The Official Create-A-Card Thread.

Jedi Mind Trick
Quick-Play Spell
Activate only when your opponent declares an attack against a "Jedi" monster. The attack target becomes your opponent's Life Points.



Next card: Sith Lightning
 
Sith Lightning
Normal Trap
You can only activate this card if an opponent's monster declares an attack against a "Sith" monster on your side of the field. Destroy up to 2 non-"Sith" monsters on the field.

Next card: Droideka
 
Droideka
Effect Monster (Machine / DARK / 6 Stars / ATK 2100 / DEF 1000)
Once per turn, by Tributing 1 monster, this card gains 1000 ATK until the end of this turn. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. While this card is in the Graveyard, when a "Droideka" is Normal Summoned, you may add this card to your Deck at the cost of 500 Life Points.

Yes, I know it bears somewhat of a resemblance to "Destiny Hero - Dasher" but that's what they remind me of.

Next card: Midi-chlorians
 
Midi-Chlorians
Union Monster (Aqua / LIGHT / 1 Star / ATK 0 / DEF 0)
You can equip this card from your hand as an Equip Spell Card to a face-up "Jedi" or "Sith" monster on the field. If equipped to a monster by this effect, the equipped monster gains 500 ATK and DEF. Also, once per turn during your Main Phase you can pick up and look at 1 Set card on your opponent's side of the field, then return it to its original position.



Next card: Force Apprentice
 
Force Apprentice
Effect Monster (Warrior/LIGHT/3 Stars/ATK 1500/DEF 1600)
This card's attribute is also classified as DARK. This card cannot be destroyed by battle or by an opponent's card effect if there is a "Jedi" or "Sith" monster on your side of the field (except this card).

Next card: Super Battle Droid
 
Good lord. What have I started?

Super Battle Droid :yu_dark
:monstar :monstar :monstar :monstar :monstar :monstar
Machine/Effect
ATK/2000 DEF/1500
Once per turn you can move this card to an adjacent unoccupied Monster Card Zone. Put 2 counters on this card when you Summon it. This card is not destroyed as a result of battle. If this card battles a monster, remove 1 counter from this card at the end of the Damage Step. If this card battles without a counter, destroy this card at the end of the Damage Step. If this monster attacks an opponent's monster in the same column as this monster that is in Attack Position, destroy that monster. (damage calculation is applied normally)

NEXT CARD: Tiburon
No, it's not a Star Wars character.
 
(awww)

Tiburon
Effect (WATER/Fish/5 stars/1000/1000)
This card cannot be summoned if "Umi" isn't on the field. Double all increases to this cards ATK and DEF.
Next card: Midnight Raid
 
No more Star Wars? Aw, man...

Tiburon
Effect Monster (Fiend/DARK/3 Stars/ATK 1400/DEF 1700)
Whenever this monster battles with a monster, if the monster is not a Fiend-type monster, destroy that monster at the end of the Damage Step (damage calculation is applied normally).

Next card: Storm Trooper
Just 1 more, pweese?
 
storm trooper
4 star
warrior
dark
1900 atk 0 def.
when this card is normal summoned or special summoned add 1 heavy storm from deck or gravyard to your hand this card can't attack the turn it is normal summoned or special summoned.

erm another starswars card i see.

next card. yoda from the darkside.
 
You've got it all wrong. "Storm Trooper" should die when shot at, no matter what. It should also have a very low ATK and DEF, if any :p

I don't want to answer the next card, so consider this post spam.
 
Midnight Raid :yu_trap
Normal Trap
You can only activate this card during your opponent's End Phase. Take any card from your opponent's graveyard that they used this turn, and place it in your hand.

Next Card: Yoda From The Darkside
keeping things in order

:edit Also Maruno, have you not heard "A Different Point Of View"? The guy proves without a shadow of a doubt that the Storm Trooper is more than capable. It's just seen from the perspective of the terrorist rebellion. So of course they'd shine a light on the few ****-ups they've had.
 
