The Official Create-A-Card Thread.

Curran's Circle Of Condemnation
Normal Trap
You can only activate this card during the end phase of a turn that you took effect damage to your life points. Increase your life points by an amount equal to the amount of damage you took during this turn, and inflict the same amount of damage to your opponent's life points.

Next card: Phantom Limb
 
Phantom Limb
Normal Spell

Remove up to 5 monster cards from your graveyard from play. Summon a phantom limb token (fiend /1 star/ ATK 0 DEF 0) to your side of the field in defense position for each card removed. These tokens cannot be tributed in the turn they are summoned.

Next card: Pint of stout
 
phantom limb.
spellcaster
3 star
dark
effect
1000 atk 1000 def

discard this card from your hand add one the following cards from your deck or graveyard to your hand,
left arm of the forbidden one,left leg of the forbidden one,
right arm of the forbidden or right leg of the forbidden one.

next card
injection cyber lily
 
Pint of Stout
Equip Spell
You can only equip this card to a Level 3 or below monster. As long as this card is equipped to a monster on your side of the field, any battle damage to your life points involving this monster is reduced to 0. This card cannot be destroyed by the effect of a Monster.

Next card: Destiny Hero - Phantasmik
 
Injection Cyber Lily

7 Stars/Earth/Spellcaster/2500 ATK/2000 DEF/Fusion/Effect

Injection Fairy Lily + Cyber Dragon

A Fusion Summon of this card can only be done with the above monsters. When this monster attacks, you can pay 2000 LP to increase the ATK of this monster by 2000 during the Damage Step. Once per turn, you may special summon 1 Level 4 or lower Machine-type monster from your hand to your side of the field.

(Restricted to 1)

Next Card:

Final Acceleration
 
Final Acceleration
Quick Play Spell
You can only activate when your Machine-type monster attacks one of your opponent's monster in Attack mode. Increase the ATK of your monster by 1000 during the Damage Step. (Battle Calculations are applied normally.) Remove from play the effected monster card during the End Phase.

Next card: Deja Vu
 
Deja Vu
Normal Trap
You can only activate this card during the end phase of your turn if your life points are less than half of the result of half of your life points at the beginning of the turn you actiavted this card. Increase your life points equal to an amount of life points that was subtracted from your life points this turn and restart this turn. Any cards on the field that were played during this turn are returned to the owner's hand. Any cards in the graveyard that were activated this turn are returned to the owner's hand as well.

(If this makes any sense...)

Next card: Destiny Hero - Phantasmik
 
Destiny Hero - Phantasmik
dark
warrior
10 star
3000 atk 2000 def
effect monster
this can not be normal summoned,set or special summoned except by tributing 5 destiny heros on your side of the field.
this monster can not be tributed under any circumtance.
this monster is unafected by the effects of spell,trap and monster effects.
this monster can not be destroyed as a result of battle damage calculation is carried out normaly. if this monster battles a monster you pay 1000 life to destroy that monster without damage calculation.

next card.
mystic cyber swordsman lv2
 
Mystic Cyber Swordsman Lv2

Effect Monster/2 Stars/Machine/Dark(900 Atk/0 Def)

Effect: This card's type is also treated as Warrior. When this card attacks a defence position monster, destroy that monster without damage calculation(facedown monsters are not flipped face up). If the destroyed monster is Lv5 or higher, inflict damage to your opponent's life points equal to 100 by the Lv.

Next Card: Exile Dragon
 
Exile Dragon
Dragon/Dark/Level 4/1000 ATK/1000 DEF

Tribute this face up monster to destroy ALL face up dragon-type monsters on your opponent's side of the field and inflict damage equal to half the total ATK points of the destroyed monsters. If there are no dragon-type monsters on your opponent's side of the field you can tribute this monster to return 1 dragon-type monster from your graveyard to your hand.

Next card: Cyber Chaos Soldier- Envoy of the End
 
Exile Dragon
Effect Monster (Dragon / EARTH / 2 Stars / ATK 900 / DEF 100)
Remove this monster and target monster on your opponent's side of the field from play. If this card is removed from play, you may Special Summon it during your Standby Phase, and your opponent draws 1 card.


Next card: Bombardment
 
Cyber Chaos Soldier- Envoy of the End

Fusion Effect Monster/10 Stars/Light/Warrior/3500 Atk/2500 Def

Fusion:Blackluster soldier-envoy of the beginning+Cyber Dragon+Cyber Dragon
Effect:
This monster cannot be normal summonned, special summonned or set, this card can only be fusion summoned by fusing 2 cyber dragons and 1 Blackluster Soldier-Envoy of the Beginning on your side of the field. This card may attack all monsters on your opponent's side of the field. Monsters destroyed by this card in battle are removed from play. Negate the effect of a trap or magic card that designates this card as a target by removing one light and one dark monster from play from your graveyard. When this card is removed from the field remove it from play as well as all monsters in your graveyard and hand.

Next Card: BlackCaster-Mage of the Dark Arts
 
BlackCaster - Mage of the Dark Arts
Effect Monster (Spellcaster / DARK / 2 Stars / ATK 800 / DEF 100)
Tribute this monster to Special Summon a Spellcaster-type monster from your Graveyard at the cost of 400 Life Points per level of the selected monster -2.


Next card: Searing Winds
 
Searing Winds
Field Spell
Increase the ATK of all FIRE monsters by 500 and decrease the ATK of all WIND monsters by 500.

Next card: Missing Costume
 
Missing Costume
Continuous spell card
Treat the name of all elemental hero and destiny hero monsters ion the field as not being elemental hero or destiny hero.


Next card: Do it now!
 
Do It Now!

Trap Card
Counter Trap
This card can only be activated in a Chain Link 3 or higher. When this card is activated in a chain, negate the effects of all other cards in the chain and destroy those cards. No other card can be chained to this card's activation.



Next Card: I Like Cherry
 
I Like Cherry
Normal Spell
Discard 1 monster card from your hand. Special Summon 1 Fairy-type monster from your graveyard to the field in Attack Mode.

Next card: D.D. Wilderbeast
 
D.D. Wilderbeast
WIND/Winged Beast/4/1800/300
Each time a Beast Warrior-type or Winged Beast-type monster deals battle damage to the opponent, Special Summon 1 of your Beast Warrior-type or Winged Beast-type monsters that is currently removed from play to your side of the field. The monster Special Summoned this way cannot attack in this turn. When this card is removed from play, draw 1 card.

Next Card: The Second Law of Thermodynamics
 
The Second Law of Thermodynamics

Continuous Trap Card

Destroy this card after your third Standby phaes after its activation. If, after three turns, either player has more cards in their hand and on their side of the field than the other, the player with more cards destroys cards on their side of the field and/or sends cards from their hand to the graveyard until both players have the same amount of cards.

Next Card: Final Resurrection
 
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