
damm thats is limited an also good to know...hmmmm
so if it effect like "dream clown" an nothing els fancy..
i can chain it.. good thnx for more yguioh "brain cells"!!!!*_*
 
Extending this...

If you, during the other player's turn, play Curse of Anubis, and then resolve that chain, and then you wanted to activate Tragedy, you would have to give the turn player priority and so the turn player could actually do something else (like a normal summon) and thus possibly end up destroying your opportunity to use Tragedy. Is that correct?
 
JOls said:
Extending this...

If you, during the other player's turn, play Curse of Anubis, and then resolve that chain, and then you wanted to activate Tragedy, you would have to give the turn player priority and so the turn player could actually do something else (like a normal summon) and thus possibly end up destroying your opportunity to use Tragedy. Is that correct?

No.

Any card that is activated in response to something can be activated late in the chain. No matter what your opponent activates you would be able to chain tragedy to that card, as long as there are still defense position monsters on the field.

Only cards that would remove all defense position mosnters at activation would prevent Tragedy from being activated.
 
You are correct about letting your opponent (the Turn Player) use his/her priority after the "Curse of Anubis" chain block resolves, but his/her priority is to start a new chain only, so he/she can't summon monsters yet, until both of you are done responding to the last chain block ("Curse of Anubis" chain block).

But even if he/she starts a new chain, you can still add your "Tragedy" in the chain, but risking not countering whats on chain link 1. Does this make sense?
 
no...tradegy will still resolve it will only take out the f/u def.mnst ur special or norm.summon mnst should be fine...
again i could be wrong...an as soon as my slow"butt"dail-up lets me refresh i know..
 
DaGuyWitBluGlasses said:
No.

Any card that is activated in response to something can be activated late in the chain. No matter what your opponent activates you would be able to chain tragedy to that card, as long as there are still defense position monsters on the field.

Only cards that would remove all defense position mosnters at activation would prevent Tragedy from being activated.

But not everything is chainable.

Say you had one monster on the field during the start of your main phase 1. Your opponent gives you priority to do something. Out of curiosity, you yield priority to them and they play curse of anubis (yeah, bad time to play it, but it'll illustrate the point). It resolves and your monster is now in defense position. So at that point, you have priority again. If you summoned a face up monster, the summon cannot be chained to. So now the last thing done was not a change of position, which is what Tragedy specifically says.

Sorry, I'm not trying to be defensive, or disagreeable, or anything. I'm trying to understand priority and chaining, so I'm throwing back a situation in which I think it would not be able to chain. Thanks for sharing your understanding on this.
 
Like what I said above, your priority here is to activate spell speed 2 or higher, and Ignition Effects, as a respond to the last chain block. You can't summon yet because you have to give your opponent a chance to respond to the last chain block.
 
[ycard="LOB-EN053" said:
Raigeki[/ycard]ck]You are correct about letting your opponent (the Turn Player) use his/her priority after the "Curse of Anubis" chain block resolves, but his/her priority is to start a new chain only, so he/she can't summon monsters yet, until both of you are done responding to the last chain block ("Curse of Anubis" chain block).

But even if he/she starts a new chain, you can still add your "Tragedy" in the chain, but risking not countering whats on chain link 1. Does this make sense?

Oh, Ok, I get it. So once a chain resolves, the turn player is given priority to respond to that chain, but cannot do a summon as a response to it and if they don't have any spell/trap, they yield priority. Is that correct?
 
chaosruler said:
that's right, because summoning has no spell speed, so you can't chain to it or chain with it

-chaosruler

Whoa, I was with you until you said "chain to it".

No, Tragedy couldn't be played as a part of the chain including Curse. It has to be played after the resolution of that chain and start of a new chain. But turn player has priority for starting a new chain. So what I've arrived at this point is that turn player could not start the new chain with a summon because the opponent has not yet had a chance to respond to their own played curse of anubis's resolution.

Let me break this up into turn by turn, I think that'll illustrate it better.

Start of Main Phase 1

Turn Player activates effect of Deck Shuffle (or something like that, doesn't matter what at this point).
Opponent chains with Curse of Anubis.
neither chains anything further. Chain is resolved, monsters are switched to defense position.

turn player now has priority again, over the other player's chance to play Tragedy. I'm guessing that the other player has already stated "I'm going to play a trap, but you have priority" or something like that. I don't know. Turn player doesn't want to play any spell or trap cards, he wants to summon a monster. But he can't do that yet because opponent gets a chance to respond (not chain to) the prior chain that just resolved?

It's still a little confusing to me. But I'm fairly new to this priority thing.
 
JOIs, got it right. But If I was the one about to play "Tragedy" I would have just said, "do you wish to respond to "Curse of Anubis"? I wouldn't say I am planning to respond with a Trap, though if your opponent is smart, he would figure out that you are planning something, but still, I wont give my plan away ;)
 
Raigekick said:
JOIs, got it right. But If I was the one about to play "Tragedy" I would have just said, "do you wish to respond to "Curse of Anubis"? I wouldn't say I am planning to respond with a Trap, though if your opponent is smart, he would figure out that you are planning something, but still, I wont give my plan away ;)
and here, I've been telling my opponent "That's ok, because after you summon on your next monster, I'm going to flip over this dark hole in spell slot #3 during my turn and then summon on this or that and destroy you." Guess I shouldn't do that. ;) *LOL*

What if, starting main phase 1, the first thing the turn player wants to do is summon a Royal Magical Library, and the opponent has already indicated "I'm going to play a spell or trap, but you have priority first". Would the turn player have priority to summon RML, or would he have to wait until the other player plays the Curse knowing he could play any spell or trap cards before, but apparently cannot summon before. I hope this isn't getting too confusing. Is there any good articles on both types of priority?
 
If you just entered you MP1 or MP2, Turn Player has the priority to start things up, including Normal Summon.

EDIT: Unfortunately, we are still waiting for Kevin's Article about Priority.
 
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