The Official Create-A-Card Thread.

Jathro said:
Ashieru, Governess of the Night
Effect Monster (Spellcaster / DARK / 5 Stars / ATK 2100 / DEF 1600)
As long as this card is face-up on the field, the field is treated as "Yami." Spellcaster-type monsters on your side of the field are unaffected by your opponent's Spell cards. By discarding a Spell card from your hand and paying 500 Life Points, you may draw 1 card from your Deck.
I sense an OTK with Magical Explosions...



Lock 'n' Load
Continuous Spell Card
While this card is face-up on the field, you cannot activate any Spell Cards. Once per turn, you can add all cards in your hand to your Deck, shuffle it and draw the same number of cards that you added to your Deck.



Next card: Clementine Valentine
 
Clementine Valentine :yu_earth
:monstar :monstar
Warrior/Effect
ATK/100 DEF/200
If there is another Warrior-type monster face-up on your side of the field, this card cannot be chosen as an attack target. As long as this card is face-up on the field, when a warrior-type monster is destroyed as a result of battle, return that monster to your hand. If a warrior-type monster is destroyed by a spell, trap, or monster effect, place it in your deck and shuffle it. If a warrior-type monster is removed from play, remove from play this card in place of that warrior-type monster, and place it on top of your deck.

Next Card: Stargate, The Connector To Other Worlds
 
Stargate, The Connector To Other Worlds
Continious Spell
You may remove 1 card in your hand, deck, or graveyard from play. After that, you may return 1 monster card removed from play back to the owner's deck. Shuffle the deck afterwards. Negate the effect of a Spell card that targets this card to destroy it only once.

Next card: Awaken Mustakrakish
 
Awaken Mustakrakish
Ritual Spell
This card is used to Ritual Summon "Mustakrakish the Wise". You must also Tribute monsters whose total Level Stars equal 8 or more from the field or you hand.

Next Card: Mustakrakish the Wise
 
Mustakrakish The Wise
Ritual Monster (Fiend/DARK/ATK 3500/DEF 3000)
This card can only be Ritual Summoned by the effect of "Awaken Mustakrakish". Whenever this card destroys a monster that does not have the DARK attribute, inflict 1000 points of damage to your opponent's life points.

Next card: Bad Moon Rising
 
Bad Moon Rising :yu_spell
Field Spell Card
Increase the Attack of any monster with "Vampire" in their name by 500 points. If a monster of yours with "Vampire" in their name destroys your opponent's monster as a result of battle, That monster is special summoned to your side of the field during your next standby phase, and is treated as if it had "Vampire" in it's name. (if all of your monster zones are occupied, this effect is not applied)

Up next, the most feared Dark World inhabitant of them all,
John Smith - Politician Of Dark World
 
John Smith - Politician of Dark World
2-Star/DARK/300/600

You may discard this card from your hand to negate a Spell Card that is played by your opponent. If you do, discard 1 card from your hand afterwards. This effect may be played during either player's turn.

Next: DJP952, Emperor of Dark World

-chaosruler
 
DJP952, Emperor of Dark World

9 Star/DARK/Fiend
3000 ATK/2100 DEF.


This card cannot be special summoned except by removing 4 monsters from your graveyard from play, whose names include "Dark World". Once per turn, you can special summon 1 "Dark World" monster from your hand or deck to your side of the field. If you do use this effect, discard one card from your hand afterwards. If this card is destroyed by your opponent's card effect, add 1 "Dark World" monster who was removed from play to your hand.

Next Card:

Forbidden Life
 
Forbidden Life
Normal Spell

Send all monsters summoned during this turn to the graveyard, This effect continues until the end of the turn.


Next: Benevolent Nuzzler
 
Benevolent Nuzzler
Equip Spell Card
When the equipped monster destroys a monster by battle, the controller of this card gains 1400 Life Points. When this card is sent from the field to the Graveyard, by paying 600 Life Points, put this card on top of your Deck instead.



Next card: Homicidal Accountant
(Probably censored to "Crazy Accountant".)
 
Homicidal Accountant/Crazy Accountant

1 star/Wind/Spellcaster
500 ATK/700 DEF


Only 1 "Homicidal Accountant" can be on your side of the field at a time. Pay 1000 LP during your Standby Phase to keep this monster on your side of the field. This card gains 200 ATK for every Spell Card that is in either player's Graveyard (This effect is activated during your Standby Phase, until the end of your turn).

Next Card:

Against The Angel's Light
 
Against The Angel's Light
Counter Trap
This card can only be activated when your opponent's monster attacks one of your Fairy-type monster. Pay 1000 Life Points. Decrease the ATK points of your opponent's monster by half until the end phase. (Battle calculations are applied normally.)

Next card: Beneficial Greed
 
Beneficial Greed
Quick-Play Spell

This card can only be activated when a card, whose effect includes drawing a card, is activated. Negate the effect of that card and destroy it, and draw 1 card from your deck.

Next Card:

Lose The Battle...
 
Lose The Battle
Continous Spell Card
Whenever a monster is sent to the graveyard. The owner loses Lifepoints equal to half the original ATK.

(this was actually a Shadow game rule we played with sometimes)

Next card:It Takes A Thief
 
It Takes A Thief

Normal Trap

Activate this card when a monster on your side of the field switches control to your opponent's side, by your opponent's card effect. Special summon 1 "Missing Token" to your side of the field (1 star/Earth/Reptile/0 ATK/0 DEF). If this token is destroyed, select 1 monster on your opponent's side of the field and take control of it.

Next Card:

Blinding Rage
 
Blinding Rage
Continuos Trap

You can only activate this card when one or more monster(s) on your side of field are destroyed. Your opponent selects the targets of yours attacks. When your monster attacks a Defense Position monster whose DEF is lower than the ATK of attacking monster, inflict the difference as Battle Damage to your opponent. Also, all your monsters gains 500 ATK during damage calculation. Destroy this card during your next end phase.

Next Card:
Martial Arts University
 
Martial Arts University
Field Spell Card
Increase the ATK and DEF of all "Ninja" monsters by 200. When a "Ninja" monster on your side of the field does Battle Damage to your opponent, that battle damage is doubled.


Next card: Flash Ninja
 
Flash Ninja
****
Wind/Warrior/Effect
1800/1200


This card is unaffected by cards that negates/cancels attack and can attack on the first turn.

Next Card:
Warrior of Zodiac
 
Warrior Of Zodiac

5 Stars/Light/Beast-Warrior/1000 ATK/1600 DEF

When this card is Normal or Special Summoned, you can tribute this card to special summon as many "Constellation Tokens" ( 1 star/Warrior/500 ATK/500 DEF) to your side of the field as possible. These tokens cannot declare an attack during the turn that they are summoned. When a "Constellation Token" battles with an opponent's monster, increase the ATK of the token token by 500 * each token on your side of the field, during the damage step only.

(Restricted to 1)
Next Card:

Demise Disc
 
Warrior of Zodiac
Effect/ FIRE/ Fiend/ 8/ 0/3500
You can pay 1000 lifepoints to treat this card as a (Any level/ any Attribute/ any type) monster until the end of the turn (it's still level 8).Discard 3 cards from your hand. Inflict 1000 points of damage to your oppoanat for every card in your hand. Then both players can Special Summon a monster from the graveyard with an ATK less than the damage.


Nect card: Chaos Spinner
 
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