Fantasy Card Review - Monsters

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Mech Fighter 01 - Earth Guard
Type: Effect Monster
Attribute: Earth
ATK: 1900
DEF: 1600
Level: 4
Sub-Type: Machine
Effect: This card cannot be normal summoned or set unless you tribute 1 EARTH monster from your side of the field to the graveyard. You can special summon this card from your hand by removing 1 EARTH monster from your graveyard from play. Once per turn, you can destroy 1 monster on your opponent's side of the field by removing 1 EARTH monster in your graveyard from play.

Mech Figher 02 - Wind Absorber
Type: Effect Monster
Attribute: Wind
ATK: 1900
DEF: 1600
Level: 4
Sub-Type: Machine
Effect: This card cannot be normal summoned or set unless you tribute 1 WIND monster from your side of the field to the graveyard. You can special summon this card from your hand by removing 1 WIND monster from your graveyard from play. Once per turn, you may take control of one of your opponent's monsters until the end of the turn by removing 1 WIND monster from your graveyard from play.

Mech Fighter 03 - Fire Gunner
Type: Effect Monster
Attribute: Fire
ATK: 1900
DEF: 1600
Level: 4
Sub-Type: Machine
Effect: This card cannot be normal summoned or set unless you tribute 1 FIRE monster from your side of the field to the graveyard. You can special summon this card from your hand by removing 1 FIRE monster from your graveyard from play. Once per turn, you may inflict 1000 points of damage to your opponent's life points by removing 1 FIRE monster from your graveyard from play.

Mech Fighter 04 - Water Hunter
Type: Effect Monster
Attribute: Water
ATK: 1900
DEF: 1600
Level: 4
Sub-Type: Machine
Effect: This card cannot be normal summoned or set unless you tribute 1 WATER monster from your side of the field to the graveyard. You can special summon this card from your hand by removing 1 WATER monster from your graveyard from play. Once per turn, you may choose one random card from your opponent's hand and remove it from play by removing 1 WATER monster from your graveyard from play.

Mech Fighter 05 - Metal Warrior
Type: Fusion/Effect Monster
Attribute: Light
ATK: 3500
DEF: 3500
Level: 10
Sub-Type: Machine
Effect: "Mech Figher 01 - Earth Guard" + "Mech Fighter 02 - Wind Absorber" + "Mech Fighter 03 - Fire Gunner" + "Mech Fighter 04 - Water Hunter" This card can be special summoned from your graveyard by removing 3 Machine-type monsters from your graveyard (except this card) from play. When this monster destroys a monster in battle, you may special summon one monster from your deck with an ATK equal to or less than the ATK of the destroyed monster.

Mech Fighter 00 - Ancient Prototype
Type: Effect Monster
Attribute: Dark
ATK: 1600
DEF: 1900
Level: 4
Sub-Type: Machine
Effect: For each monster on your side of the field with "Mech Fighter" in it's name (except this card), increase the ATK of this card by 200 points. This card can be used to substitute 2 fusion-material monsters to fusion summon 1 "Mech Fighter 05 - Metal Warrior." If you do, the other fusion material monsters used in the fusion summon must be the correct ones.
Attribute:
 
Finnisher
****
Dark
Warrior/Effect
1800/1200
When opponent's life points are lower than this card's original attack, this card is unaffected by card effects

Magician of Sacred Barrier
****
Light
Spellcaster/Effect
1100/2000
Pay 500 Life-points when your opponent uses a Spell Card. Your opponent must toss a coin. If tails, that card effect is negated.

Flash Eater
*
Dark
Zombie/Effect
0/0
Once per turn in your Main Phase 1, you can send one monster from your hand to your graveyard. Add its ATK to this monster. If you use this effect, skip your battle phase


Shadow Wolf
******
Dark
Beast/Fusion/Effect
2100/1200
"Pitch-Black Warwolf" + "Silver Fang"
When this card attacks, deal damage equal to half of DEF of this card. Also, when this card is targeted by effect during battle phase, resolve that effect at the end of battle phase.

Blazing Soul Tiger
*******
Fire
Beast/Fusion/Effect
"The All-Seeing White Tiger" + "Hinotama Soul"
When this card is destroyed deal damage equal to half of it's ATK to both players. Also, if this card was destroyed in battle, destroy the monster that battled with this card at the end of damage step.

Blue-Eyes Lightning Dragon
**********
Light
Dragon/Fusion
"Blue-Eyes White Dragon" + "Thunder Dragon"
When this card is succesfully Fusion Summoned, destroy number of monsters equal to number of "Thunder Dragon" in your Graveyard.
 
Blue Lion :yu_water
:monstar :monstar :monstar :monstar
Machine
ATK/1700 DEF/1500
A robot Lion dedicated to the defense of planes Arus. When combined Yellow Lion, Green Lion, Red Lion and Black Lion, it forms a force that is undefeatable.

Yellow Lion :yu_earth
:monstar :monstar :monstar :monstar
Machine
ATK/2000 DEF/ 500
A robot Lion dedicated to the defense of planet Arus. When combined with Blue Lion, Green Lion, Red Lion and Black Lion, it forms a force that is undefeatable.

