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Indiano, No Indiano!!!
Normal spell
Pay 1000 life points to summon 1 Indiano from hand, deck or graveyard in face up attack position during the end phase return 1 Indiano from your side of the field to the deck.

Next card
Indiano
 
Indiano
8 Star Dark 2900 ATK/1500 DEF(pyhcic/effect/tuner)
When this card is summoned, special summon up to 2 from your deck, hand, graveyard or the RFP pile. When this card is returned to the deck return 1 Indiano, No Indiano to your hand and deal 1500 damage to your oppenents life points.

Next: The Next Generation
 
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The Next Genaration
Quick-play speli
tribute 1 monster on the feild for a monster which is 1 level higher from your hand or deck.

Next: Roar Of The Underdog!!!
 
Roar Of The Underdog!!!
Normal Trap Card
None of your Opponent's Normal Monsters may attack this turn.

(Actually, that may already exist. I can't remember.)

Next Up: Huh?
 
Huh?
Normal spell
Discard 2 cards from your hand to the graveyard and add 2 cards from your graveyard to your hand.

Next: G-Returner
 
G-Returner
continous trap card
when ever monster with the letter G in it's name is normal summoned or special summoned return that monster to the owners hand.

next card
Synchro Alchemist
 
Synchro Alchemist
Tuner Monster (Rock / DARK / 2* / ATK 300 / DEF 100)
During your Main Phase, you can discard this card to Tribute any number of monsters you control and/or from your hand, and Synchro Summon 1 Synchro Monster from your Extra Deck whose Level is equal to the total Levels of the Tributed monsters, and which lists "1 Tuner Monster + 1 or more non-Tuner Monsters" as Synchro Material Monsters.



Next card: Golden Unlimited
 
Okay, that made me laugh.
Glad somebody enjoyed it!!!
Golden Unlimited
Quick-play Spell
This can only be used on Captian Gold. Captian Gold cannot be destroyed by battle of by effects and increase the ATK by 1500.

Next: Sorry!!!
 
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Sorry!!!
Normal Trap Card
Activate when a monster you control destroys an opponent's monster by battle. Your opponent Special Summons the destroyed monster in the same Battle Position it was in when it was destroyed.



Next card: The Nameless
 
A-Spec
Spell Card
Select 1 Roid monsters you control and declare an attribute. The selected Roid monster has that Attribute until the end of the duel.

Next Up: The Silver Sliph
 
The Silver Silph
Trap
return up to 3 synro monsters to the extra deck.

Next: Guilty Gear
 
Guilty Gear
Trap normal
Activate only when one monster you control is detroyed in battle by your opponents Macine-type monster. Special Summon on Phoenix Wright token in attack position. The attack, defence, attribute, level, and type of the token are the same as the Machine type monster.

next card
Emu Kid
 
Emu kid
Tuner monster (1600 ATK/1000 DEF/3 star/Earth/Winged-Beast)
When this card is used in a syncro summon for a beast syncro monster, special summon a lv 4 beast type from your deck, hand or grave.

Next: On the level ground
 
On the Level Ground
Continuous Spell Card
The ATK and DEF of all monsters on the field are 500. This effect supersedes any others, and even affects monsters unaffected by Spell Cards.



Next card: Minor Upheaval
 
Minor Upheaval
Continous trap
All monsters on your oppenents must attack every turn.

Next: Gladiator Beast Minitor
 
Gladiator Beast Minitor
Normal Trap
Target "Gladiator Beast" monster loses half its ATK and DEF. Special Summon 1 "Gladiator Beast" monster from your deck which ATK and DEF are lower than the ATK and DEF the target monster loses, respectively. When the target monster is removed from the field, return the Special Summoned monster to the deck.

Next Card: Normal Schoolground
 
Normal Schoolground
Feild spell
Increase all normal monsters ATK's by 1000.

Next: Attack By Night
 
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