The Official Create-A-Card Thread.

Ancient Santuary

continuos spell card
when ever a monster or card with either ancient or sanctuary or both words in it's name is summoned or played put 1 token on this card when this card is destroyed by a card effect controlled by your oppopnent speciel summon 1 monster with either ancient or sanctuary or both words in it's name from your hand,deck or gravyard with level equal to or less than the amount of tokens on this card ignoring any rules that prohibit the monster from being speciel summoned.


next card. counting counters
 
Counting Counters
Normal Trap Card
Inflict 300 points of damage to your opponent for every spell counter on the field.

Next Card: Majestic Mech - Haraneu
 
Majestic Mech - Haraneu
Effect Monster (LIGHT/Fairy/2/600/600)
Send this card from your hand to the graveyard. Until the end of this turn, all "Majestic Mech" monsters gains 500 ATK and DEF, and are not destroyed by an effect of a card.

Next Card: Dark Crisis
 
Dark Crisis
field spell card
during each standby phase for each dark monster on your side of the field put 1 spell counter on this card maximun of 10. when ever a dark monster is destroyed and sent to the graveyard you may
remove 10 tokens from this card to speciel summon the destroyed monster the monster speciel summoned by this effect can not be destroyed during your opponents next turn.

next card infinate power of science
 
Infinite Power of Science
Normal Spell
You can only activate this card if there is a face-up "Kozaky" on your side of the field. Tribute 1 face-up "Kozaky" on your side of the field and Special Summon 1 monster from either player's graveyard to your side of the field. The monster summoned by this effect cannot activate its effect this turn.

Next card: Imaginary Friend

(Please...no more counters/tokens...)
 
Imaginary Friend
Effect Monster (WATER/Fairy/1/0/0)
This face-up card cannot be attacked. If this face-up card is the only monster you control, your opponent can attack directly. Once per turn, you can Special Summon 1 "Imaginary" Monster from your hand. If tributing this face-up card and one other "Imaginary" monster, Special Summon 1 "Number Negative One" from your hand or deck.

Next Card: Imaginary Foe
 
Imaginary Foe
Effect Monster (FIRE/Fiend/Level 1/0/0)
This face-up card cannot be attacked. If this face-up card is the only monster you control, your opponent can attack directly. If you tribute this card and 1 "Imaginary" monster, you can Special Summon 1 "Number Negative One" from your hand or deck. This card can be Special Summoned from your hand or graveyard if your opponent has at least 1 more monster on their side of the field than you do on yours.

Next card: Number Negative One
 
Number Negative One
Effect Monster(Fire/Fiend/LV1/1000/0)

This monster can only be special summoned by the effect of Imaginary Foe. This card can only be special summoned to your opponent's side of the field. When this card battles, there is no damage calculation. Instead your opponent gains LP equal to this monster's ATK. As long as this card is face up, control of this card cannot switch.


On Deck:
Number Negative Zero
 
That card of yours makes little or no sense, 1cup. Not to mention it doesn't have a Level.



Number Negative Zero
Effect Monster (Fairy / WIND / 1 Star / ATK 0 / DEF 0)
This card cannot be Special Summoned. When this card is involved in battle with a monster, during the Damage Step you take damage equal to the ATK of that monster. During your Standby Phase, by Tributing this card and 1 "Number" monster, Special Summon 1 "Number Infinite Zero" from your hand or Deck. You cannot use this effect in the turn this card is Summoned.



Next card: Number Infinite Zero
 
Number Infinite Zero
Effect monster (dark/feind/7 star/2950 ATK/2450 DEF)
When this card is sucessfully summoned return to the feild up to 5 continuious spell cards.

Next: The Masters Of Peace
 
Doesn't Maruno say that Number Infinite Zero can be Special Summoned? How can a Continuous Spell card be Special Summoned, barty64...?

The Masters of Peace
Normal Trap
Your opponent can choose to draw 1 card. If he/she does, roll a six-sided die once, and all monsters your opponent controls with a Level higher than or equal to the result cannot attack for his next four Battle Phases. If your opponent chooses not to, skip the next two Battle Phases of both you and your opponent.

Next Card: Invasion of Chaos
 
Invasion of Chaos
Normal Spell Card
Special Summon 1 LIGHT and 1 DARK Normal Monster from your Graveyard. Skip your Battle Phase this turn.



Next card: Cyber Hacker
 
Cyber Hacker
continous spell
when ever a machine monster summoned from your hand to the field put one machine counter on this card (maximun of 5).
during your main you can remove 5 counters to take controll of 1 of your opponents face up machine type monsters until the end of this turn.

next card. powers beyond the gods of egypt.
 
powers beyond the gods of egypt
normal spell
Destroy any Hamon, Lord of striking thunder, Raviel Lord of Phantasms, Uria, Lord of Searing Flames, Slifer the Sky Dragon, Obelisk The Tormentor and The Winged Dragon of Ra on the oppenents side of the feild.

Next: Space Wevil

 
Space Wevil
5 star reptile effect earth type 1900 atk 0 def
when this card is normal summoned or speciel summoned it must placed in face down defence posistion.when this card is destroyed as result of battle put alien counters on all of your face up monsters with alien in their name equal to the star level of the monster that destroyed this card.

next card. burdock
 
Burdock
Effect Monster (Plant / EARTH / 3 Stars / ATK 300 / DEF 300)
When this card is Tributed, Special Summon 1 "Sprout Token" (Plant / EARTH / 1 Star / ATK 0 / DEF 0) in Defence Position. That Token cannot be Tributed for a Tribute Summon in the same turn it was Summoned.



Next card: Dandylion & Burdock - Miracle Substance
(See Wikipedia for more info on this drink.)
 
Dandylion & Burdock - Miracle Substance
fusion effect monster 6 star earth plant effect 500 atk 500 def
this card can not be destroyed as result or card effect when both dandylion and burdock are in the graveyard.
when ever a dandylion or a burdock is sent to the grave yard put 1 plant counter on this card maximun of 3 when this card has 3 coutners on it you can remove them to special summon either 1 dandylion or 1 burdock from your graveyard.

next card.
might of tyrants
 
Might of Tyrants
Quick-play Spell
Select 1 face-up Level 8 Normal Monster on your side of the field to activate. When this card resolves, tribute the selected monster and resolve one of the following effects:
- You gain Life Points equal to the ATK or DEF of the tributed Monster.
- Your opponent takes damage equal to half of the ATK or DEFof the tributed Monster.
- Special Summon up to 2 Monsters with the same name from your deck. The ATK of Monsters Special Summoned this way is halved until the end of this turn.

Next: Tickling the Ticklish
 
Tickling the Ticklish
Normal Spell
You can only activate this card if your opponent has at least 1000 Life Points more than you do. Tribute 1 monster on your side of the field. Then, activate one of the following effects:
  • Inflict damage to your opponent equal to the combined ATK and DEF of that monster. You cannot attack this turn.
  • Your opponent discards 2 card from their hand. Skip your next Draw Phase.
Next card: Midnight Sword
 
Midnight Sword

equip spell card
this card only be equiped to dark spellcaster.
when ever a spell card is played put 1 counter on this card maximun of 3.
the equiped monster gets the following for the number of counters.
1 counter. this monster isn't effected by your opponents spells
2 counters this monsters is unaffeted by your opponents spells,traps or monster effects.
3 this monster monster can not be destroyed in battle and unaffected by all traps,monster and spell effects(except for this card)

next card.
the beginning of the end.
 
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