Priority v. 1.1

Priority v. 1.1

By Michael Palmer

It's come to my attention that many of the questions being asked on our forums here at netrep.net have been the same questions regarding priority and specific monsters and how they interact. First, I'll say the golden rule that no one seems to understand as of right now. A monster does not have priority! YOU THE PLAYER HAVE PRIORITY!!! Some people just don't understand that so the first thing we always say while answering questions is "This monster doesn't have priority, no monster has priority. The player has the priority." So make sure you rephrase your questions before posting them if you ever ask about a monster's priority.

With that pushed aside, I thought up a few situations with certain monsters that you could use their effects with while using YOUR priority:

Player A summons Tribe-Infecting Virus to the field.
Player B responds with Trap Hole.
Player A choose to use turn priority to activate Tribe's effect.
Player B's Trap Hole is then added on the chain as link 2.

Chain:
Link 1: Tribe-Infecting Virus's effect is activated.
Link 2: Trap Hole is activated.

Resolution:
Link 2: Trap Hole first resolves since it was the last card on the chain and destroys Tribe-Infecting Virus.
Link 1: Then Tribe's effect resolves since it was not negated destroying all monsters of the specific type called.

Reason: I know what many of you are thinking.  How can a card resolve fully if it's no longer present on the field at resolution?  Well, to put it quite simply, it's like chaining MST to Raigeki.  Even though you destroyed Raigeki in the chain, it's effect was never negated so it will resolve as normal even though it was destroyed in the resolution step before it's resolution would take place.  The same goes with Tribe and any other monster, it's effect is being chained to with the trap card being responded with.  Since you can't chain to a summon, the trap card would have to be chained to the cost effect of the monster.  Since the trigger effect is spell speed 1, it would have to be the first link in the chain.  Then you add on the speed 2 effect of the trap card, in this case it was Trap Hole, and it destroy Tribe first and then Tribe's effect destroys all monsters of the specific type called.

Player A summons Magicial Scientist.
Player B activates Ring of Destruction.
Player A activates Scientist's effect by paying 1000 Life Points.
Player B's Ring of Destruction then resolves destroying Scientist and dealing 300 points of damage to both players.
Player B's Scientist's effect resolves special summoning his fusion monster to the field.

Chain:
Link 1: Magical Scientist's effect is activated.
Link 2: Ring of Destruction is activated.

Resolution:
Link 2: Ring of Destruction resolves destroying Magical Scientist and dealing 300 points of damage to both players.
Link 1: Magical Scientist's effect resolves special summoning a Fusion monster.

Reason: Basically see the same as TIV.

Player B has Skill Drain face-up on the field.
Player A tribute summons Jinzo.
Player B's Skill Drain is already active and is a continuous effect.
Player A's Jinzo is negated upon the successful summoning.

With this it's a simple time stamp effect.  Since Skill Drain was in effect first on the field, Jinzo's effect is negated.

Player B has a face up Level Limit Area B on the field.
Player A tribute summons Spell Canceller.

Same issue as above, since Level Limit was in effect first, it will turn Spell Canceller to defense position.  Then Spell Canceller's effect will trigger, negating Level Limit, I'll also add to this, since Level Limit is negated that DOES NOT mean you can change the position of Spell Canceller, you can not change the postions of a monster summoned that same turn, so it'll stay in defense until it's either destroyed or until you can turn it your next turn.  You however can change positions any other monster you may control at that time since Level Limit is now negated by Spell Canceller.

Reason: In this case, I'm demonstrating that continuous effects take priority over other effects.  What I showed you is that a continuous effect that's on the field will take priority over resolution against another continuous effect introduced due to it being in effect first.  In this case, since Skill Drain was active first, it's effect will effect Jinzo first before Jinzo could effect Skill Drain.  Since Jinzo is negated, Skill Drain is not negated by Jinzo's effect.  In the second demonstration I showed you Spell Canceller Vs. Level Limit Area B, the end result is Spell Canceller goes to defense mode and then negates Level Limit, the simultaneous effects would go on chain as I showed above.

