Enemy Controller question

kansashoops

New Member
I just want to make sure this works as I think it does:

Opponent has one or more Scapegoat tokens in face up defense position. I have D.D. Assailant in attack position. I declare an attack on a token and ask for a response (assuming that my opponent has one or more cards set in his spell/trap zone). Opponent declines. I then chain Enemy Controller from my hand to the declaration of the attack, switching the token to attack position, and D.D. Assailant destroys him and does 1700 damage.

This is all kosher, correct?
 
Raijinili said:
People who work in salt mines should not drink seawater.

That is a new one for me. What does that mean? I know what the glass window means, but I guess the salt mines means making comments like the glass house or something? I dunno, interesting.
 
I'm debating that as well. Maybe he's making some kind of comment about too much of a good thing, but I just don't get how that applies here. At least I'm not alone in my confusion.
-pssvr
 
So, kansashoops...do you have the answer to your question(s)?

If not, I hope this helps:

Your original statement was correct.
If your opponent decides not to activate anything and you decide to activate Enemy Controller, they can still chain with Sakuretsu Armor because the event that started the chain was your declaration of attack.
Your attacking monster will be destroyed and the token will change battle position.
 
somewan said:
So, kansashoops...do you have the answer to your question(s)?

If not, I hope this helps:

Your original statement was correct.
If your opponent decides not to activate anything and you decide to activate Enemy Controller, they can still chain with Sakuretsu Armor because the event that started the chain was your declaration of attack.
Your attacking monster will be destroyed and the token will change battle position.
Thanks for the summary/clarification. I had hoped that they would not be able to chain Sakaretsu Armor, but practically speaking I don't know that it matters, because every time I've done this, my opponent has been momentarily stunned, and probably wouldn't have thought to try activating something at that point. It especially messes them up when I declare an attack on a Legendary Jujitsu Master in face up defense position, then chain Enemy Controller to turn it to attack.
 
So both players wouldn't move past the Battle Step of the Battle Phase until they agree upon proceeding.

If Enemy Controller is activated after both the Turn Player and opponent pass priority, the window of activation for cards that require them to be activated to a declared attack can't be activated. Did I miss something on this?
 
Tkwiget wrote:
If Enemy Controller is activated after both the Turn Player and opponent pass priority, the window of activation for cards that require them to be activated to a declared attack can't be activated. Did I miss something on this?


Now, If I'm not wrong, cards that require "when your opponent monsters attacks" or that sort of a thing, the only requirement necessary is that the attack need to be the first "action of the Window", isn't it? Since Sakuretsu, Magic Cylinder could be both activated in response to an attack, I believe that there is no restriction for the above situation.
 
Wow, and after all this time, I'm still lost. Are we basically saying this is how it play out?
P1 attacks, and gains priority to respond to the attack. P1 passes to
P2 who now has priority to respond to the attack, but P2 passes to
P1 who now has priority to respond TO A NON-RESPONSIVE WINDOW. In other words, P1 cannot respond to the attack any more, but CAN activate Enemy Controller here. P1 passes to
P2, who now has priority in a NON-RESPONSIVE WINDOW. P2 passes to
P1, who now has priority to respond TO THE ENTERING OF THE DAMAGE STEP. Because after both players pass in a non-responsive window, the phase ends.
Did I get that right?
-pssvr
 
pssvr said:
Wow, and after all this time, I'm still lost. Are we basically saying this is how it play out?
P1 attacks, and gains priority to respond to the attack. P1 passes to
P2 who now has priority to respond to the attack, but P2 passes to
P1 who now has priority to respond TO A NON-RESPONSIVE WINDOW. In other words, P1 cannot respond to the attack any more, but CAN activate Enemy Controller here. P1 passes to
P2, who now has priority in a NON-RESPONSIVE WINDOW. P2 passes to
P1, who now has priority to respond TO THE ENTERING OF THE DAMAGE STEP. Because after both players pass in a non-responsive window, the phase ends.
Did I get that right?
-pssvr
See below.
 
How could you? As I said, once both players pass, IT'S OVER! I'm sorry to sound so harsh. I'm just a little ticked off by Raijinili scolding me for being wrong when I was right. Don't take any of this as flaming towards YOU. This is just venting...
-pssvr
<EDIT: And there you go, I have to type even FASTER now!>
 
So I've been beaten to the punch so many times for fun? *gives a menacing glare* lol. Well, priority really always exists with one player or the other. It's just that usually the only questions come up about priority after a summon. <launches off into whole other debate>
-pssvr
<EDIT: but really, novastar is right (well, duh!). The truth priority is given once and only once, not just per turn, but per game. After the coin toss, priority just goes back and forth. Like conservation of energy: it can change and move, but it can't go away or come back.>
 
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