The Official Create-A-Card Thread.

Chopstickman Kuaizi
Effect monster(4star/1500 ATK/1000 DEF/Plant/Earth)
Tribute this card to special summon as many Chop Stick Token's(1000 ATK/2000 DEF/Plant/Earth/3 Star) as you can. The Tokens cannot be destroyed as a result of battle or by the effect of a monster, magic or trap card. These token's can only be used for a tribute summon.

Next: Bending Time And Space
 
Bending Time and Space
Continuous Spell Card
Send all cards that are removed from play to their owner's Graveyard. While this card remains face-up on the field, no matter what, neither player can remove from play any cards.



Next card: Kinetic Dragon
 
Kinetic Dragon
Effect Monster (FIRE/Dragon/7/1500/1000)
This card is not destroyed by an effect that does not target. Up to twice during either player's turn, you can switch the battle position of one face-up Monsters on the field. When this card battles, this card gains 500 ATK and DEF for every Monster which battle position has changed during this turn. During either player's Main Phase, you can Tribute this face-up card to Special Summon 1 "Potential Dragon" from your hand or deck.

Next Card: Potential Dragon
 
Potential Dragon
8 star dragon dark 3000 atk 2000 def

when ever a spell or trap card are played put 1 spell counter on this monster.
when this card is destroyed by battle or a card effect and sent to the graveyard you can special a summon a dragon type monster from hand,deck,graveyard or fusion with a level equal to the number of counters on this monster.

next card
wraith of the lost world
 
Wraith of the Lost World
Fusion Monster (Fiend / DARK / 5 Stars / ATK 1470 / DEF 1980)
"Reaper of the Cards" + "Skull Servant"
You can Tribute this card to Special Summon 1 monster in your Graveyard. While that monster remains face-up on the field, its effects are negated. The monster Special Summoned by this effect is sent to the Graveyard during the End Phase.



Next card: Jurassic Parka
 
Jurassic Parka
Counter Trap
You can only play this card whenever a Dinosaur-type monster on your side of the field would be destroyed by a card effect controlled by your opponent. Negate the effect of that card and destroy it. Afterwards, you may discard 1 card from your hand to draw one card.

Next Card: Six Samurai Apprentice
 
Six Samurai Apprentice
4 star light warrior atk 1500 def 1500
when ever a monster with six samurai in it's name is summoned put 1 spell counter on this when this card has 5 tokens on it you can tribute this monster to special summon from the hand deck or graveyard 1 monster with six samuria in it's name or is called
great shogun shien.

next card

the darkness that consumes all
 
Someone likes Spell Counters...


The Darkness that Consumes All
Continuous Spell Card
Activate by Tributing 1 DARK monster. When this card resolves, flip all face-up Monster Cards on the field into face-down Attack Position. While this card remains face-up, face-down Attack Position monsters can attack (they are flipped face-up at the start of the Damage Step), and neither player can look at any face-down Attack Position monsters.



Next card: Bombard Marmot
 
Bombard Marmot
Effect Monster(earth/rock/1900 ATK/1000 DEF/4 Star)
This monster can only special summoned by removing 1 earth type monster from the graveyard. When this monster is destroyed as a result of battle destroy all monsters on the feild.

Next: Spwan of Marmot
 
I assume you mean Spawn of Marmot...

Spawn of Marmot
Normal Spell
Special Summon a number of Marmot Spawn tokens (EARTH/Rock/1/500/500) to your side of the field up to the number of your Rock-type Monsters that are currently removed from play. You cannot Summon any other Monster(s) during this turn.

*cough* *cough* The Law of the Normal *cough*

Next Card: Marmotorization
 
marmotorization

marmotorization
quickplay spell
select 1 monster on your opponents side of the field( face up or face down) and change its battle position. (flip effects are not applied) the secected monster is treated as a "marmot token" earth type, level 1, 500 atk / 500 def




next up "damaged brain"
 
Damaged Brain
Effect Monster (Fiend / DARK / 3 Stars / ATK 700 / DEF 1000)
This card cannot attack or be Tributed. During your End Phase, you must randomly discard 1 card. During your opponent's Standby Phase, you can change control of this card to your opponent by discarding 1 card.



Next card: Sonic Mosquito
 
Sonic Mosquito
3 star insect wind 1000 atk 1000 def
this monster can not be destroyed as a result of battle this card is unaffected by the effects of spells,traps and monster effect.
when ever an insect type monster is summoned put a spell token on this monster max of 3 when this monster has 3 tokens on it, it can attack directly during the end phase of the turn you us this effect remove all the counters on this monster.

next card.
the light that reveals all
 
The Light that Reveals All
Continuous Spell Card
Activate by Tributing 1 LIGHT monster. When this card resolves, flip all face-down Monster Cards on the field into face-up Defence Position. (FLIP effects are not activated.) While this card remains face-up, face-up Defence Position monsters can attack (apply the ATK of the attacking Defence Position monster for damage calculation), and when a monster attacks a Defence Position monster whose DEF is lower than the ATK of the attacking monster, inflict the difference as Battle Damage to the Defence Position monster's controller.



Next card: Flame Jam
 
Flame Jam
Normal Trap
Activate by Tributing 1 FIRE Monster. Choose and resolve one of the following effects:
- Remove up to 3 cards, in any combination, from either player's graveyard. Then the opponent take 800 damage.
- Destroy 1 card on the field. Then the opponent takes 400 damage.
- Your opponent discard 1 random card from his or her hand. Then the opponent takes 500 damage.

Next Card: Hyper Beam
 
Hyper Beam
Normal Spell
Activate only when you have a face-up Level 7 or higher monster on your side of the field. Destroy all cards on your opponent's side of the field. Your opponent cannon Normal Summon or Set next turn. You cannot attack this turn.

Next card: Hole In The Wall
 
Hole In The Wall
continues spell card

when ever a visa card or credit card monster is normal summoned,flip summoned or special summoned put 1 spell counter on this card during your main phase you can remove all the spell counters on this card to increase your life points by 500 x the number of tokens removed.

next card. visa card
 
visa card
Trap Card
When you play this card, your oppenent can decide how many and if they transfer any of their life points. If you have "Bank Machine" in your hand show it to your oppenent it and you recive all but 1 of your oppenents life points.

Next: Bank Machine
 
Bank Machine
4 star machine dark type 1500 atk 0 def

during each standby phase put 1 bank counter on this card when this card has 3 bank counters on it you can remove them to add either 1 visa card or 1 credit card from deck or gravyard to your hand.


next card credit card
 
Credit Card
Continuous Spell Card (Hey, Barty's wasn;t a Monster either) :-:

This card cannont be Activated if your opponent has 3000LP or less. Gain 2000 of your Opponent's LPs. During the End Phase of each turn, Give 500 of your LP to your opponent.

I thought it should act like a REAL credit card.

Next (make it a real pain in the butt): Hummerroid
 
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