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Bridge Troll LV5
Effect Monster (Beast-Warrior / EARTH / 5 Stars / ATK 2000 / DEF 300)
If this card was Special Summoned by the effect of "Bridge Troll LV3", once per turn, if this card would be destroyed by battle, it is not destroyed. (Damage calculation is applied normally. If this card is in face-up Defence Position, you take the difference between this card's DEF and the attacking card's ATK as Battle Damage.) During your End Phase, by sending this card and 1 random card in your hand to the Graveyard, Special Summon 1 "Bridge Troll LV7" from your hand or your Deck. (You cannot use this effect during the turn this card was Summoned or flipped face-up.)


Your opponent's attacking monster gains Trample if it attacks this Defence Position monster, by the way. And that's only if it was Special Summoned by LV3.



Next card: Bridge Troll LV7
 
Bridge Troll LV7
EARTH/Beast Warrior/7/2500/500
If this card is Special Summoned by the effect of Bridge Troll LV 5, once per turn this card is not destroyed in battle. When this card battles a monster, you can increase your Life Points equal to the ATK of the monster this card battles at the End of Damage Step. If you do, switch this card to Defense position and the position cannot be changed in your next turn if this effect is used in your opponent's turn. During the End Phase this card is destroyed, Special Summon 1 Bridge Troll LV1 from your deck.

Next card: Bridge Troll LV1
 
Bridge Troll LV1
[Earth / Beast-Warrior / 1 Star / ATK 500 / DEF 0]
This card cannot be normal summoned or set. This card cannot be special summoned except by the effect of "Bridge Troll LV7". This card may be treated as being a higher level than "Bridge Troll LV7" for purposes of "Level Up!". This card is not destroyed as a result of battle, and if it is in Defense position, this card's controller gains an amount of Life Points equal to this card's DEF during each player's Standby Phase.

Next Card: A Necessary Lesson in Essays (Suggested to involve changing card text or effect)
 
A Necessary Lesson in Essays
Normal Spell
Pick up the top card of your deck and show it to your opponent, if the written effect of that card is the same as any card on the field (face-down cards are turned over for confirmation), you can add it to your hand, if not that card is descarded to the grave.

Next Card:
The Empty Bottle
 
The Empty Bottle
[Earth / Machine / 1 Star / ATK 100 / DEF 100]
While in your deck, this card's text may be treated as anything. If this card would be added to your hand by "A Necessary Lesson in Essays" while the field is "Umi", you may send this card to the Graveyard instead, and select one card from your deck, and add it to your hand.

This card is sort of based on a message in a bottle floating at sea. Sort of.

Next Card: No!
 
No!
Counter Trap
Discard your whole hand. Negate the activation of a Spell card/Trap card/effect of a monster or the Normal Summon/Flip Summon/Special Summon a monster(s). Roll a die once. If the result is 1, destroy the negated card(s) and remove it from play. If the result is 2 or 5, destroy the negated card(s). If the result is 3 or 4, return the negated card(s) to the top of your opponent's deck (you decide the order if multiple cards are negated). If the result is 6, shuffle the negated card(s) back into your opponent's deck and your opponent cannot place any card with the same name as the negated card(s) on the field.

Next card: Divine Foresight
 
Divine Foresight
[Equip Spell Card]
You may only equip this card to a Fairy-type monster. You may see the top three cards on you and your opponent's decks at any time. When you attack a face-down monster, you may look at that monster immediately after the attack has been declared and before any other effects can be activated. If a card effect would cause your opponent to randomly discard a card, you may see your opponent's hand and choose which card instead.

Next Card: D*** You to H***! (English: Eternal Condemnation)
 
D*** You to H***! (Eternal Condemnation)
Normal Spell
Select one face-up monster on your opponent's side of the field. Remove the monster from play. You must also remove monsters from your Graveyard whose total Levels are equal to the total Level of the destroyed monster x2. Your opponent then has the option of removing from play from his/her Graveyard monsters whose total Levels are equal to that same amount.


Next card: Dark Scorpion - Max the Swift
 
Dark Scorpion - Max the Swift
DARK/Warrior/4/500/1500
This card can attack directly even if a monster(s) is on your opponent's side of the field. If it does, no other monster can attack in this turn. When this card inflict damage to your opponent's Life Points, select and activate 1 of the following effect:
> Return up to 2 cards on the field to their owners' hand.
> Return 1 random card in your opponent's hand and put it on top of your opponent's deck.

Next Card: Renewal
 
Renewal
Normal Trap
If a monster you control has just been destroyed as a result of battle and you control no other monsters, you may activate this card. Special Summon a monster with an ATK of 1500 or less from Side Deck.

Next Up: Blanks
 
Blanks
Effect Monster (Machine / LIGHT / 3 Stars / ATK 1300 / DEF 700)
When this card is destroyed except by battle, Special Summon 2 "Blank Tokens" (Machine-Type/LIGHT/Level 1/ATK 0/DEF 0) to your side of the field.


Next card: Wildside
 
Wildside
[Field Spell Card]
All Beast and Beast-Warrior Type monsters gain an amount of DEF equal to one-tenth their original ATK, and an amount of ATK equal to one-tenth the average total original DEF of all Beast and Beast-Warrior Type monsters on the field.

(Think of how this card combos with Wild Nature's Release).

Next Card: Demons' Dark Hypnosis (English: Archfiend's Spell)
 
Demon's Dark Hypnosis (Archfiend's Spell)
Continuous Spell
While this card is face-up on the field, all cards are considered to be Archfiends.


Next card: Anarchy
 
Anarchy
[Continuous Trap]
If "Oppressed People", "United Resistance", or "People Running About" is face-up on the field, the opponent of the controller of "Oppressed People", "United Resistance", or "People Running About" may have at most one fewer monster(s) face-up on the field than the controller has.

Next Card: Demons Unite! (English: Archfiends Unite!)
 
Demons Unite! (Archfiends Unite!)
Equip Spell
Increase the ATK of the equipped monster by 200 for every Archfiend card in play.


Next card: Vengeful Shadow
 
Vengeful Shadow
Normal Spell
Special Summon 1 "Shadow Token" (DARK/Fiend-Type/2 Stars/ATK 0/DEF 1000) to your side of the field in ATK or DEF position. When a "Shadow Token" is destroyed, inflict Direct Damage to your opponent's Life Points equal to half the ATK of another one of your monsters that was destroyed this turn.

Next Up: Meaningless Trap Hole
 
Meaningless Trap Hole
[Normal Trap Card]
When your opponent Normal Summons, Flip Summons, or Special Summons a monster, destroy a face-down monster on the field.

Next Card: Spiked, Poisoned Trap Hole - of DOOM
 
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