Exchange of the Spirit & Penguin Knight

Digital Jedi said:
Answered one question , but left others unaswered. For example, is swap a new game term or not? What are the mechanics behind swap and why does it not mean sent? I for one prefer to know the reasons why a thing is and not just know that it is. Looking at the moon at night is not enough to satisfy my desire to see it. I want to go there.

I do want to say I am sorry for the tone inflicted in my post. I do not gain satisfaction from be rude. I also like to have more involved answers to the questions we post. I did not see what John posted on the level 3 list. Possibly the other questions were not asked. I am assuming this may be a new term since there are no other cards with this particular texted with the word "swap". I take it to mean as I explained earlier: the deck and graveyard Exchange places on the mat. Thats all.
 
No offence taken. I'm just wishing the answers we recived from the judges list were more like the answers we give people here. Concise and leaving people with a sence of satisfaction (when we're capable)

People read an answer to a question on the judges list and then have to come here because it leaves it so often leaves blanks in the answer. The judges List is afraid to be wrong. So afraid that they give us only the barest bone of information to avoid sayigng "No wait, what I meant was...". And I don't understand why. And when they do get something wrong, they pretend they didn't do it. Basically, I think I get more annoyed by the tone of the Judges List then anything else. The attitude they have is "we're never worng, you just didn't understand" and I don't like that. Few of us do, I think.

As far as the way the mechanic is ruled, I'm not sure I see the reasonings why. What are they trying to avoid? Obviously there is something going on here, becuase as was mentioned before, in dictionary terms, you cannot "swap" something without "sending" it there. It's like two Foriegn Exchange students "swaping" locations, but never "traveling" to them. This Game Definition of "swap" changes the meaning of "send" now, and I have a feeling we're going to see problems from it, much the way we did from the generic introduction of the phrase "Equip Card".
 
John Danker said:
I posted the question the the L3 judge's list. The answer is as follows:

The answer to this is "No".

"Sent" is "Sent". "Swap" is not "Sent".

Dan Scheidegger
Jr. Game Designer
Yu-Gi-Oh! TCG R&D
Upper Deck Entertainment


To me that not an answer, as i see it i just mean that "Sent" is different from "Swap" just like "Sent" is different from "Discard".

The real Reasoning here should be:

1- "Swaped" are "Sent" to the new destination.
or
2- "Sent" cards are some time "Swaped" .

Their answer does not provide enough information to effectively determine the logical value of those expresions.
 
Digital Jedi said:
As far as the way the mechanic is ruled, I'm not sure I see the Reasonings why. What are they trying to avoid? Obviously there is something going on here, becuase as was mentioned before, in dictionary terms, you cannot "swap" something without "sending" it there. It's like two Foriegn Exchange students "swaping" locations, but never "traveling" to them. This Game Definition of "swap" changes the meaning of "send" now, and I have a feeling we're going to see problems from it, much the way we did from the generic introduction of the phrase "Equip Card".

What about a present tense verb - "move". Move the deck to the graveyard spot and the graveyard to the deck spot. At least we have a way to rule this for upcoming events.
 
Digital Jedi said:
As far as the way the mechanic is ruled, I'm not sure I see the Reasonings why. What are they trying to avoid? Obviously there is something going on here, becuase as was mentioned before, in dictionary terms, you cannot "swap" something without "sending" it there. It's like two Foriegn Exchange students "swaping" locations, but never "traveling" to them. This Game Definition of "swap" changes the meaning of "send" now, and I have a feeling we're going to see problems from it, much the way we did from the generic introduction of the phrase "Equip Card".
And I believe you are thinking in terms of matter transference only.

"Swap" simply means "To change" or "Alter". In this case, we "change" our Graveyard with the contents of our Deck, and our Deck with the contents of our Graveyard.

I can change my mind without being given another one...
 
I told ya...

jezz nobody listen to the krazy one, because he is just krazy... :(

trully sad..

but again i only mentioned they were different becuase they are.

usually when you SWAP, you tend to get something in return.

I give you candy DJ, Dj give krazy candy. see we swaped candy.

I sent some candy to DJ, some lady thought it was kool and gave me a dollar. See i send Dj some candy.

kool huh :D
 
usually when you SWAP, you tend to get something in return.

I give you candy DJ, Dj give krazy candy. see we swaped candy.

I sent some candy to DJ, some lady thought it was kool and gave me a dollar. See i send Dj some candy.
You send me some candy and I send you some mony. If we send them at the same time we've swapped them. Sorry krazy, you cant use wording to explain this mechanic. This is BKSS if I've ever seen one.


And I believe you are thinking in terms of matter transference only.

"Swap" simply means "To change" or "Alter". In this case, we "change" our Graveyard with the contents of our Deck, and our Deck with the contents of our Graveyard.

I can change my mind without being given another one...
Yes, but swapping you deck and your Graveyard is not an intellectual process. It's a physical one. Can't use this to explain the mechanic either. Why?
bkss.gif
 
no its not a BKSS. Really, its 2 seperate things. :(

::sigh::

Okay, you cannot see this as VS. were they type up all the new mechanics and flow along with it. And just like me it probably messes with you to.

In yugi we have rules per individual card, in VS. and so forth we tend to know what is going to happen and only have rulings on Card Vs. Card Interaction.