Player A tribute summons Mobius The Frost Monarch and targets two spell/trap cards on the field.
Player B responds with Torrential Tribute.
Player A's Mobius The Frost Monarch resolves since it's effect is activated as soon as hits the field and the targetted spell or trap cards that were targetted upon summoning are destroyed. If Torrential Tribute is one of these targetted cards, it does not negate Torrential Tribute.
Player B's Torrential Tribute then resolves destroying all of the monsters on the field, including Mobius The Frost Monarch.

Chain:
Link 1: Mobius's effect is activated targetting up two spell/trap cards on the field.
Link 2: Torrential Tribue is activated.

Resolution:
Link 2: Torrential Tribue resolves destroying all monsters on the field.
Link 1: Mobius's effect resolves destroying the two spell/trap cards that were designated as the targets upon activation (summoning).

Reason: This one should be apparent, the effect activates as soon as it's summoned, and this means that as soon as Mobius hits the field, the player controlling Mobius gets to select up to two targets with it's effect. Then Player B has the right to respond with a trap after the selection is made. Mobius's effect would resolve as normal and than the trap card activated in response to him will resolve as normal.

Here's a tad bit different of a situation...

Player A's D.D. Warrior Lady attacks Player B's Face Down Card.
Player B flips their Face Down Card and reveals their own D.D. Warrior Lady.
Damage Calculation is reached and Player A takes 100 points of damage for running into D.D.'s 1600 defense with a 1500 ATK.
The question being is who gets the choice to remove first?

This one is quite simple, the turn player would have first choice on whether or not to remove. Player A would be the person to make the first choice on this, if they choose not remove, than it goes to Player B who has the choice now with their D.D. Warrior Lady. If they choose to remove than both monsters are removed from play. If not, than nothing happens and both monsters stay on the field, Player B's in face up defense position and Player A's in face up attack position.

That's enough for cards you would have "priority" with. It should be a little more evident that cards with normal face up effects would have their effect active on the field before any trap can be activated in response to the summon (not chained to the summon since another Golden Rule is that summons have no spell speed, which means for you new guys, they're non-chainable).

CARDS THAT A PLAYER HAS NO PRIORITY WITH:

If you read the above, you'll notice that that means that what is coming next is cards that you have no priority over to activate certain effects they control. First I'll talk about the one card that almost everyone wants to confuse it would seem.

Player A summons Breaker The Magical Warrior
Player B activates Bottomless Trap Hole
Player A chooses to use priority... but wait, what does that mean!?

Chain:
Link 1: Breaker is summoned, activating his effect to add the counter.
Link 2: Bottomless Trap Hole is activated.

Resolution:
Link 2: Bottomless Trap Hole resolves destroying and removing Breaker from the game.
Link 1: Since Breaker is no longer face-up on the field, the counter cannot be added to the card.

Reason: Breaker's effect is very tricky and some people don't understand how it's tricky. Breaker basically almost has two effects. The first is the addition of the counter, without this counter you cannot activate the secondary effect, so it's essential. The face up effect of Breaker as soon as it's summoned is the addition of the counter, not it's "breaking" effect itself. So the only priority you have when an opponent responds to the summon of your Breaker is the addition of the counter. If you look at the above chain you'll see that Breaker's counter is never added because Breaker is no longer face-up on the field to recieve the counter.

OTHER EFFECTS AND PRIORITY:

This goes towards the Giant Orc summoning/Sac to Catapult Turtle Vs. Torrential Tribue.  It's still my reasoning and my opinion that you could sacrifice the monster to Catapult Turtle, since when you look at the above chains, you see that it's always the trap being chained to a speed 1 effect.

What would happen in this case is the situation would look like this:

NOTE: This is still being debated, I've got many people I know who are very good judges agreeing with me and others who are very good disagreeing, it's a very hot topic, but I hope to have something on it soon (I've already started looking into it).

Player A summons Giant Orc.
Player B activates Torrential Tribute.
Player A uses turn priority to activate the trigger effect of Catapult Turtle.

