Why Am I Using these Cards?: A Beginner's and a Veteran's Guide to Staples/Non-Staple

1. What is a Staple?
A Staple is a card that everyone uses, or that fits in *almost* every deck. There are tons of near staples, as well as staples. Near-staples are like staples, but fit into even less deck archetypes.

2. What qualifies a card to be a staple?
A card becomes a "staple" if it can be shown to provide effective and productive advantage to a deck, regardless of deck type.

Now, for the one true staple:
1) Pot of Greed - hand advantage wins games, pure and simple. If you really need my to say more as to why Pot of Greed should be in every deck (exception to HotU/Exodia decks), you should be slapped, a 2-1 trade nowadays is fantastic.

Now, to the other "staples" that don't compare to Pot of Greed:
2) Graceful Charity - this card gives you more options than Pot of Greed does, but this card is essentially a 1-1 trade, seeing as how you essentially replace Graceful Charity that you played with the card you keep, and you replace 2 cards in your hand that you discard for Graceful Charity.
3) Delinquent Duo - Yes, each card in the trinity is a staple. Delinquent Duo Provides a 2-1 trade in that it pre-negates 2 options for your opponent, unless it Backfires (Electric Snake, Night Assailant, Sinister Serpent). This card provides gamebreaking advantages, but is the most vulnerable to the sidedeck. This card is a staple solely because hand advantage wins games. It may be horrible late game, but the glory of it early to mid game outweighs the bad.
4) Sinister Serpent - This card is DEFINITELY a monster staple. Regardless of what people say, a free discard and a free meatshield for your LP? Where can you go wrong? Granted, impale effects will eat him alive, but that's situational. He's also great Metamorphosis food. Again, the HotU/Exodia deck can disregard each staple I've named so far, as it's spell engine (that barely exists) normally consists of 2 cards, each in multiples of 3.
5) Sangan - Another monster staple. Non-type-specific searchers? Almost always a good thing. Especially with the options that it gives you, it can help turn around most any situation. And most decks will hav ea few <1501 ATK monsters, and if you use Giant Rat, etc. they go to the field, usually in attack mode, which is not always the best place for them. Also, Reinforcement of the Army is type-stamped, so it's not as good, since it's for Warriors, it's almost as good, but just not quite there
6) Mystical Space Typhoon - I don't know many people who will seriously disagree with me when I say that MST is a staple. 1-1 spell/trap removal that can be used during the opponent's trun? Pretty sweet, if you ask me.
7) Premature Burial - Monster recursion, since when is that a bad thing? And with Tsukuyomi runnig rampant nowadays, the destruction effect of Premature Burial will not become a liability nearly as often.
8) Call of the Haunted - more monster recursion, but this can be during the opponent's turn. Alright, if you ask me. Again, Tsukuyomi cures the fears caused by the monster destruction half of CotH.

