Finite Judgment monster cards:
From my new set, Finite Judgment:
FJD-EN001
Decimated End Spirit
(DARK/Fiend/2/100/100)
A poor soul corrupted into nothingness. None can feel its pain.
FJD-EN002
Living Fan
(WATER/Fiend/1/300/2000)
A fan that lives by the powers of magic. It has a very high defense.
FJD-EN003
Fallen Angel of Fire - Yusu-Ito-Shina
(FIRE/Fairy/4/1900/1300)
Almost every living thing that has seen Yusu has not been able to live to regret that day.
FJD-EN004
Omicron
(EARTH/Pyro/2/300/2100)
Mysteriously, this symbol came to life after being scrawled with cursed ink.
FJD-EN005
Upsilon
(FIRE/Plant/6/2100/300)
Mysteriously, this symbol came to life after being scrawled with cursed ink.
FJD-EN006
Epsilon
(WATER/Winged-Beast/4/1250/1650)
When this monster destroys a face-up monster as a result of a battle, move one "
eou" from your deck to your hand.
FJD-EN007
eou
(WIND/Fish/8/2600/2600)
This card can only be Special Summoned by tributing
"Omicron", "Upsilon", and "Epsilon" from your side of the field. Whenever this card destroys a monster as a result of a battle, you may destroy one Spell or Trap card on the field.
Rarity/Ultimate Rare
FJD-EN008
Dream Catcher
(LIGHT/Zombie/5/2400/800)
As long as this monster remains face-up on your side of the field, your opponent cannot attack any monster with an ATK lower than this card's ATK. Increase your Life Points by 800 for every monster on the field with a lower ATK than this card's ATK during each of your Standby Phases.
Ultra Rare/Ultimate Rare
FJD-EN009
Summoner of Mirages
(LIGHT/Spellcaster/3/900/300)
FLIP: Select one Fusion monster in your graveyard and return it to your Fusion Deck.
FJD-EN010
Robot Guard
(DARK/Machine/4/1400/2200)
When this card battles with a monster with a higher ATK than this card's original ATK, you may switch this monster into defense mode.
Rarity/Ultimate Rare
FJD-EN011
Dream Ghoul
(LIGHT/Zombie/1/0/0)
This monster can attack your opponent's Life Points directly. When this card does damage to your opponent's Life Points, you may move one "Dream Catcher" from your Deck, Graveyard, or Field to your hand.
FJD-EN012
Fire Eater
(FIRE/Pyro/4/1300/1800)
When this monster is destroyed as a result of a battle, destroy one FIRE monster on the field and remove it from play. This monster cannot be special summoned.
FJD-EN013
Water Drainer
(WATER/Fish/4/1300/1800)
When this monster is destroyed as a result of a battle, destroy one WATER monster on the field and remove it from play. This monster cannot be special summoned.
FJD-EN014
Wind Blocker
(WIND/Fairy/4/1300/1800)
When this monster is destroyed as a result of a battle, destroy one WIND monster on the field and remove it from play. This monster cannot be special summoned.
FJD-EN015
Earth Crusher
(EARTH/Rock/4/1300/1800)
When this monster is destroyed as a result of a battle, destroy one EARTH monster on the field and remove it from play. This monster cannot be special summoned.
FJD-EN016
Creature Eater
(DARK/Fiend/4/1300/1800)
This monster cannot declare an attack or be special summoned. When this monster is in battle with another monster, destroy that monster without going into damage calculation.
Super Rare/Ultimate Rare
FJD-EN017
Melancholy Guide
(LIGHT/Spellcaster/4/1300/1800)
When this card battles with a monster and there is a face-up "Creature Eater" on your side of the field, switch the attack target to "Creature Eater".
FJD-EN018
Lioness Soldier
(EARTH/Beast-Warrior/7/2300/1350)
This monster cannot be destroyed by the effects of effect monsters that do not target.
FJD-EN019
Apocalypse Survivor
(EARTH/Insect/1/0/1700)
This monster cannot be destroyed by the effects of Spell Cards that do not target.
FJD-EN020
Rabid Raccoon
(EARTH/Fiend/1/100/100)
When this card is destroyed as a result of a battle, decrease the ATK of the monster that destroyed this card by an amount equal to half of that monster's original ATK.