Here's the chain:
Link 1: Catapult Turtle's effect is activated, the cost of the effect is sending Giant Orc to the graveyard, which is done at activation.
Link 2: Torrential Tribute is activated.

Resolution:
Link 2: Torrential Tribute resolves destroying all monsters on the field.
Link 1: Since Catapult Turtle's effect was never negated, it would resolve as normal dealing 1100 points of direct damage to Player B.

Reasoning: I'm calling this reasoning for a reason, if someone comes up with it not being true, I want them to understand my completel reasoning behind my explanation.  If a monster is considered face-up on the field after the summon, and if priority chains are the way I and many others have described them in the previous thread, then Giant Orc would in fact be on the field for the sacrifice to Catapult Turtle.  Since the player with turn priority can choose activate any effect, including trigger effects, it would only make sense that they could activate Catapult Turtle's effect.  Since the sacrificing of Giant Orc is a cost, it has already been tributed and destroyed by the time Torrential Tribute (which is chained to the trigger effect) resolves.  Since Catapult was not negated (much like the Tribe example and Magical Scientist example above) then it would resolve as normal dealing 1100 points of damage to the opposing player.

I see no reason why it would be any other way and I see on reason why it would be contradicted within the game, it would only confuse even the most expert of players into second guessing every aspect of the game, it's situations like this that tend to cause people to quit, it causes massive confusion with the game, and it just really isn't very cost worthy if you get my point.

I'll look into maybe getting a few answers from UDE about the proposed chain, but for now I'm leaving this in the essay as another example of turn priority.  It might be contested, but I still have yet to see a very good reason (the one reason someone gave only strengthens the argument I have).

In any case, that's all the updates I'm doing to this, most other things can be asked about in this thread.  If you have any questions or beef about something I've exlained, feel free to explain yourself, that's what this is all about, it's to help others reach a better understanding about this aspect of the game and without that help, we're doomed to confusion and uncertainty for the rest of our lives... well... for the rest of the time we're playing Yu-Gi-Oh!
 
Re: Priority v. 1.1 (All Read before posting priority quest.)

I'd just like to respond to densetsu_x's post above where he stated:

-Player A is in his/her Main Phase 1, and controls a Cannon Soldier
-Player B has a Bottomless Trap Hole set, and is at 900LP.
-Player A Normal Summons Archfiend Soldier, and wishes to activate Cannon Soldier's effect with priority to tribute Archfiend Soldier so that he may then tribute Cannon Soldier (in a seperate chain) for the victory.

Can Player A do this, or will Player B be able to activate Bottomless Trap Hole to remove Archfiend Soldier from play?


In this particular case the answer is a definite NO, this is an illegal move according to the rules of the
game.  Once a monster is summoned to the field, the opponent is given a chance to respond to the
summoning of a monster (not a chainable event).  If player B activates his bottomless trap hole trap
card to the event of the summoned monster hitting the field (not the actual summon itself which has
not spell speed and cannot be chained against) there is no way that player A can then chain a spell
speed 1 effect monsters effect to the activation of a trap card or even a quick play spell card.

I quote from the rules book: (pg. 20 Para C.)

'C. Spell Speed

Spell, Trap, and Effect Monster Cards all have different speeds. You can only respond to a card and start
a Chain by playing a card of equal or greater speed. The exception to this rule are Spell Speed 1 cards,
which CANNOT be used against each other.'


Bottomless Trap Hole is a Normal Trap card with a spell speed of 2, Cannon Soldier is an effect monster
with a spell speed of 1. One can't be chained against the other under any circumstances. 

Now the way I see Yu-gi-oh TCG is that the entire game is an event driven game in which each player
can respond to a given event and then counter respond if possible.  Because each event can be
responded to by the opponent there is no way the turn player can bypass the opportunity of the
of the opponents' response to the event.  Likewise, the summon of a monster to the field and if it
is an effect monster, then the effect is activated at the time the monster is fully summoned (placed face-up on the field),
which creates the event that can be responded to by the opponent.  Trying to split the event into
two different events is like splitting hairs, continous effect and cost effects are activated at the same time
the monster is summoned and can be responded to AFTER the event has happened.

