Here's some new Archfiend Spells:
Chess Formation
Spell, Continuous
Effect: Either player can use this effect. If you have at least 1 archfiend monster card on your side of the field you may activate this effect. Select that archfiend monster and pay 500 Life points. Special summon 1 Archfiend Monster Card from your Deck that has fewer Level Stars than the selected Archfiend Monster Card. A Archfiend Monster Card can only be selected once per turn for this effect. An Archfiend Monster Card special summoned in this manner cannot attack that turn.
Estimated rarity by effect: Super Rare
Limit: 2
[Archfiend's] Shield of Apathy
Spell, Equip
Effect: A monster equipped with card is immediately switched to DEF Mode and cannot attack as long as it is equipped with this card. A monster equiped with this card increases its DEF by 1000 points. When this card is sent from the Field to the Graveyard, you can offer 1 monster from the field as a Tribute to return this card to your hand.
Estimated rarity by effect: Ultra Rare
Limit: 2 or 1
[Archfiend's] Sword of Agony
Spell, Equip
Effect: Destroy this card if it becomes equipped to a Fairy-type Monster Card. A monster equiped with this card increases its ATK by 500 points. When your monster equipped with this card destroys a monster through battle, negate all effects of the destroyed monster. Inflict 500 points of damage to your Life Points during each of your Standby Phases.
Estimated rarity by effect: Super Rare
Limit: none
[Archfiend's] Lance of Scourge
Spell, Equip
Effect: Destroy this card if it becomes equipped to a non-Fiend-type Monster Card. When your monster equipped with this card destroys a monster through battle, monsters are removed from play instead of being sent to the Graveyard. When your monster equipped with this card attacks a face-down Defense Position monster, destroy the face-down monster immediately with this card's effect without flipping it face-up or damage calculation. Inflict 800 points of damage to your Life Points during each of your Standby Phases
Estimated rarity by effect: Rare or Super Rare
Limit: none
Stalemate
Spell, Quick-play
Effect: This card can only be activated when you have fewer than 1000 Life Points and have 1 Archfiend Monster Card on the field. The duel ends in a draw.
Estimated rarity by effect: Rare
Limit: none
Promotion!
Spell
Effect: Tribute an Archfiend Monster Card with 'pawn' in its name. Pick up (not draw) cards from the top of your Deck until a monster is picked up. If that Monster card is a '
Terrorking Archfiend' or a non-Archfiend Monster Card all picked up cards are sent to the Graveyard. If not, Special Summon the monster that was picked up in face-up Attack or Defense Position and send the remaining cards that were picked up to the Graveyard.
Estimated rarity by effect: Common or Rare
Limit: none
Goring Gambit
Spell
Effect: Tribute an Archfiend Monster Card with 'pawn' in its name. Destroy 2 monsters on your opponent's side of the field.
Estimated rarity by effect: Common or Rare
Limit: none
Knights in the Fifth Rank
Spell
Effect: Move 1 Archfiend Monster Card with 'knight' in its name from your deck to your hand. The deck is then shuffled.
Estimated rarity by effect: Common or Rare
Limit: none
Bishop's Flail
Spell, Equip
Effect: This card can only be equipped to a monster with 'Bishop' in its name. Increase the monster's ATK until it becomes 1900. When your monster equipped with this card destroys a monster through battle, select one card from your opponent's hand randomly and discard it.
Estimated rarity by effect: Rare
Limit: none