Wave-Motion Cannon

Fury

New Member
When this card is already active on the field you can activate its effect and send it to the grave as a cost.
But Continuous Spell Cards need to remain face-up on the field to resolve so it cant resolve because you sent it to the grave already. I'm confused.

Any opinions on this?
 
Its basicly this. Once a cards effect is activated its added to the chain or starts a new chain all of its own. Once that happens the card becomes a hollow shell. Unless its activation is negated its effect resolves irregardless of where the actual card is.

Think of it like this.

Activate the card - its put on the field and effect of counting turns comes into play.

activate the effect - send it to the graveyard as a cost to activate its effect which is starts a chain hence putting it on the chain and making the card unneccessary
 
The second effect of the card is an activated effect and not a trigger. As far as I know it doesnt matter what kind of effect it has, what matters is its icon and where it activates.

If Card of Safe Return is active and I revive a monster with Monster Reborn, the effect of Card of Safe Return activates (it is a trigger). My opp chains with MST to destroy it. Now because CoSR is not on the field anymore the effect cant resolve and I dont draw 1 card. (If I'm not mistaken.)

Also this rule only applies for effects that activate on the field.
So if my opp destroys my Black Pendant and its trigger activates in the graveyard to deal damage, and my opp chains with Disappear to remove it from play, it still deals damage to my opp. (As far as I know.)
 
Sending "Wave-Motion Cannon" to the Graveyard is a cost, so when you send it to the Graveyard, it's too late for your opponent to chain "Mystical Space Typhoon", etc., to destroy "Wave-Motion Cannon", because "Wave-Motion Cannon" is already in the Graveyard.

Your opponent cannot chain "Magic Jammer", or use "Dark Paladin", etc., when you send "Wave-Motion Cannon" from the field to the Graveyard. Your opponent CAN chain "Magic Jammer" or use "Dark Paladin", etc., when you first activate "Wave-Motion Cannon" (meaning when you place it face-up on the field).
 
Sorry about that. Im in ireland and so im several hours ahead of most people here so i was typing very late. Excuse my error.

My point still stands though. Its effect was activated and this started a chain. Once that effect is on the chain the only way it can be stopped is by negating the effect but the effect cant be negated as its too late to activate magic jammer. Also its been shown many times here that once an effect activates the card that was used becomes irrelevent.

As i said the only continuous part is the turn counting. Once its second effect is activated its treated as any other card.
 
EmeraldDragon said:
Sorry about that. Im in ireland and so im several hours ahead of most people here so i was typing very late. Excuse my error.

My point still stands though. Its effect was activated and this started a chain. Once that effect is on the chain the only way it can be stopped is by negating the effect but the effect cant be negated as its too late to activate magic jammer. Also its been shown many times here that once an effect activates the card that was used becomes irrelevent.

As i said the only continuous part is the turn counting. Once its second effect is activated its treated as any other card.
Wave-Motion Cannon doesn't have a Continous Effect.

Send this card on the field to the Graveyard during your Main Phase. Inflict damage to your opponent's Life Points equal to the number of your Standby Phases that have passed after this card's activation x 1000 points.

Counting Standby Phases is part of Wave-Motion Cannon's effect in determining damage. It isn't an effect by itself. Seems more like a condition than an effect since Imperial Order doesn't stop it from counting Standby Phases. <shrugs>

Wave-Motion Cannon doesn't follow the same mechanics as regular Continous Spell Cards. You send it to the Graveyard as a cost to activate its effect. It resolves. It simply doesn't have an effect that requires it to be face up on the field in order to resolve. This makes it much different from every other Continous Spell/Trap Cards in the game. I can't think of another Continous Spell/Trap card that functions the same as Wave-Motion Cannon -- meaning that it doesn't require to be face up on the field in order when you activate its effect and resolve with effect.
 
Continuous spell cards only need to have their effects triggered or activated to resolve as far as I know. If they leave the field they still resolve. 2 situations to argue this point:

1)Mobius vs. LLAB

Player tribute summons Mobius. Level Limit area B is chain link 1, Mobius effect (targetting LLAB) is chain link 2. Mobius destroys LLAB, then changes to defense position.