Now, I hope I made that clear because that is how it reads in the rules book and on the cards themselves
and I've seen alot of debates over the very simplistic rules concerning this game.  I hope everyone takes
this in the spirit of the debate and no ones gets particularly upset over it, it's just my point of view on the
rules of the game.





 
Re: Priority v. 1.1 (All Read before posting priority quest.)

A summon doesn't ahve a spell speed, so the rule book doesn't say that Cannon Soldier can not be activated.
 
Re: Priority v. 1.1 (All Read before posting priority quest.)

2 problems.

1: This entire discussion is based on the fact that Priority as it has been revealed to us was not in the rule book.  Thus all of the discussions on this thread.

2: Normal Trap Cards are spell speed 2.  Bottomless Trap Hole is therefore chainable.  Now here is where the discussion on Priority comes up.  Since Tributing Archfiend Soldier is a cost to activate Cannon Soldier's effect, and it seems we are being told that the turn player does have the "PRIORITY" to activate an effect "BEFORE" the opponent can respond to the summon Cannon Soldier sends Archfiend Soldier to the graveyard before Bottomless Trap Hole has the chance to respond to the summon.

No, this wasn't in the rulebook.  Yes, it will be part of the game from now on.  No, we won't have all the answers on this lovely game mechanic until we get what must be an amazingly difficult to write Essay.

You'd think if somebody had the answer for how this worked we would know.  But if I remember hearing correctly there had to be a discussion and decision made at the last worlds on which monsters have Priority.  So maybe this hasn't been exactly all figured out in Japan either.
 
Re: Priority v. 1.1 (All Read before posting priority quest.)

Wasn't saying that cannon soldier could not be activated (or at least his effect), just NOT to the
activation of Bottomless Trap Hole by player B.  After BTH is resolved and the newly summoned
monster is destroyed and sent to the graveyard, then cannon soldier can activate his effect and
player A can tribute any monster he has currently on the field to inflict lp effect damage to his/her
opponent's life points.  

Again, this is event driven.  

Event 1.  Player A summons a monster (let's just say Archfiend soldier as in the example).

             a. Archfiend Soldier is summoned and is faceup on the field.
             b. Player B has a chance to respond to the event 1.
                (if player B declines to respond, then player may continue his turn and activate his Cannon Soldier's effect)
             c. Player B decides to activate a trap card currently set on the field.
 
Event 2. Player B activates Bottomless Trap Hole to destroy Archfiend Soldier
       
            a. Bottomless Trap Hole is now face up on the field and activates.
            b. Player A has a chance to respond to the event 2.
            c. Player A decides to activate a  Cannon Soldier's effect and states the
               newly summoned Archfiend Soldier as it's target.

Event 3. Bottomeless Trap Hole resolves and removes Archfiend Soldier from the field.

Event 4. Cannon Soldiers' effect activates and has no valid target on the field so it does
           not resolve and the effect disappears.

Above just shows that YGO is an event driven game with each event clearly defined by the
rules of the game.  Trying to activate an effect monsters' effect with a spell speed of 1
in a chain to a normal trap with a spell speed of 2 is simply not valid, it will form a new
chain to be resolved after the first chain resolves.
 
Re: Priority v. 1.1 (All Read before posting priority quest.)

Its not being activated in a chain with Bottomless trap hole.  Its is being activated before Bottomless trap hole.

Cannon soldier does not target! it tributes at activation.

The turn player has priority to respond to a non-chainable event.  The part of the opponent having the first opportunity to respond is in the CHAINING section, you may not chain to a summon so that part of the rulebook does not apply.
 
Re: Priority v. 1.1 (All Read before posting priority quest.)

Since your online right now, Bishop, there has been something I have been wanting to ask you.

When you summon "Breaker the Magical Warrior" and his effect of getting a counter takes place, does the Turn Player still have priority, or does priority pass to the other player?
 
Re: Priority v. 1.1 (All Read before posting priority quest.)

