Okay, I just finished up a set that took me a while to actually make... Anyway, thought I'd share it with those that want to see it:
[font="]Total Indignation[/font]
[font="]
[/font]
TID-EN001
[font="]Desert sand spirit[/font]
[font="](EARTH/Fairy/2/0/0)[/font]
[font="]A spirit rumored to bring fortune to those who request its presence.[/font]
[font="]
TID-EN002[/font]
[font="]Reanimated Grepher[/font]
[font="](DARK/Zombie/1/100/500)[/font]
[font="]A fallen warrior who was reborn under certain circumstances.[/font]
[font="]TID-EN003[/font]
[font="]Nautic [/font]
[font="](WATER/Warrior/4/1800/750)[/font]
[font="]He shows promise, but does not know how to use his powers.[/font]
[font="]TID-EN004[/font]
[font="]Daidro the dead Scholar of tainted beliefs[/font]
[font="](FIRE/Fairy/3/1650/1300)[/font]
[font="]His beliefs are misguided greatly. Nevertheless, he means well.[/font]
[font="]
TID-EN005[/font]
[font="]Sin Rider Genie Lady "“ Aora Mystia[/font]
[font="](DARK/Fiend/5/2300/1200)[/font]
[font="]When the sin spells were created, she mastered them all.[/font]
[font="]TID-EN006[/font]
[font="]Master of Sin Casting[/font]
[font="](DARK/Fiend/5/1500/2100)[/font]
[font="]FLIP: Take one spell or trap card with "sin" in its card name from your graveyard and add it to your hand.[/font]
[font="]TID-EN007[/font]
[font="]Genocide the Angry God[/font]
[font="](DARK/Fairy/9/3500/2500)[/font]
[font="]This card cannot be normal summoned or set. This card can only be special summoned by removing two monsters on your side of the field from play. When this card is special summoned in this way, destroy all cards on your opponent's side of the field and send all cards in your opponent's hand to his/her graveyard. This card cannot attack in the same turn that it is summoned.[/font][font="]
Ultra Rare/Ultimate Rare[/font]
[font="]TID-EN008[/font][font="]
The Angry God's Apostle[/font]
[font="](Dark/Fairy/6/2050/1550)[/font]
[font="]This card cannot be normal summoned or set. This card can only be special summoned by removing one monster on your side of the field from play. When this card is special summoned in this way, discard one card from your opponent's hand to the graveyard. This card cannot attack in the same turn that it is summoned.[/font]
[font="]
TID-EN009[/font]
[font="]Android Zombie Kyonshee[/font]
[font="](LIGHT/Zombie/4/1750/1000)[/font]
[font="]When this card is special summoned, your opponent chooses and activates one of the following effects:[/font]
- [font="] Destroy one face up monster on his/her side of the field at random. [/font]
- [font="]Destroy all face up spell and trap cards on his/her side of the field. [/font]
[font="]Rarity/Ultimate Rare[/font]
[font="]TID-EN010[/font]
[font="]Power Absorption Droid[/font]
[font="](DARK/Machine/1/?/?)[/font]
[font="]This card's original ATK is equal to the amount of machine-type monsters on the field x500. [/font]
[font="]TID-EN011[/font]
[font="]Haze Eater[/font]
[font="](WIND/Aqua/1/500/700)[/font]
[font="]FLIP: Draw two cards from your deck and discard one card from your opponent's hand at random. This effect can only be used once per duel.[/font]
[font="]Super Rare/Ultimate Rare[/font]
[font="]TID-EN012[/font]
[font="]Ten thousand Samurais[/font]
[font="](EARTH/Warrior/4/2400/1700)[/font]
[font="]This card cannot be special summoned. When this card is removed from the field, remove it from play. If this card is destroyed as a result of a battle, destroy the monster that destroyed this card. This card cannot attack if there are any Spell or Trap Cards on your side of the field.[/font]
[font="]Super Rare/Ultimate Rare[/font]
[font="]TID-EN013[/font]
[font="]Life-Sustainer Adrian[/font]
[font="](LIGHT/Spellcaster/4/1400/1600)[/font]
[font="]Increase your life points by 2000 points when this card is normal summoned.[/font]
[font="]TID-EN014[/font]
[font="]Hope Drainer[/font]
[font="](DARK/Fiend/5/1300/2500)[/font]
[font="]After this card is normal summoned, your opponent skips His/Her next draw phase.[/font]