Green Lion :yu_wind
:monstar :monstar :monstar :monstar
Machine
ATK/1500 DEF/1000
A robot Lion dedicated to the defense of planet Arus. When combined with Blue Lion, Yellow Lion, Red Lion and Black Lion, it forms a force that is undefeatable.

Red Lion :yu_fire
:monstar :monstar :monstar :monstar
Machine
ATK/1900 DEF/500
A robot Lion dedicated to the defense of planet Arus. When combined with Blue Lion, Yellow Lion, Green Lion and Black Lion, it forms a force that is undefeatable.

Black Lion :yu_light
:monstar :monstar :monstar :monstar :monstar
Machine
ATK/2300 DEF/1500
A robot Lion dedicated to the defense of planet Arus. When combined with Blue Lion, Yellow Lion, Green Lion and Red Lion, it forms a force that is undefeatable.

Activate interlocks, Dynatherms connected, Infracells up, Megathrusters are GO. GO VOLTRON FORCE!
Normal Spell Card
Remove from play, from your side of the field or your graveyard, "Black Lion", "Blue Lion", "Yellow Lion", "Green Lion", and "Red Lion" to Special Summon 1 "Voltron, Defender of the Universe" from your fusion deck.

Voltron, Defender of the Universe :yu_light
:monstar :monstar :monstar :monstar :monstar :monstar :monstar :monstar :monstar :monstar :monstar :monstar
Machine/Fusion/Effect
ATK/4000 DEF/3000
This card can only be Special Summoned from your fusion deck by the effect of "Activate interlocks, Dynatherms connected, Infracells up, Megathrusters are GO. GO VOLTRON FORCE!". Control of this card cannot switch. If this card battles a DARK monster that is not destroyed as a result of battle, it is destroyed and removed from play without applying damage calculation. If this card battles a DARK monster in Defense-position, if this card's ATK is greater than the defense of the opponent's Defense-position monster, inflict the difference as battle damage to your opponent's life points.

Form Blazing Sword
Equip Spell Card
This card can only be equipped to "Voltron, Defender of the Universe". When "Voltron, Defender of the Universe" attacks an opponent's DARK monster that is in Face-Up Attack Position, increase the ATK of this card by half the ATK of the monster it's attacking until the end of the Damage Step.
 
Jowgen eating, Turtle riding Scientist on the Last Turn
(DARK/Spellcaster/Fusion/Effect)
[Level 6]
[as if you'll ever fusion summon this]
Pay 1000 lifepoints to special summon one fusion monster level 6 or lower. The special summoned monster(s) cannot attack directly. tribute one monster to inflict damage equal to half of its original attack points. if this effect fails to win the duel, you may destroy all cards on the field except this one and allow your opponent to attempt to special summon a monster. laugh at his futile attempt as he reads the following text. When this monster activates its last effect, your opponent cannot special summon monsters and a special battle phase occurs. at the end of this phase, whoever controls a monster, wins the match.
 
Don't Fear the Reaper

Light/Warrior LV4
ATK 0/DEF 0

Effect: When flip summoned, pay 4,000 life points and skip your next draw phase; your opponent skips his next turn. This card can can only be placed in face up defense mode by the effect of another card.
 
Black Luster Emperor-Beginning of the End

Black Luster Emperor-Beginning of the End

Effect Monster/10 stars/Light/Warrior/3000 Atk/2500 Def

Effect: This card cannot be normal summoned or set, this card can only be special summoned by tributing one Black Luster Soldier-Envoy of the Beginning or one Chaos Emperor Dragon-Envoy of the End. Once per turn you may select one effect monster that is removed from play, this card gains the effect(minus the cost) of the selected monster until your next standby phase. If you use this effect, this card may not declare an attack for this turn unless instructed to do so by a card effect.
 
Mistimed Launcher

3 Stars/Earth/Machine/1000 ATK/1700 DEF/Effect

When a monster on your side of the field has been destroyed by the effect of another card during your turn, and sent to the Graveyard, Pay 1000 LP, remove the monster from your Graveyard, and special summon 1 monster from your deck, whose level is equal to or lower than the removed monster. The monster special summoned cannot attack this turn.
 
Sniper in the shadows

Sniper in the shadows

Effect Monster/4 Stars/Light/Fairy/1000 Atk/1500 Def

Whenever your opponent activates a continuous spell or trap card, you may roll a six sided die, if the result is odd, destroy your opponent's card, if it is even, destroy this card.
 
Ominous Soaring Pebble

Effect Monster/1 Stars/Earth/Rock/0Atk/0 Def

Offer face up this card to Remove one Duelist from the game.
 