Are there any posts in the judge list that you know of so I can make a reference.

If you don't know of any (or can't be bothered to look), don't worry, because I think your word counts as a good reference :wink:
 
Re: Priority v. 1.1 (All Read before posting priority quest.)

Ok, did some research and couldn't come up with anything to verify or state that you can acitvate
an effect monsters effect prior to your opponent activating a trap card in response to a monster
summoning, now I did not say chain to the summoning because you can't do that, but you CAN
respond to the monster hitting the field, traps such as trap hole, torrential tribute etc.. this response
is immediate and thus forms a chain with the trap card being link 1.  Now, as I understand it, the turn
player can then activate the monster effect AND being the turn player have his/her effect become
chain link 1.  Not sure how an effect monsters' effect can chain to a trap in the first place here
but thats all I could find on the priority of the turn player.

However, I am still learning new things all the time and the rules for yugioh seem to change at will
sometimes.  I would like to see a Konami/UDE rule specifically stating the rules of 'turn priority' or
even the 'priority chain' during a duel.
 
Re: Priority v. 1.1 (All Read before posting priority quest.)

Seems that no one reads my own essay anymore... Even though it seems to be at least accurate according to the new information that has come out (I even mention that the priority activation goes on as link 1 in the chain and the trap being activated goes on as link 2).

Anyways.... I said it once before... and I'll say it again, it looks like we'll have an accurate essay here on Priority before UDE (Kevin) ever releases one.
 
Re: Priority v. 1.1 (All Read before posting priority quest.)

And as someone who had to be "convinced" about the validity of Michael's essay, given also what the current UDE Flavor of the Month is regarding Priority, I'm willing to go with that if a judging situation arises since it has some backing from Kevin, as well as time spent from other Netreps who worked with him on it.

If the final essay that UDE puts out differs, then we'll go with canon, but til then, I think this is the best thing (and most accurate) we have to work with.

- A
 
Re: Priority v. 1.1 (All Read before posting priority quest.)

Well, on other boards its posted differently so I guess there's not going to be a consenus on this subject
for some time to come. I'm not comfortable saying that priority sticks with the turn player after a summon
long enough for them to retro activate an effect like this and if it comes up in a tourney when I'm there
it will be brought up to the head judge for sure and let them make the final call. Unfortunately this is the type
of judgement call that will hurt the game more than help it in the long run. I'll keep watch as always and
see what developes.
 
Re: Priority v. 1.1 (All Read before posting priority quest.)

One thing to help is to remember as players ourselves when we play as well as instructing players when we judge, always ask the turn player if they plan on doing something to make sure something doesn't get "retroactively" activated. It's very easy in this game to jump the gun in this game, even unintentionally.

I remember when I first played the "Power of Chaos" game, how under the right conditions, it was asking me if I wanted to do something literally after every action my opponent had made. It may be a little tedious that way (and it was for me), but given the game mechanics, this is something that we need to be aware of as well as trying to educate the players. In the long run (ideally) it should make our jobs much easier. Should anyway...

- A
 
Re: Priority v. 1.1 (All Read before posting priority quest.)

Knowing this, now I can see why Player B's Trap Hole must be played in response to Player A's summoned Tribe-Infecting Virus before Player A gains priority to use Tribe-Infecting Virus's effect, Player B always has first priority to response to the turn player. It's because cards like Trap Hole must be played to the exact timing for it to be activated in response to whenever it it suppose to be activated, in which this case is when a monster of 1000 ATK is summoned. I just wanted a certain someone to this clarification on this forum. :wink:

But what we thought what the ruling was earlier changed our thoughts about priority. Can the turn player who summons Blowback Dragon gain priority to use his effect before destroyed by cards played in response to his summon? Example Ring of Destruction?

Player A: summons Blowback Dragon
Player B: responds with Ring of Destruction
Player A: wishes to use his priority and selects to destroy 1 face up Messenger of Peace and is successful at Blowback Dragon 2 out of 3 heads effect and destroys Messenger of Peace
Player B: Ring of Destruction is resolving and destroys 1 face up Blowback Dragon
 
Re: Priority v. 1.1 (All Read before posting priority quest.)