[font="]TID-EN015[/font]
[font="]Air-Slicing Spirit "“ Sylph[/font]
[font="](WIND/Winged-Beast/8/3000/2100)[/font]
[font="]Your opponent cannot activate any spell or trap cards the turn that this card is summoned. If your opponent has three or more monsters on the field, this card can attack your opponent's life points directly. [/font]
[font="]Rarity/Ultimate Rare[/font]
[font="]
TID-EN016[/font]
[font="]Angae, Queen of the Ferash[/font]
[font="](WIND/Insect/5/2100/0)[/font]
[font="]This card cannot be attacked if there is another insect-type monster on the field. This monster can attack twice in the turn that it was tribute summoned.[/font]
[font="]TID-EN017[/font]
[font="]Wicked Genie "“ Mystia[/font]
[font="](Dark/Fiend/Ritual/6/2500/1000)[/font]
[font="][Ritual Summoned by "Mastery of All Sin"] Once per turn, during your main phase, you may add 1 card with "Sin" in its card name to your hand from your graveyard. In addition, this monster's attribute is also treated as a LIGHT, WATER, FIRE, EARTH, and WIND monster simultaneously. If this monster is tributed for a card effect or Tribute summon, it counts as two monsters. [/font]
[font="]Ultra Rare/Ultimate Rare[/font]
[font="]TID-EN018[/font]
[font="]Presidente Alienna[/font]
[font="](LIGHT/Spellcaster/8/3200/2300)[/font]
[font="]Once per turn, during your main phase, you may discard one card from your hand to draw one card from your deck. If you draw a monster, you may show it to your opponent, then destroy one monster on the field with a level equal to or greater than the monster you drew. [/font]
[font="]Super Rare/Ultimate Rare[/font]
[font="]TID-EN019[/font]
[font="]Doom Ogre[/font]
[font="](EARTH/Zombie/4/1950/1700)[/font]
[font="]This card cannot attack in the same turn that it is summoned. If this card destroys a monster as a result of a battle, increase its ATK by 200. If this card's ATK is 2950, destroy this monster. [/font]
[font="]Rarity/Ultimate Rare[/font]
[font="]TID-EN020[/font]
[font="]Clutterbeast[/font]
[font="](DARK/Zombie/7/2700/2600)[/font]
[font="]You can special summon this card by removing two zombie-type monsters in your graveyard from play. If you Special summon this monster in that way, increase its ATK by 300. If this card is in your graveyard during your standby phase, special summon it to the field in face up attack position with an ATK of 2000. [/font]
[font="]Ultra Rare/Ultimate Rare[/font]
[font="]TID-EN021[/font]
[font="]Maiden with a Vampire Bite[/font]
[font="](Wind/Zombie/4/1550/1550)[/font]
[font="]Send this card from the field to the graveyard to special summon up to three "
Vampire Lady" from your deck, Hand, or Graveyard to the field. [/font]
[font="]TID-EN022[/font]
[font="]Bat Swarm[/font]
[font="](Wind/Zombie/2/1000/300)[/font]
[font="]FLIP: Send the top two cards of your opponent's deck to his/her graveyard.[/font]
[font="]TID-EN023[/font]
[font="]Fairy of the Mists[/font]
[font="](WATER/Fairy/4/1600/2000)[/font]
[font="]You can Normal Summon this monster to the field in face-up defense position. If this card is in Face-up defense position during either player's battle phase, the turn player can only declare an attack with one monster.[/font]
[font="]TID-EN024[/font]
[font="]Righteous Hero "“ Triste [/font]
[font="](FIRE/Fairy/3/1200/1200)[/font]
[font="]If a monster is summoned to your opponent's side of the field, you can special summon this monster to your side of the field in face-up defense position. You can activate this effect during your opponent's turn. [/font]
[font="]Rarity/Ultimate Rare [/font]
[font="]TID-EN025[/font]
[font="]Squirrel Army[/font]
[font="](EARTH/Beast/3/1600/150)[/font]
[font="]Send this face-up card from the field to the graveyard to destroy one monster on the field with the highest ATK. You can activate this effect during either player's turn.[/font]
[font="]Rarity/Ultimate Rare[/font]
[font="]TID-EN026[/font]
[font="]Animal Cannon-user[/font]