Now for all those near-staples:
1) Heavy Storm - this card is a necessity for most decks, however, a couple deck archetypes will want to avoid Heavy Storm, and only sidedeck it at best, such as Burn decks, Stall decks, etc. This card is also situational in the type of trade it gives you. Taht depends on how many s/ts each player has down. If you have none and your opponent has 4, then you get a phenomenal 4-1 trade. This can Backfire if you are trying to just kill a Swords of Revealing Light, and you have to destroy 2 of your own s/ts in the process. That would be a painful 1-3 trade, something you can't easily recover from.
2) Ring of Destruction - Monster Removal and damage in one card. This card is sweet, but also may not find a home in decks end up paying a lot of LP anyway, and Ring of Destruction may become a liability. This comes into play for Final Countdown, Skill Drain decks, and other deck archetypes.
3) Torrential Tribute - mass monster removal that can even be a X-1 trade? Count me in. Some decks, however, will not want to remove their field presence, or will not want to remove monsters that they gave their opponent, Lava Golem, anyone?
4) Lightning Vortex - Not all that great if you ask me. Granted, it can turn the course of the game around, but you have to sacrifice 2 cards to do it, and they can just chain Book of Moon and spare their monster.
5) Breaker the Magical Warrior - this card is awesome s/t removal, but will most likely only see play in offense-based decks, as it is not nearly as useful otherwise. You also get into the dilemma of breaking an opponent's face-down, or attacking their 1800 ATK monster first.
6) Mirror Force - I wanted to rate this as a staple, but I just couldn't. Granted, it's a staple for decks that are worried about attacks, but there are several deck types that don't worry about attacks.
7) Snatch Steal - I wanted this to be a staple to, but giving Life Points to the opponent normally means that this card will not see any play in Burn decks or Last Turn decks.
8) Swords of Revealing Light - one turn unconditional stall for 3 turns? Sounds nice to me. Too bad Silent Swordsman LV5, etc. can bow right through them.
9) Tribe-Infecting Virus - another near-staple, but it costs too much hand advantage to use, unless you're packing Night Assailants.
10) Mobius the Frost Monarch - the king of ice is a near-staple, mainly for the great s/t destruction, and being a 2400 beatstick. He also is an aqua type, which means if the opponent tries to use TIV on him, it's be a 1-2 trade for your opponent.
11) Jinzo - this guy shuts down an entire avenue of escape for your opponent. I don't use him too often, but he is a good card, and a very nice beatstick.
12) Nobleman of Crossout - this card is a near-staple with the amount of face-down monsters played in today's meta.
13) Magician of Faith - this card is a near staple in today's meta, as she is currently being abused like no one's business. A solid card, but very vulnerable to Nobleman of Crossout and face-down destroyers
14) Tsukuyomi - this beastly card is the advanced duelist's spirit monster, capable of taking down so many things, and providing for insane MoF abuse, happy Andrew?
15) Bottomless Trap Hole - at the behest of the mannerless Jathro >.<, I add this. This card does certainly PWN, and is basically a near-staple to survive in today's environment

What cards aren't staples?
Cards that only belong in certain decks are considered non-staples. These include Black Luster Soldier - Envoy of the Beginning, Sacred Phoenix of Nephthys, D. D. Warrior Lady and D. D. Assailant.

That's it for today.
-chaosruler
 
what sarcasm?

what are you talking about??? see now i dont understand what your talking about.

and yea Staple is a dynamic word. we have come to agree its just a word.
 
Great article, but I have a few issues with it.

Mobius gets on the list, but Airknight isn't mentioned...

D.D. Warrior was used in 99% of decks at Nats, including non-chaos builds, but is not even listed as near-staple...

Bottemless makes the list but not the more useful Sak Armor or Dust Tornado... do you have a Phoenix heavy meta?

I do agree with your listing of Assailant as a non-staple. It is highly overated.

Interesting to say the least.

P.S. Nobody plays Swords anymore. TER provides enough stall for most people without triggering your opponent's Faiths.

chaosruler said:
Meh, staple is a dynamic word. It changes with the metagame.
True staples never change unless they get banned. Cards that are only played in a certain meta are not staples.
 
Um, everyone I know plays swords still. And it works for them EVERYTIME! So, yes Swords stays. Also, I really don't feel like updating this article right now, no offense Paul. It was just a stab at trying to name some staples and why they're getting used.

-chaosruler
 
Several months before anyone even heard of a ban list I decided that I would run no staples. Since I generally ran only one deck at a time back then (and still do mostly) I dropped every card that every one ever ran and started doing what I wanted to do. Which left me with only Pot of Greed and Graceful Charity as a staple. As a result, to this day I seldom will put a card in my deck that is commonly played. I only recently added a Swords of Revealing Light to my main deck.

Strange what diffrent people find to be staples and what others don't. Personally, I seldom see a deck that doesn't run Exiled Force, Mirror Force, Ring of Destruction, Mystical Space Typhoon, Call of the Haunted, Premature Burial, Pot of Greed, Graceful Charity, Swords of Revealing Light and of course good ol' Black Luster Soldier - Envoy of the Beginning. And if I never see another Sangan again, it'll be too soon.