Even though, Blowback Dragon does not have a cost effect. I forgot to type that in my recent post.
 
Re: Priority v. 1.1 (All Read before posting priority quest.)

StRiKe_NiNjA said:
Knowing this, now I can see why Player B's Trap Hole must be played in response to Player A's summoned Tribe-Infecting Virus before Player A gains priority to use Tribe-Infecting Virus's effect, Player B always has first priority to response to the turn player. It's because cards like Trap Hole must be played to the exact timing for it to be activated in response to whenever it it suppose to be activated, in which this case is when a monster of 1000 ATK is summoned. I just wanted a certain someone to this clarification on this forum. :wink:

Um... no.
The turn player has the priority to activate TIV's effect first. Player B can still activate "Trap Hole" chaining to TIV's effect because the last completed item of the game was "Monster above 1000 ATK summoned" which is the state "Trap Hole" needs in order to activate. Now if the turn player said they weren't going to activate TIV's effect (as the opponent, ASK if they intend to use it first), then activate "Trap Hole" and send TIV the way of the dodo.

But what we thought what the ruling was earlier changed our thoughts about priority. Can the turn player who summons Blowback Dragon gain priority to use his effect before destroyed by cards played in response to his summon? Example Ring of Destruction?

Player A: summons Blowback Dragon
Player B: responds with Ring of Destruction
Player A: wishes to use his priority and selects to destroy 1 face up Messenger of Peace and is successful at Blowback Dragon 2 out of 3 heads effect and destroys Messenger of Peace
Player B: Ring of Destruction is resolving and destroys 1 face up Blowback Dragon

See, this is part of the problem that should be corrected. The game should actually go like this:

Player A: summons Blowback Dragon
Player A either states he is activating "Blowback Dragon"'s effect or Player B should ask if Player A intends to do that.
Player A in this instance does activate "Blowback Dragon"'s effect
Player B chains "Ring of Destruction" targeting the Blowback.

Resolution: Ring of Destruction destroys the Blowback Dragon
Blowback Dragon's effect then resolves, detroying a card if 2 heads are flipped.

The whole "retrofitting" really is sloppy play. Yes, the turn player has priority so the non-turn player needs to not jump the gun and ask if the turn player essenially is going to use said priority to try and do something. Trying to get this issue across works in tandem with understanding just what Priority is. And yes, if your opponent does jump the gun, explain to them that you as the turn player has the right to do something first (again assuming the monster you summon doesn't have an automatic effect).

- A

P.S. "Blowback Dragon"'s effect is considered a Cost Effect. Remember "Cost Effects" don't necessarily require a "cost" to activate. But that's a whole other debate on another thread.
 
Re: Priority v. 1.1 (All Read before posting priority quest.)

This rules debate will go on and on till something official comes out from Konami or UDE on the subject, right now it's going
to be a decision that the ruling judge will have to make and in many cases I believe it will go to the head judge if there is
one at the Tourney.  I personally will never rule in favor of the turn player activating an effect of a monster that was not
summoned that turn before the opponent can respond to the summoning of a monster, I believe this to be wrong, just my
opinion and I will abide by whatever ruling is finally made by any head judge if it should happen.  In all fairness of the game,
each player should have the appropiate time slot after the summoning of a monster, effect monster or not, to respond to
the changed field condition  (i.e. a new monster on the field).  Now I DO agree that if you summon an effect monster to
the field and immediately activate it's effect before the opponent can respond to the summoned monster event is a valid
move, allowing the turn player priority to activate a different monster cards effect before the opponent can respond to
the summoning of a monster to the field is what I'm not agreeing with here.  
 
Re: Priority v. 1.1 (All Read before posting priority quest.)

Go back to Page 7, Reply #92.

That was an official response from UDE (Kevin).

- A
 
Re: Priority v. 1.1 (All Read before posting priority quest.)

