last will and errata

I am pretty sure I saw a discussion somewhere talking about this :

Last Will
(Tournament Pack 7, Starter Decks: Yugi, Yugi Evolution)
If a monster on your side of the field was sent to your Graveyard this turn, you can Special Summon 1 monster with an ATK of 1500 points or less from your Deck once during this turn. Then shuffle your Deck.

Has there been a change where you can play Last Will after the fact. I had always thought Last Will had to be activated before a monster was sent from the field. I am hearing other judges that worked Shonen Jumo Baltimore say it was allowed to be played after the fact there.

Example:

Player A summons a monster and attacks. Player B plays Sak Armor. Player A activates Last Will and then summons a Reaper in defense.

This seems so broken. Can someone shed some light on this for me.

Thanks
 
Problem is, I already knew this, let alone most people here. Glad UDE finally got off their butts and did something. Oh and of course I will get flak when I site from WC2006 already having Last Will work exactly like this to begin with.
 
Tiso said:
Problem is, I already knew this, let alone most people here. Glad UDE finally got off their butts and did something. Oh and of course I will get flak when I site from WC2006 already having Last Will work exactly like this to begin with.
The problem is, if it's nothing to support "why", you end up with factions of people who play it "like the game" and factions who play it according to the "old" FAQ that said only when activated prior to a monster being destroyed.

In the end, it's better for the game as a whole to always wait for verfication than to have games won or lost because of hearsay on an effect.

Now, there's no question, and its only a matter of time before it spreads CORRECTLY this time, as more than a rumor.

There's always going to be people that arent happy that it took so long, but in retrospect, it didnt, and not many people suffered because of it. Obviously Konami and UDE are trying to bring about change a little more swiftly on some things. I'm sure maybe they will work on Demise or Levia Dragon at some point as well.
 
Can anybody refresh my memory on why there was (or was there any) debate on when exactly you could use Last Will's effect? The old system said you had to use it immediately when a monster was sent to the graveyard, but now you can use it whenver you like.

This also brings up one point of confusion for me. After a lengthy amount of time researching and discussing Last Will, it was determined that I could do the following with Last Will:

Play Last Will
Tribute Summon Dark Ruler Ha Des
Last Will's effect immedately resolves and I special summon Newdoria to the field.
Since the last thing that happened was Newdoria coming to the field and Last Will is a continuous effect, my opponent had no opportunity in which to Bottomless Trap Hole my Dark Ruler. This strategy worked extensively for me for a while now.

Is the resolution of Last Will's effect still considered a triggered effect (triggers on monster being sent to graveyard) and continuous (unchainable) or is that now out of the way since it doesn't mention that anymore in the rulings.
 
I was never confused on how Last Will worked only because I keep up to date on the going on with the OCG and the fact it friggin worked this way in WC2006, but of course that being a video game clearly it is wrong. This is just for the people to finally have it official on how the card works for the TCG when the OCG already was using it this way before, hence is why they restricted it to 1.
 
Dillie-O said:
So is the resolution still considered unchainable or not?

The question on the Last Will summon possibly changing the response chain options was never answered by UDE/Konami. The "protect the tribute summoned monster scenario was something suggested here and questions were sent to the Judge's List with no answers.

My own opinion on this now that we have this new set of rulings is that because you "can" use it anytime during the turn it shall be ruled that you can't push it into a spot to mess with other timing. You'd just be required to use the effect to summon (which is a non-chainable event) when there is an available point in the game. Thus it won't protect the way we had originally been looking at it. Though still not "Officially Answered" I would say it would be quite surprising if it were ruled you could interrupt timing now with the effect of Last Will.
 
Makes sense to me that since you have a choice of using it. But then there is the whole priority issue. I've never seen an instance where you can use priority to resolve a lingeing effect after a summon, and it's not one of the three things you can usually do when reponding to your own summon, so there we are.
 
Just needing some clarification.

Would it be possible to activate Last Will in Main Phase 1, and then somehow send my monster to my grave, and then use the effect of Last Will later on in my turn, say the Battle Phase or Main Phase 2?
 
DH2K4 said:
Just needing some clarification.

Would it be possible to activate Last Will in Main Phase 1, and then somehow send my monster to my grave, and then use the effect of Last Will later on in my turn, say the Battle Phase or Main Phase 2?
Yes, it is now completely up to you.

The only time you cannot use it, is during Damage Calculation, because it would make a complete mess.
 
Awesome! One step closer! The special summoning is still an unchainable event. So then the final question then becomes, what is the spell speed of this effect?

Do I tribute summon and then claim priority to use Last Will's effect (SS 2)

OR

Do I have to wait until the tribute summon is complete and any reponses have been activated/resolved before using Last Will's effect (SS 1).
 
Oh, sorry, I should have prefaced this that I got back from the list...

Me:
Does this mean that Last Will's summoning effect is no longer a
continuous (unchainable event)? When I previously used Last Will, I
would do the following:

Activate Last Will.
Tribute summon Dark Ruler Ha Des.
Last Will's "state" immediately resolves and I special summon Newdoria.
Since the resolution of Last Will is unchainable, the special summon
protect Dark Ruler Ha Des (and Newdoria for that matter) from a
Bottomless Trap Hole or other such traps.

With the new rulings, there is no mention of its special summoning being
unchainable, so where does it leave it at? A spell speed 2 effect that I
can chain to my opponents traps if the conditions have already been met?

Thanks in advance!


UDE List
You still cannot chain to the Special Summoning of the monster. You could respond to the Summoning if appropriate. (i.e. you could activate "Torrential Tribute" after a monster is Special Summoned.)

- The Moderator
(Actually it was Dan Scheidegger that responded)
 
Wow, I must be on Dan's good list! I already got a SECOND response. Scenario B is accurate. You'd have to wait for the Tribute Summon to be responded to before you could activate it, which limits the protection I was using before.

But wait, if that classifies it as Spell Speed 1, then what about all this stuff that I can using it during the Battle Phase and all of that. By having to wait for the tribute summon to be properly responded to, doesn't that imply that it's spell speed 1, though activating during battle phase would be spell speed 2?
 
Dillie-O said:
.... though activating during battle phase would be spell speed 2?

Not necessarily. Theinen the Great Sphinx's special summon is Spell Speed 1 and he can be special summoned during the battle phase. Attack with Andro Sphinx while Sphinx Teleia is on the field, your opponent activates Mirror Force, destroying both, you special summon Theinen the Great Sphinx, power it up and go to town.
 
novastar said:
Ok thanks, that would also mean that you could probably Horn of Heaven this summon as well.

I think it's going to cause problems that way, but c'est la vie...
No, it states you could activate a response chain to the successful summon, I don't think it would allow for summon negation.


Dillie-O said:
Wow, I must be on Dan's good list! I already got a SECOND response. Scenario B is accurate. You'd have to wait for the Tribute Summon to be responded to before you could activate it, which limits the protection I was using before.

But wait, if that classifies it as Spell Speed 1, then what about all this stuff that I can using it during the Battle Phase and all of that. By having to wait for the tribute summon to be properly responded to, doesn't that imply that it's spell speed 1, though activating during battle phase would be spell speed 2?

This isn't a Spell Speed issue, it is an open window issue. What Dan is saying is that the window to bring the monster out for Last Will's effect is a non-response window. Though it is still an unchainable event, making it wait until there is a non-response window prevents all the sticky situations we've been suggesting. This ruling just makes it cleaner and much less of a headache.
 
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