Some of those were on Chaos' near-staple list and some werent even mentioned. But in my meta, this is all you ever see.
 
chaosruler said:
I really don't feel like updating this article right now, no offense Paul.
None taken. Like I said, its a good article, and is a good reference thread for new players.

Everyone you know runs Swords? I guess more people still play it than I thought. I took it out because it does absolutely nothing but stall, and it dies easily (as does everything, I know). I dislike it because it does not grant field or lifepoint advantage on its own, which makes for an unnecessary card, especially if you're running 3 Morphs, 3 Goats, and 3 TERs.
 
Duelist 316 said:
I took it out because it does absolutely nothing but stall, and it dies easily (as does everything, I know).

Let it, if they use a MST, Dust Tornado, or Chiron the Mage on it, they are using one card to destroy another card that would be destroyed anyway: your opponent lost one card, and you really didn't lose any, you just had an effect cut a little shorter than normal.

Of course breaker, and heavy-storm are a different story.
 
DaGuyWitBluGlasses said:
Let it, if they use a MST, Dust Tornado, or Chiron the Mage on it, they are using one card to destroy another card that would be destroyed anyway: your opponent lost one card, and you really didn't lose any, you just had an effect cut a little shorter than normal.

Of course breaker, and heavy-storm are a different story.
Of course, we know a good player would not MST it unless it would win them the game outright.
 
Um, not neccesarily true. Even a good player can and will end up in desperate situations where thier options are limited. Stop thinking about what you saw from the controllers side of Swords of Revealing Light and start thinking what your opponent saw on the buisness end of sworads of revealing light. We often forget how useful a card is because we can't see what is going through the other persons mind. Reminds me of when I ran Latverian Embassy in my VS. League of Assasins Deck. I didn't know what good it was doing me until someone mentioned to me (who I played often) noticed I had taken them out, and told that it was one of the most annoying cards I ran. I just never saw the limitations I was putting on him, because the card effect neve let me see what he couldn't do.
 
dude, even i know how annoying latverian embasy is, really the making of your opponent not be able to play multiple copies a plottwist that is already on the field can hurt sometimes.

you cant team up multiple times becuase its on the field. you cant afford to play a card like savage just to get it fizzled.

and the most annoying combination is having 4 drop doom with latverian, then you completly limit the way your opponent can play.

really, its very very hurtful. but now thanks to avengers x-static players get a special "award" called Mutant of the Year, so maybe now being the mutant of the year we wont be affected by annoying cards like those.

but thats for another subject and your right. what some people consider staples others dont.

basically this shouldnt be a staples list but a list of really good and effect monsters in our current card pool.
 
I think Digital Jedi brings up a very good point.

When we think of what makes a card good to people, we often tend to think only about how using it benefits the user. The other side to that is that using that card can also change the opponent's strategy, even if only for a little bit.
 
Spirit Reapers are kicking ass with a perfect defense and only way to get rid of it is having your opp use resources on it (or until you get something stronger out). Smashing Ground is quite kickass... honestly iunno why its so godly compared to Fissure... it may target the higher atkers but Fissure has alot of better advantages... kills of spirit from the group... kills off high def low atkers... if ur opp has 2 monsters and you can only kill 1... after u killed his weaker monster, use Fissure on the stronger one... Scapegoats are use alot too wich can last at least 1-2 turns... sakuretsu and widespread... mayb not in all decks but surely in the more tournament based ones and i think ddwl is very close to stable with that great effect+ searchable.
 
DBG makes a great point about Breaker and Heavy, they either drastically open up the number of options for you on your turn or limit your opponent's options on your turn and causes him/her to dip into his/her hand the turn after.

The point Jathro and DJ brings up is well-founded, while changing the opponent's strategy is good, you don't want to divert yourself from your goal while doing it. This is more player-side and deck specific than anything though.

Card I consider staple is Snatch Steal, just so much you can do with that card.
 
Back
Top