2)Sacred Pheonix vs. Card of Safe Return

Sacred Pheonix is special summoned during the standby phase, causing card of safe return to trigger as chain link 1. Pheonix destruction ability is chain link 2. Field is cleared of all S/T cards, then the player draws a card.
 
roadhouse007 said:
Continuous spell cards only need to have their effects triggered or activated to resolve as far as I know. If they leave the field they still resolve. 2 situations to argue this point:

1)Mobius vs. LLAB

Player tribute summons Mobius. Level Limit area B is chain link 1, Mobius effect (targetting LLAB) is chain link 2. Mobius destroys LLAB, then changes to defense position.
"Level Limit - Area B" does not use the chain. It is not triggered. The effect just "is." When "Mobius the Frost Monarch" is special Summoned, he is changed to Defense Position immediately, THEN his effect triggers. That's why he is still turned. The effect is applied before he destroyed "Level Limit - Area B".

roadhouse007 said:
2)Sacred Pheonix vs. Card of Safe Return

Sacred Pheonix is special summoned during the standby phase, causing card of safe return to trigger as chain link 1. Pheonix destruction ability is chain link 2. Field is cleared of all S/T cards, then the player draws a card.
Ok, you have this one backwards...
UDE FAQ said:
[Re: Sacred Phoenix of Nephthys] If "Sacred Phoenix of Nephthys" is Special Summoned by its effect during the Standby Phase, and "Card of Safe Return" is on the field, "Sacred Phoenix of Nephthys" is Step 1 of the chain and "Card of Safe Return" is Step 2, so "Card of Safe Return" resolves first and you draw a card before "Card of Safe Return" is destroyed.
 
roadhouse007 said:
1)Mobius vs. LLAB

Player tribute summons Mobius. Level Limit area B is chain link 1, Mobius effect (targetting LLAB) is chain link 2. Mobius destroys LLAB, then changes to defense position.
LLAB has a continuous effect that does NOT use the chain at all.
UDE FAQ said:
If "Level Limit - Area B" is active and "Mobius the Frost Monarch" is successfully Tribute Summoned, "Level Limit - Area B" is a Continuous Spell Card so its effect is applied and the battle position of "Mobius the Frost Monarch" is changed to Defense Position. Then you can activate the effect of "Mobius the Frost Monarch".
Ok, the FAQ is dumb again. It's applied because the effect is continuous not because the card is. Anyway, Stumbling would have been a better example but that's not in the FAQ.

Tkwiget said:
It simply doesn't have an effect that requires it to be face up on the field in order to resolve. This makes it much different from every other Continous Spell/Trap Cards in the game.
Yeah, it's pretty strange. It seems that the effect is illegal if we use the common mechanics we learned already.
 
Fury said:
Ok, the FAQ is dumb again. Anyway, Stumbling would have been a better example but that's not in the FAQ.
I beg to differ...
UDE FAQ said:
The effect of "Stumbling" goes on a chain immediately after a monster is Summoned. As a mandatory Trigger Effect, "Stumbling" is always on the chain before optional Trigger Effects ("Mobius the Frost Monarch") or chained Spell & Trap Cards ("Trap Hole").
 
skey23 said:
I beg to differ...
Sorry, but I said so much I dont know what you mean.
That the FAQ is dumb? I meant they reasoning for Mobius vs. LLAB was wrong (continuous effect vs continuous card).

Or you mean that there are rules about Stumbling? I know but they dont state how that particular chain you quoted would resolve. And that's the point. If Mobius (link 2) destroys Stumbling (link 1) the effect of Stumbling wont resolve, will it?

I mentioned Stumbling because it has a trigger effect that uses the chain unlike LLAB (mentioned by roadhouse007) which has a continuous effect that does not and therefor isnt similar to Wave-Motion's effect (which also uses he chain) in this scenario.
 
I was pointing out a ruling that specifically mentions "Mobius the Frost Monarch" and "Stumbling".


And no..."Stumbling" will not resolve in that scenario IF it was one of the cards targeted by "Mobius" effect, thus leaving "Mobius" in Attack Position.
 
Just as I thought.
So in the end Wave-Motion Cannon is currently the only continuous card that doesnt need to remain on the field for its effect to resolve.
 
Actually no. It must resolve to the field before you can even activate the effect. When you want to do the damage, you send it to the Graveyard to do so, but it still must resolve on the field first.
 
Kyhotae said:
Actually no. It must resolve to the field before you can even activate the effect. When you want to do the damage, you send it to the Graveyard to do so, but it still must resolve on the field first.
I think he simply ment that it's the only continous spell card that doesn't require to be on the field in order for it to resolve its effect. Examples of continous spell cards that use the chain block that require to be face up on the field when they resolve would be Stumbling and Ectoplasmer.

That's all assuming if I'm understanding what he wrote correctly. XD
 
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