The Official Create-A-Card Thread.

Witty Phantom's Retort
Quick Play Spell
Pay 2000 life points. Select a Zombie-type monster with 1500 ATK or more from your graveyard and put it in Attack Position. Destroy that monster during your end phase.

Next card: Special Stopwatch
 
Special Stopwatch
Quick-Play Spell Card
Activate only when a monster is Special Summoned. That monster cannot attack, be Tributed or use its effect, and its effect is negated, until the end of the next turn.



Next card: 100 Rings
 
100 Rings
Ritual Spell
Tribute monster on the field or in your hand whose levels equal 5 or more. Special Summon 1 "Ring Leader". If there is a "Ring Leader" in your graveyard when this card is activted no tributes are nessacary.


Next card: Ring Leader
 
Ring Leader
Ritual Monster (Thunder / LIGHT / 5 Stars / ATK 1900 / DEF 1500)
This card can only be Ritual Summoned with the Ritual Spell Card, "100 Rings". This card gains 500 ATK only during your opponent's Battle Phase. Once per turn, you can pay 1000 Life Points to select 1 Monster Card in your Graveyard and add it to your hand.



Next card: Maha Magi
 
Maha Magi
Effect Monster (Beast-Warrior / EARTH / 6 Stars / ATK 1900 / DEF 1200)
This card is also treated as being a Spellcaster-type monster. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points. When this card inflicts Battle Damage to your opponent, add 1 Spell card from your Graveyard to your hand.


Next card: Written in the Stars
 
Written In The Stars
Normal Spell
Add 1 card with "Helios" in its card name or 1 "Golden Homunculus" from your deck to your hand. If "Macro Cosmos" is on the field, you can Special Summon the monster instead.

Next card: Hostage
 
Hostage
Spell Card Continuous
Select one monster on your opponent's side of the field and remove it from play. When this card is destroyed, return the monster to your opponent's side of the field.

May have interesting ruling if there are no available monster spots.

Next card:

Twisted Pain
 
Twisted Pain
Continious Spell
You can only activate this card if you have a face-up "Dark Snake Syndrome" on your side of the field. When your opponent takes damage from the effect of "Dark Snake Syndrome", double that damage as long as this card remains face-up on the field.

Next card: Microchip Transplant
 
Microchip Transplant
Normal Trap
Switch the ATK and DEF of 2 face-up Machine-Type monsters on the field.

Next Card: Brown-Eyed Green Dragon
 
Brown-Eyed Green Dragon
Effect Monster (Dragon / WIND / 3 Stars / ATK 1100 / DEF 1100)
If this card is sent from the hand to the Graveyard, you can Special Summon it. When this card is Special Summoned in this way, you cannot play Spells for the remainder of the turn.


Next card: Struggle Within
 
Struggle Within
Quick-Play Spell
You can only activate this card when you have a face-up "Destiny Hero - Double Dude" face-up on your side of the field. Destroy 1 face-up "Destiny Hero - Double Dude" on your side of the field to the graveyard and Special Summon up to 2 "Destiny Hero - Ego Dude" from your hand, deck, or graveyard to your side of the field.

Next card: Destiny Hero - Ego Dude
 
Destiny Hero - Ego Dude
Effect Monster (Warrior / DARK / 3 Stars / ATK 1300 / DEF 200)
While this card is face-up on the field, by tributing a "Destiny Hero" monster (other than a "Destiny Hero - Ego Dude"), take control of a face-up monster on your opponents side of the field until the end of the turn.


Next card: Destiny Divides Us
 
Destiny Divides Us
Quick-Play Spell
You can only activate this card if you have a face-up "Destiny Hero" monster on your side of the field. Select 1 face-up "Destiny Hero" monster. You can pay life points equal to the ATK of the selected monster on your side of the field to Special Summon 2 "Destiny Hero - Doppleganger" tokens to your side of the field. The tokens share the same ATK and DEF, Level, Attribute, and effect of the selected "Destiny Hero" monster.

Next card: Zero Hour
 
Zero Hour
Normal Trap Card
You can only activate this card when there is more than 30 cards in your graveyard. Special Summon 1 monster from your graveyard, ignoring any summoning condition it may have, in face-up Attack Position on your side of the field. That monster must attack all monsters on your opponent's side of the field. Return the monster to the graveyard during your end phase.

Next Card: Lightsaber
 
Lightsaber
Equip Spell
This card can only be equiped to a "Jedi" or "Sith" monster. When the equiped monster battles a monster decrease the ATK and DEF of the other monster by 1000 points. If equiped to a LIGHT attribute desrtoy a DARK monster that battles before damge calculation. If equiped to a DARK attribute destroy a LIGHT monster that battles before damage calulation.


Next card:Sith Assassin
 
Sith Assassin
Effect Monster (Warrior / DARK / 4 Stars / ATK 1800 / DEF 1500)
Increase the ATK of this card by 200 during the Damage Step of your opponent's Battle Phase when this card battles a LIGHT monster. When this card inflicts Battle Damage to your opponent, you can remove one monster in your opponent's Graveyard from play.


Next card: Jedi Master
 
Jedi Master
Effect Monster (Warrior/ LIGHT/8 stars/ATK 2500/DEF 2100)
Decrease the level of this card by 1 for every "Jedi" card on your side of the field. Increase the attack of "Jedi" monsters by 100 points for every card on your side of the field.


(whole set?)
Next Card:Sith Lord
 
I can smell the Star Wars lawsuits...

Sith Lord
Effect Monster (Warrior/DARK/8 Stars/ATK 2600/DEF 2100)
When this card is Normal Summoned or Flip Summoned, you may Special Summon 1 "Sith" monster from your hand or graveyard. For every "Sith" monster on your side of the field, increase the ATK of this card by 100 points.

You knew this was coming:

Next card: Jedi Knight
 
Jedi Knight
Effect Monster (Warrior / LIGHT / 6 Stars / ATK 2100 / DEF 1900)
When this card is Summoned, select 1 card on the field and return it to its owner's hand. This effect cannot be chained to. This card is not destroyed when it battles with a monster with the same ATK. When this card is removed from play, it cannot be returned to play for the rest of the Duel.



Next card: The Force
(Use it!)
 
The Force
Normal Trap
You can only activate this card when you have a face-up "Jedi" or "Sith" monster on your side of the field, and when your opponent declares an attack with a monster. Destroy all face-up monsters on your opponent's side of the field that are not the Attribute of a face-up "Jedi" or "Sith" monster on your side of the field. If "Mirror Force" is in your graveyard, you can destroy all cards on your opponent's side of the field instead.

Next card: Jedi Mind Trick
 
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