If something says you cannot search but on the stack there is something that says you can search, then what happens is the first card on the stack will get countered. because you no longer are able to search.

in yugi, the use of chain and max limit 11 starting from creature effect is rediculous. but there is no interaction is just that the card has specific rules and thouse rules get added on to it the more card use combination there is.

notice, there is 1 card that has about 50 set of rules in the game. Have you ever seen a card with that many rules in VS? or Magic?

i havent... I know there is always a first time for everything but yugi tends to be the master at making rules per card.

it only gets clear with certain things like Trap Monsters, were they take the basic interaction rules for both a Monster and a Trap.

so alot of stuff can kill it. Know what I mean?

you probably feel the same way as I did when they gave out that janky ruling for Level Modulation.

its stupid!
 
Think of the abuse that would occur if it was possible to do what thing that was wanting done.

Sometimes there isn't a game mechanic ruling, but a game-fixing ruling.

Of course, I believe that it is a mechanic, so I disagree.
 
krazykidpsx said:
what ever.. i give up, beleave what you want to beleave.



how do you spell the word for when you "beleave" is it like that?
No really. I tried, but I'm not getting what you were trying to say. Something about 11? :confused:
in yugi, the use of chain and max limit 11 starting from creature effect is rediculous.
What limit of 11?
If something says you cannot search but on the stack there is something that says you can search, then what happens is the first card on the stack will get countered. because you no longer are able to search.
Cannot search but on the stack? What's a stack?
 
With 11, I think he is referring to both players having 5 set s/t cards that can chain to each other, which makes 10. The 11th is actually the catalyst, being the monster ignition effect that begins the chain.

Though, with the possibility of a monster countering an ignition effect (like that fiend card whose effect acts like Trap Disposal Unit or Maryokutai), AND quickplays chaining from the hand of the Turn Player, technically a chain could reach way beyond 11 individual effects.


....Im lost on the 2nd part, though.
 
And with being able to chain Quick-Plays from your hand, Multi-Trigger Effect monsters that can have thier effects used more then once per turn and Continuous Effects that can be activated in a chain, then the chain could potentially go much much higher then 11.
 
well, with multi trigger monster effects that can be repeatedly activated, yes.

But, now that I think about it, in the s/t zone it would still be only 5 effects maximum, per player, that could be activated in the same chain. After all, the cards all have to stay on the field until the chain resolves. So, if you and I chain to each other over and over with legal spell speed 2 and 3 effects, we would still hit a limit when the s/t zone filled up.
 
squid said:
well, with multi trigger monster effects that can be repeatedly activated, yes.

But, now that I think about it, in the s/t zone it would still be only 5 effects maximum, per player, that could be activated in the same chain. After all, the cards all have to stay on the field until the chain resolves. So, if you and I chain to each other over and over with legal spell speed 2 and 3 effects, we would still hit a limit when the s/t zone filled up.

You are forgetting Emergency Provisions as it can clear the S/T zone when activated and allow more cards to be added. The number 11 has absolutely no relevant value to Yu-Gi-Oh chains.

As for the rest of Krazy's post he is simply restating that which we have seen from the beginning. Yu-Gi-Oh is not a game based on game mechanics but rather a game with mechanics that are defined by cards released. Takahashi did not create a comprehensive set of rules for the game as is usually the case but instead started with some bare-bones framework and has continually added complexity as cards are added to the game. Thus every new card has the potential to significantly alter the previous "Mechanics" as we know them and force everything to be seen in the new light of what is now possible. Thus there is far more potential for there to be colliding card effects that were not thought out during the design process and which cause enough confusion for there to be no immediate answers when we pose the questions and also why there doesn't look like there will ever be a comprehensive manual to outline basic game mechanics as they by nature of the design process of the game may need to be changed as more cards are released.

Krazy seems to mention Trap monsters just to show that some new card effects while potentially completely different still have many of the same ruling mechanics as previous cards, so although the trap is in the Monster Zone it can still be destroyed by cards that target cards in the S/T zone.
 
LOL could be fun -_- Let's say: Sorcerer of Dark Magic, Elemental Hero Wildheart and Gemini Elf are on the field at the side of player B and Horus the Black Flame Dragon LV8, Horus the Black Flame Dragon LV6 and King Dragun on Player A's side of the field. It is Players A's turn and Players A has Dark Hole and Mystical Space Typhoon in their hands. Player B has Goldd, Wu-Lord of Dark World in their Hands.

Player A has set 3x Seven Tools of the Bandit, 1x Curse of Royal and 1 Sakuretsu Armor.
Player B has set 2x Seven Tools of the Bandit, 1x Book of Moon, 1x Divine Wrath and 1x Curse of Royal.
All those cards were already set in previous turns

Step 1) Player A activates Mystical Space Typhoon from their hands, targeting the set Book of Moon
Step 2) Player A, controller of Horus the Black Flame Dragon LV8, chooses to let the effect through
Step 3) Player B chains Book of Moon
Step 4) Player A, controller of Horus the Black Flame Dragon LV8, choses to negate the effect of Book of Moon
Step 5) Player B chains Divine Wrath on the activating of the effect of the effect of Horus the Black Flame Dragon LV8 (because this is SS3, Sorcerer of Dark Magic, which is SS2, isn't included in the chain)
Step 6) Player A chains Seven Tools of the Bandit, negating Divine Wrath
Step 7) Player B chain Curse of Royal, negating Seven Tools of the Bandit
Step 8) Player A chains Seven Tools of the Bandit, negating Curse of Royal
Step 9) Player B chains Seven Tools of the Bandit, negating Seven Tools of the Bandit
Step 10) Player A chains Seven Tools of the Bandit, negating Seven Tools of the Bandit
Step 11) Player B chains Seven Tools of the Bandit, negating Seven Tools of the Bandit
Step 12) Player A chains Curse of Royal, negating Seven Tools of the Bandit

Try to follow this one, lol
 
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