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Hummerroid
Effect Monster (EARTH/Machine/Level 4/1700/500)
This card cannot be destroyed in battle, except by another Machine-type monster. Whenever a roid monster is Normal Summoned or Special Summoned, increase the ATK of this card by 100 points.

Next card: Scooterroid
 
Hummerroid
8 star machine fire 2400 atk 1500 def
this monster can be normal summoned,set or special summoned except by removing 5 roid monsters in your graveyard from play.
when ever a monster with roid in it's name is summoned put 1 spell counter on this monster maxium of 5. this monsters gains effects for the number of counters on this monster
1 increase the atk of this monster by 600 points.
2 increase the atk of this monster by 600 when monsters a def monster inflict the differnce between your atk and the def of the def as battle damage to the opponent.
3 when this monster battles def position monster destroy it with out damage calculation or activating the the attacked monsters effect this monster gains 500 points every time it sends a monster to the gravyard.
4 when this battles atks a monster destroy with out damage calulation negate the effect of the destroyed monster and remove it from play that monster can not be used again till the end of the duel.
5 you can remove all 5 counters from this monster to destroy every card on the field and hand these cards are removed from play your opponent lose 200 life points for each card removed by this effect this increases it's atk by 500 for each monster removed this way.(this monster is not destroyed by this effect.)

next card the binds that crush
 
Scooterroid
Effect monster(earth/machine/1500 ATK/1000 DEF/4 Star)
When this card is destroyed, send back up to monsters from your oppenents side of the feild back to their hand.

the binds that crush
Normal spell
destroy as many monsters on your oppenents side of the feild equal to the number of monsters on your side of the feild.

Next: The Masters Of Horror
 
The Masters of Horror
Normal Trap
Your opponent can choose to remove 1 card on your side of the field from play. If he/she does, roll a six-sided die once, and your opponent takes damage equal to 1500 times the number rolled. If your opponent choose not to, your opponent skips his/her next Draw Phase.

Next Card: Rise of Destiny
 
Rise of Destiny
Normal Spell
You can only activate this effect if there is a face-up "The Creator" on the field. Draw cards until you have 4 cards in your hand. Then, you may discard your entire hand to the graveyard and Special Summon monsters from your graveyard up to the number of cards sent from your hand to the graveyard by this card's effect. Skip your next Draw Phase.

Next card: Tactical Evolution
 
Tactical Evolution
Quick-play Spell
Treat all Normal Gemini Monsters on the field as Effect Monsters and gain their effects. You can then Special Summon 1 Gemini Monster (as a Normal Monster) from your hand or graveyard. If you do, send 1 card from your side of the field to the graveyard.

Next Card: Soul of the Duelist
 
Soul of the Duelist

dragon fire 12 star 4500 atk 3000 def
this monster can not be summoned except by removing in your graveyard from play either 1 horus the flame black flame dragon lv4
1 horus the black flame dragon lv6 and 1 horus the black flame dragon lv8 or 1 armed dragon lv3 1 armed dragon lv5 and 1 armed dragon lv7. when you summon a dragon monster with horus or armed in it's name put one spell counter on this card when this card has the right amount counters on it you can remove them to special summon a dragon lv monster from your hand,deck,graveyard or out of play area ignoring the summonig condition.
3.armed dragon lv3
4.horus the black flame dragon lv4
5.armed dragon lv5
6.horus the black flame dragon lv6
7.armed dragon lv7
8.horus the black flame dragon lv8
10.armed dragon lv10

next card dimensional rip of chaos
 
Dimensional Rip of Chaos
Continuous Trap Card
Activate by Tributing 1 LIGHT and 1 DARK monster. Once pet turn during either player's Main Phase, the turn player can pay 800 Life Points to Special Summon 1 of their Normal Monsters that is removed from play.



Next card: Rats, Jinzo Beat Me...
 
Next card: Rats, Jinzo Beat Me...
quick play spell card
you can only ativate this card when there 2 jinzos on your side of the field. special summon in attacked up to three jinzo tokens these tokens have 2400 atk 1500 def during the turn this card is activated you can attack your opponents life points directly.
when ever a jinzo token is destroyed by battle you can special summon from hand,deck or gravyard a monster with rat in it's name.

next card. jinzo 64

p.s look no counters its tokens instead.
 