Shuffle Lord
Effect Monster (Spellcaster / WIND / 4 Stars / ATK 200 / DEF 1950)
While this card is face-up on your side of the field, when a player's Deck is shuffled, the owner of that Deck takes 500 damage.
 
cyber dragon mk2 lv5 light
machine/effect 2000 atk/ 1300 def
you can discard a card from your hand instead of tributing a monster to summon this card.

stag armor - normal lv4 earth
machine/effect 1500 atk/1500 def
tribute this card - search your deck for another monster with "stag armor" in its name and special summon it to the field.

stag armor - alpha lv5 fire
machine/effect 2300 atk/1000 def
discard a card - destroy one monster on the field.
tribute this card - search your deck for another monster with "stag armor" in its name and special summon it to the field.

stag armor - beta lv5 water
machine/effect 1000 atk/2300 def
if this card is in defense position it cannot be destroyed.
tribute this card - search your deck for another monster with "stag armor" in its name and special summon it to the field.

stag armor - gamma lv5 wind
machine/effect 2000 atk/2000 def
this card can attack twice per battle phase.
this card can attack directly.
tribute this card - search your deck for another monster with "stag armor" in its name and special summon it to the field.
 
asylum jar

Asylum Jar
monster/effect
lv 1
dark/fiend
atk 300/ def 400

FLIP: both players must add their hands to their decks and shuffle, then pick up cards from the top of their respective graveyards and add them to their hand unitil they have 5 (or empty their graveyard)
 
Brave Defender Lily
Effect Monster (Spellcaster / LIGHT / 3 Stars / ATK 650 / DEF 400)
Discard this card from your hand to activate this effect. Negate the effect of a card that destroys 1 or more Monster Cards, and destroy that card.



Heart Flying Lily
Effect Monster (Spellcaster / WIND / 3 Stars / ATK 1550 / DEF 1000)
When this card is flipped face-up, you can discard 1 card to draw 2 cards from your Deck. While this card remains face-up on the field, when you draw a "Lily" card(s), you can draw 1 more card by showing it to your opponent.



Shadow Possessed Lily
Effect Monster (Spellcaster / DARK / 4 Stars / ATK 2150 / DEF 500)
If there is a non-DARK "Lily" monster on your side of the field, destroy it. Any Battle Damage this card inflicts to your opponent's Life Points is halved. This card is destroyed during the End Phase after this card was involved in damage calculation.
 
Ultra Maju Garzett ********* DARK

Fiend/Fusion/Effect

ATK 0 DEF 0

"Great Maju Garzett" + a copy of the monster that was tributed for it

Fusion substitutes cannot be used to fusion summon this card. The ATK and DEF of this card become the combined ATK and combined DEF of the fusion material monsters. When this card is Special Summoned, tribute one monster on your side of the field, and the ATK and DEF of this card both become twice the original ATK or DEF (you choose) of ths card you tributed. Discard 1 card from your hand to negate the effect of a spell, trap or monster card effect targeting this card. This effect can only be used once per turn, on your turn.
 
Cursed evil sprite
10, Dark, Fairy
This card can't be special summoned. As long as this card is face up on the field in attack position, on each one of your opponents's standby phases, halve your opponent's lifepoints.(If damage goes into a decimal round up.) If this card is switched into defense position destroy this card. This card can't be destroyed by battle.(Although damage calculation is applied normaly.)
ATK 1500/DEF 0
 
Cursed Eel of the Ancients
Effect Monster/Light/Sea Serpent/3 Stars/500 Atk/0 Def
Effect:
This card is not destroyed as a result of battle with an effect monster. This card may attack during the first turn of the duel. When this card attacks, it is changed to Def position at the end of the Damage step. When this card is attacked, its battle position is changed during the damage step. When this card inflicts damage to a player's lifepoints increase your lifepoints by an amount equal to double the inflicted damage.
 
Dream Card

Jinzo Mk 2
Machine / effect / 8 stars
Atk 2700 Def 1500

This monster can only be summoned by
tributing jinzo equiped with amplifier from
your side of the field an one other machine
as long as this cards remains face up on your
side of the field all effects of traps are negated except your own when this card is destroyed by a magic card special summon jinzo during your next stand-by faze.


Mecha Jinzo
Machine/fusion/effect
Atk 2400 Def 2000

Jinzo + Spell Canceller A fusion summon of this monster can only be conducted by the above monsters as long as this card is on the field it negates the effects of all trap an spell cards on the field.

How long would it take for these two monsters to be totally band from all forms of tournament.


 
The Megacyber
Fusion Monster (Machine / EARTH / 5 Stars / ATK 2300 / DEF 1500)
2 or more "Cyber" monsters
Only once, you can Special Summon 1 "Cyber" monster from your hand. When this monster is destroyed, you can Special Summon 1 of the Fusion Material Monsters that you used for the Fusion Summon of this monster.
 
Soulfire Magmaxi
Effect Monster (Pyro / FIRE / 8 Stars / ATK 2850 / DEF 2700)
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 3 FIRE monsters you control (except monsters that have had their Attribute changed by an effect). Your opponent cannot activate card(s) in response to an attack declaration made by this card. When this card destroys a monster by battle, your opponent cannot use the Monster Card Zone it was in until the end of their second turn after that monster was destroyed.



Senet Sentry
Effect Monster (Spellcaster / EARTH / 4 Stars / ATK 1700 / 1500)
Once per turn, you can move this card to an adjacent unoccupied Monster Card Zone. This card is unaffected by any Spell Cards that are not in the same column as this card.
 
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