XYZ-Dragon Cannon
Fusion Monster (Machine / LIGHT / 8 Stars / ATK 2800 / DEF 2600)
"X-Head Cannon" + "Y-Dragon Head" + "Z-Metal Tank"
This card cannot be Special Summoned except by removing from play the above cards on your side of the field; then you can Special Summon this card from your Fusion Deck (You do not use "Polymerization"). Discard 1 card from your hand to destroy 1 card on your opponent's side of the field.
"¢ There are no published rulings for "XYZ-Dragon Cannon".
Alright, I like this card overall. A repetative 1-1 trade to remove their entire field, or as much as you can with your hand size, well, Night Assailant = Final Destiny for their field every turn.
Alright, this card has a lot going for it. 2800 ATK and 2600 DEF will keep it on the field, except til BLS-EotB comes out, but I'm not going to talk about him. He's LIGHT and a machine, so no lack of support here. Night Assailant is the ultimate synergy for XYZ-Dragon Cannon, making it a free Raigeki Break repetatively.
This card does have a few drawbacks. The main one is that you have make a 1-3 trade in field persence to bust this bad boy out. That, and once he gets off the field, he stays off, since he cannot be Fusion Summoned properly (we'll see if Power Bond gets around this).
When playing with XYZ-Dragon Cannon, if you don't have Night Assailant, be careful what you destroy. This card can lead to mad overextensions.
The best deck for this card is....THE FUSION DECK! It's a Fusion. But it should be in EVERY Fusion deck, if it should happen that you Creature Swap an X-Head Cannon from them, Snatch Steal a Y-Dragon Head, and Brain Control a Z-Metal Tank.
Advanced: 4/5 Lack of mass removal helps you here.
Traditional: 3/5 Mass removal owns XYZ in all its forms.
Limited: 0/5 You won't pull it off.
Sealed Pack: 0/5 You won't pull it off.
-chaosruler
Fusion Monster (Machine / LIGHT / 8 Stars / ATK 2800 / DEF 2600)
"X-Head Cannon" + "Y-Dragon Head" + "Z-Metal Tank"
This card cannot be Special Summoned except by removing from play the above cards on your side of the field; then you can Special Summon this card from your Fusion Deck (You do not use "Polymerization"). Discard 1 card from your hand to destroy 1 card on your opponent's side of the field.
"¢ There are no published rulings for "XYZ-Dragon Cannon".
Alright, I like this card overall. A repetative 1-1 trade to remove their entire field, or as much as you can with your hand size, well, Night Assailant = Final Destiny for their field every turn.
Alright, this card has a lot going for it. 2800 ATK and 2600 DEF will keep it on the field, except til BLS-EotB comes out, but I'm not going to talk about him. He's LIGHT and a machine, so no lack of support here. Night Assailant is the ultimate synergy for XYZ-Dragon Cannon, making it a free Raigeki Break repetatively.
This card does have a few drawbacks. The main one is that you have make a 1-3 trade in field persence to bust this bad boy out. That, and once he gets off the field, he stays off, since he cannot be Fusion Summoned properly (we'll see if Power Bond gets around this).
When playing with XYZ-Dragon Cannon, if you don't have Night Assailant, be careful what you destroy. This card can lead to mad overextensions.
The best deck for this card is....THE FUSION DECK! It's a Fusion. But it should be in EVERY Fusion deck, if it should happen that you Creature Swap an X-Head Cannon from them, Snatch Steal a Y-Dragon Head, and Brain Control a Z-Metal Tank.
Advanced: 4/5 Lack of mass removal helps you here.
Traditional: 3/5 Mass removal owns XYZ in all its forms.
Limited: 0/5 You won't pull it off.
Sealed Pack: 0/5 You won't pull it off.
-chaosruler