Jinzo #64
Effect Monster (Machine / DARK / 9 Stars / ATK 2600 / DEF 1800)
Once per turn during your Main Phase 1, you can destroy 1 Monster Card your opponent controls. If you do, the ATK of this card is halved until the End Phase of this turn.



Next card: Super Jigen Bakudan
 
thanks that affect is cool i was worried it was going to be somthing rubbish especilly after i named the card after myself.
now back to my counters.

Super Jigen Bakudan.

fiend dark type 8 star 2500 atk 0 def
when ever a fiend monster is destroyed by the effect of a trap card put 1 counter one this card when this has the right amount of counters on it this monster gains the following effects. 5 maximun
1. this card is unaffected by traps
2.this card is unaffected by spells and traps
3 this card is unaffected by spells,traps and monster effects
4 this card is unaffected by spells,traps,monster effects and cannot be destroyed by battle.
5 this card is unaffected by spells,traps,monster effects and is not destroyed as a result of battle. during your main phase you can pay 3000 life to special summon from your deck as many fiend type monsters you can.

next card. those who don't seek find
 
those who don't seek find
Quick Play Spell Card

Randomly select 1 card from your opponent's deck and add it to your hand. (for Jinzo 64) If played within two turns, destroy all counters on the field.

Next Card:
Trip Toe Fan (Picture is a fallen Turkey)
 
thanks for the mention counters are cool.
lets see if i can mix some spell counters with a fallen turkey.

Trip Toe Fan
continues trap card when ever a level 6 or lower winged-beast is destroyed by a spell card effect put 1 spell counter on this card.
(maximun of 6) at any time during your turn or your opponents turn you can remove counters from this card equal to the star level of 1 winged-beast monster destroyed by a spell or trap this turn and special summon it in face up attack posion.

next card. maximun love
 
Maximum Love
Normal Spell Card
Destroy all cards you control and in your hand. Your opponent gains 500 Life Points for each card destroyed.



Next card: Kukaku Kikikeki
(I've no idea what that is.)
 
Kukaku Kikikeki
Equip spell card

This card can only be equipped to Gogiga Gagagigo, Giga Gagagigo or Gagagigo. The monster's ATK becomes 100. If the monster's attack reduces the opponents life points to 0, you win the match.




Next card:
Megaton Shrimp
 
Megaton Shrimp

aqua 10 star 5000 atk 3000 def
this monster can not be normal summoned,set or special summoned except by removing 5 aqua monsters in your graveyard from play.
when ever an aqua monster is removed from play put 1 spell counter on this monster maximun of 5 when this monster destroys a monster as result of battle you can remove the five tokens to use one of the following effect.
1.negate the monsters effect.( flip effects only)
2.remove the monster from play.
3.if this monster is the target of the destroyrd monsters effect pick a new target for the effect you may select any card on the field.
4.do damage to your opponents life points equal to the attack and defence of the destroyed monster.
5.special summon 1 6 star or lower monster from your hand,deck,graveyard or removed from play area.

next card transition of power

it's getting harder to think of different effects that my tokens can be used for.
 
jinzo64 said:
it's getting harder to think of different effects that my tokens can be used for.
Then don't! I know it's your trademark, but you are allowed to invent non-Spell Counter-related effects too, you know.


Transition of Power
Quick-Play Spell Card
Make the ATK of 1 monster you control 0, and increase the ATK of another monster you control by 1000. This effect lasts until the end of this turn.



Next card: Rod of Sek - Hosh'motep
(Bah, any card name I think up I want to create myself. So have that.)
 
i did do a non counter related card it was a token realted card.

Rod of Sek - Hosh'motep

equip spell card
during each standby yours and yuor opponents put 1 spell counter on the monster equiped the monster gains 100 atk and def points for each counter. during your main phase you may remove 3 counters to special summon in face up def a fairy light token with 1000 atk and 1000 def this token can not be tributed this turn.

next card miricles of a rainbow
 
Miracle of a Rainbow
Normal Spell
Remove from play 1 Normal Monster, 1 Effect Monster, 1 Spell, and 1 Trap card from your hand or field. Select and resolve up to 2 of the following effects:
- Draw 3 cards.
- You opponent randomly discard 3 cards from his/her hand.
- Select and Special Summon up to 2 Monsters from either player's graveyard or RFG pile.
- Destroy all Monsters the opponent controls.

Next Card: Ancient Santuary
 
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