Yoda from the Darkside
Effect Monster (Warrior/DARK/7 Stars/ATK 2500/DEF 2300)
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 1 face-up "Sith" monster on your side of the field. If this monster battles a "Jedi" monster, remove that monster from play at the end of the damage step.

Next card: Jedi Master Yoda

Might as well...
 
Jedi Master Yoda
Unique Monster (Warrior / LIGHT / 9 Stars / ATK 2900 / DEF 2800)
All Monster Cards in your Deck must be Warrior-Type. Negate the activation and effect of Spell or Trap Cards that target "Jedi" monsters, and destroy that Spell or Trap Card. When this card is destroyed by battle by a "Sith" monster, it is removed from play instead. During your second Standby Phase after this card is removed from play by this effect, it is returned to your hand.



(N.B. "Unique Monster" means no monsters in your Deck can be a different Type to the Unique monster (here, Warriors). It's another class of Monster Cards, like Toon, Spirit and Union.)

Next card: Thousand Paper Cranes
 
Thousand Paper Cranes
Unique Monster (WIND/Winged Beast/ 9 Stars/2700/ 3100)
Every monster in your deck must be Winged Beast type. Whenever a Level 5 or higher Winged Beast is summoned, return 1 card on your opponants side of the field to the owners hand.



Next Card Enma, the Monkey King
 
Enma, The Monkey King
Unique Monster (Beast/EARTH/7 Stars/ATK 2500/DEF 2200)
This monster is also classified as Beast-Warrior. Every monster in your deck must be Beast or Beast-Warrior type. Whenever a Beast or Beast-Warrior is sent to your graveyard, you can Special Summon 1 Beast or Beast-Warrior monster from your graveyard to the field. You can only activate this effect once per turn.

Next card: Omega The Magnet Lord
 
Omega the Magnet Lord
Unique Monster (Rock / EARTH / 9 Stars / ATK 3400 / DEF 2800)
All Monster Cards in your Deck must be Rock-Type. Tributes used to Tribute Summon this monster must include at least 1 "Magnet" monster. Once per turn, while there is a face-up "Magnet" monster on your side of the field, you can Special Summon 1 "Magnet" monster from your hand or Graveyard whose name is different to any face-up "Magnet" monsters on your side of the field. You cannot use this effect in the same turn this card is Summoned.



Next card: Shining the Lightning King
 
Shining the Lightning King
Unique Monster (Thunder / LIGHT / 8 Stars / ATK 3000 / DEF 2000)
All Monster cards in your Deck must be Thunder-type. By discarding 1 card from your hand, destroy a card on your opponent's side of the field that is the same type of card as the discarded card. Increase the ATK of all Thunder-type monsters on the field (except for this monster) by 200.


Next card: Intertwine, the Woodland Warlord
 
Intertwine, The Woodland Wardlord
Unique Monster (Earth/Plant/6 Stars/1400/2700)
Whenever "Intertwine, The Woodland Warlord" is attacked, you may discard a Plant-type monster from your hand. If you do, negate the battle between "Intertwine, The Woodland Warlord" and the attacking monster. If "Intertwine, The Woodland Warlord" was in Attack Mode, you put a Victory Counter on him. All Plant-type monsters gain 500 ATK for each Victory Counter
on "Intertwine, The Woodland Warlord".

(Stupid self-referencing text. >.<)

Next card: Ashieru, Governess of the Night

-chaosruler
 
Ashieru, Governess of the Night
Effect Monster (Spellcaster / DARK / 5 Stars / ATK 2100 / DEF 1600)
As long as this card is face-up on the field, the field is treated as "Yami." Spellcaster-type monsters on your side of the field are unaffected by your opponent's Spell cards. By discarding a Spell card from your hand and paying 500 Life Points, you may draw 1 card from your Deck.


Next card: Bucket o' Bolts
 
Bucket o' Bolts
Field Spell
Pay 2000 Life Points to activate this card. Increase the ATK and DEF points of all Machine-type cards by half the original amount. As long as this card is on the field, only Machine-type cards can declare an attack.

Next card: Lock 'n Load
 
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