Rarity/Ultimate Rare
FJD-EN021
Lousy Henchman
(DARK/Fiend/1/0/0)
When this monster is destroyed as a result of a battle,
increase your life points by 1000.
FJD-EN022
Wielder of the Cherry Blossom Sword
(WIND/Plant/5/1000/2000)
This monster cannot be destroyed as a result of a battle. As long as this card remains face-up on the field, increase the ATK of your opponent's monsters by 700. When your Plant-type monsters are involved in a battle and you take damage to your Life Points, increase the ATK of one Plant-type monster on the field by half of the damage you received.
Rarity/Ultimate Rare
FJD-EN023
Metallic Sentry
(DARK/Machine/3/1500/1300)
If "Inerie the Metal Beast" is face-up on your side of the field, your opponent must select this monster as an attack target.
FJD-EN024
Deathasaur
(DARK/Dinosaur/4/1800/0)
This monster cannot be destroyed during the Battle Phase.
Rarity/Ultimate Rare
FJD-EN025
Jungle Raptor
(EARTH/Dinosaur/3/1200/1200)
When this monster attacks your opponent directly, you may Special Summon one "Jungle Raptor" from your deck to your side of the field in face-up attack position.
Rarity/Ultimate Rare
FJD-EN026
Raptor Swarm
(EARTH/Dinosaur/9/3600/3600)
This monster cannot be Normal Summoned or Set. This monster cannot be Special Summoned except by offering three "Jungle Raptor" monsters in your battle phase that have all declared an attack. This monster cannot attack your opponent directly. When this monster is destroyed as a result of a battle, Special Summon as many "Jungle Raptor" from
your graveyard to the field as possible.
FJD-EN027
Autois the Priest Warrior
(EARTH/Fairy/6/2300/1200)
This monster can attack twice in one Battle Phase. The second attack cannot be a direct attack to your opponent's
Life Points.
Super Rare/Ultimate Rare
FJD-EN029
Empowered Nautic
(WATER/Warrior/8/3600/1500)
This card cannot be Normal Summoned. This card cannot be Special Summoned except by the effect of "Sudden Transformation". During each of your End Phases, draw one card from your deck and shuffle one card in your hand back into your deck.
Super Rare/Ultimate Rare
FJD-EN030
Inerie the Metal Beast
(DARK/Machine/Ritual/10/3300/2900)
This monster can only be Special Summoned by the effect of "Payment of Blood and Metal". This monster is unaffected by
your opponent's Spell Cards.
Rarity/Ultimate Rare
FJD-EN031
Portal Maker
(DARK/Spellcaster/5/1500/1650)
You may remove this face-up card from play to special summon one monster that you have removed from play to your side of the field in face-up defense mode. This monster cannot be special summoned.
FJD-EN032
Fantasy Sorcerer
(LIGHT/Spellcaster/Fusion/6/2250/2100)
[
Summoner of Illusions + Summoner of Mirages]
As long as this monster remains face-up on the field, you may fusion summon fusion monsters by sending to the graveyard from your hand or your side of the field the
Appropriate fusion material monsters.
Rarity/Ultimate Rare
FJD-EN031
Fallen Angel Fan Warrior
(DARK/Fairy/Fusion/7/1900/3100)
[Living Fan + Fallen Angel of Fire - Yusu-Ito-Shina]
This monster can only be Special Summoned by a Fusion Summon. When this card battles with a monster that has a higher ATK than this card's ATK, during the damage step only, switch this monster's original ATK and DEF. If this monster is in your graveyard during your Standby Phase, you may Special Summon one "Fallen Angel of Fire - Yusu-Ito-Shina" and one "Living Fan" face up to your side of the field from your hand or graveyard.
Ultra Rare/Ultimate Rare
FJD-EN032
Chaotic Life Spirit
(LIGHT/Fairy/Fusion/2/400/400)
[Desert Sand Spirit + Decimated End Spirit]
This card can only be Fusion Summoned by the above monsters. When this card attacks your opponent's Life Points directly, increase its ATK by 2000 during damage calculation only.
Super Rare/Ultimate Rare