As a very new Yu-Gi-Oh player, I have been following this topic with great interest.  Anthony's message here seemed like the best place for me to throw in my <.02 worth on this.

anthonyj said:
1: This entire discussion is based on the fact that Priority as it has been revealed to us was not in the rule book.  Thus all of the discussions on this thread.

When I was learning to play this game, I spent literally hours reading and re-reading the rulebook to try to understand the mechanics of the game.  As Anthony and others have pointed out, the whole concept of Priority is nowhere to be found in the rules.  Now, this is the way I understand the game to work based on reading the rules, but I also believe it is the understanding of virtually everyone I have ever dueled with who has not had this Priority thing "revealed" to them.  I will use the term "move" to explain my understanding, but it could just as easily be the term "priority."  By "move" I mean that something happens or someone chooses not to do something.  The way I understand the rules is, I make a move (something happens), then my opponent has the option to make a move, then I have the option to make a move.  This repeats until neither of us wants to respond.

As it relates to the current discussion, it seems to me the game should go like this.

1.  I declare the intention to summon a monster.  Something has happened and now my opponent can respond.
If my opponent activates Solemn Judgment or Horn of Heaven, I can respond (Seven Tools of the Bandit, say) or not.  If I do not respond, my summons is negated and the monster is destroyed.  If my opponent does not respond it is again my move.

2. The monster is summoned and hits the field.  Something has happened and now my opponent can respond.
If my opponent activates Trap Hole, I can respond (Seven Tools of the Bandit, say) or not.  If not, my summoned monster is destroyed.   Monsters like Jinzo or Zaborg whose effects are automatic upon being successfully summoned would still go into effect the moment they hit the field, so for example, Zaborg's effect of destroying a monster when summoned would still activate even if Trap Hole is played and Zaborg is destroyed.  If my opponent does not respond it is again my move.

3. At this point, I can choose to activate a face-up monster's effect and my opponent will again have the chance to respond.

This understanding of the rules does not require any kind of "special dispensation" to allow the activation of Solemn Judgment/Horn of Heaven in response to the summoning of a monster.  They are not chained to the summons, they are the first link in a new chain.  This scenario makes perfect sense to me and appears to be entirely logical.

I wish someone could explain to me or point me to something that does explain why this is wrong.  If the answer (as it appears to be) is "because Konami/UDE says it is" well, it's their game and they can do what they want, but I think that is not a very good way to do things.

2: Normal Trap Cards are spell speed 2.  Bottomless Trap Hole is therefore chainable.  Now here is where the discussion on Priority comes up.  Since Tributing Archfiend Soldier is a cost to activate Cannon Soldier's effect, and it seems we are being told that the turn player does have the "PRIORITY" to activate an effect "BEFORE" the opponent can respond to the summon Cannon Soldier sends Archfiend Soldier to the graveyard before Bottomless Trap Hole has the chance to respond to the summon.
Well, as much as I disagree with the whole concept of Priority as it is being presented, it would be logical that if the turn player maintains priority after summoning a monster, he/she could activate whatever effect they want.  In fact, they should also be able to play a Spell/Trap card if this is the case.  However, I see this as another flaw in the whole concept of Priority and further evidence that the concept as it is being presented is wrong.

No, this wasn't in the rulebook.  Yes, it will be part of the game from now on.  No, we won't have all the answers on this lovely game mechanic until we get what must be an amazingly difficult to write Essay.

You'd think if somebody had the answer for how this worked we would know.  But if I remember hearing correctly there had to be a discussion and decision made at the last worlds on which monsters have Priority.  So maybe this hasn't been exactly all figured out in Japan either.
Well, I for one hope this will not become the way the game is played.  It is illogical and one of the main attractions of this game is the logical flow of play.

I will be going to my first Regionals tournament in Rockville, MD on December 12.  I plan on asking the head judge before the tournament begins how this issue will be ruled.  For those of you who are judges, would you answer this question in advance?

Thanks,
Bill
 
Re: Priority v. 1.1 (All Read before posting priority quest.)

Agreed, very mature posting all around and kudos to the board administrators for NOT locking the thread allowing
everyone to continue this interesting discussion.
 
Back
Top