[font="](EARTH/BEAST-Warrior/2/0/2000)[/font]
[font="]Tribute one Beast, Beast-Warrior, or Winged-Beast-type monster on your side of the field to shuffle one card in your opponent's hand back to his/her deck. This effect can only be used once per turn, during your standby phase.[/font]
[font="]Rarity/Ultimate Rare[/font]
[font="]TID-EN027[/font]
[font="]Freed Souls[/font]
[font="](DARK/Zombie/1/0/0)[/font]
[font="]If this face-up card is out of play during your End Phase, shuffle it back into your deck.[/font]
[font="]TID-EN028[/font]
[font="]Ireful Sorcerer[/font]
[font="](DARK/Spellcaster/7/1700/2000)[/font]
[font="]Once per turn, during your Main Phase 1, you may tribute one Spellcaster-Type monster on your side of the field to make this card's ATK become 4000 until the end of your Battle Phase.[/font]
[font="]Rarity/Ultimate Rare[/font]
[font="]TID-EN029[/font]
[font="]Soul Caster[/font]
[font="](DARK/Zombie/2/900/900)[/font]
[font="]Remove this Face-Up monster from play to increase your Life Points by 1000 for every monster that you have out of play. [/font]
[font="]TID-EN030[/font]
[font="]Living Mirror of Misfortune[/font]
[font="](WIND/Spellcaster/3/1400/1400)[/font]
[font="]FLIP: special Summon a monster from your deck that has the same name as one other monster on the field.[/font]
[font="]Rarity/Ultimate Rare[/font]
[font="]TID-EN031[/font]
[font="]Intertwined Souls[/font]
[font="](DARK/Zombie/Fusion/2/1000/900)[/font]
[font="][Soul Caster + Freed Souls][/font]
[font="]Select one monster on the field. The selected monster is treated as a zombie-type monster until it is removed from the field. This effect can only be used once per turn, during your Main Phase. Increase this card's ATK by the number of zombie-type monsters on the field x100.[/font]
[font="]TID-EN032[/font]
[font="]Trick Serum[/font]
[font="](Spell Card)[/font]
[font="]Inflict 2000 points of direct damage to your life points.[/font]
[font="]TID-EN033[/font]
[font="]Zombies in the Sands[/font]
[font="](Spell Card)[/font]
[font="]Select one monster on your side of the field. Send it to the graveyard and special summon one Zombie-type monster from your hand of level 4 or lower.[/font]
[font="]TID-EN034[/font]
[font="]Last Drop of Life[/font]
[font="](Quickplay Spell Card)[/font]
[font="]You can only activate this card when your Life Points would reach 0. Increase your Life Points by 3000.[/font]
[font="]Super Rare/Ultimate Rare[/font]
[font="]TID-EN035[/font]
[font="]Dragon Bane Antidote[/font]
[font="](Equip Spell Card)[/font]
[font="]This Card can only be equipped to a Dragon-Type monster. As long as this card is equipped to the monster, the equipped monster cannot be destroyed.[/font]
[font="]Rarity/Ultimate Rare[/font]
[font="]TID-EN036[/font]
[font="]Quickdraw[/font]
[font="](Quickplay Spell Card)[/font]
[font="]You can only activate this card when your opponent enters his/her battle phase. Your opponent selects one monster on his/her side of the field and you select on monster on your side of the field. The selected monsters do battle, and then your opponent's battle phase ends.[/font]
[font="]TID-EN037[/font]
[font="]Forced Attack[/font]
[font="](Quickplay Spell Card)[/font]
[font="]During the turn that this card is activated, all face up attack position monsters at the time of this card's activation must declare an attack.[/font]
[font="]TID-EN038[/font]
[font="]Serum of Happiness[/font]
[font="](Spell Card)[/font]
[font="]Increase your Life Points by 3000. [/font]
[font="]Super Rare/Ultimate Rare[/font]
[font="]TID-EN039[/font]
[font="]
Raigeki Current[/font]
[font="](Spell Card)[/font]
[font="]Discard one card from your hand to activate this card. Flip all monsters on your opponent's side of the field face down, shuffle them, and place them on the field in face-down defense position. Destroy two of the monsters shuffled by this effect.[/font]
[font="]Rarity/Ultimate Rare[/font]
[font="]TID-EN040[/font]
[font="]Power
Supply[/font]
[font="](Equip Spell Card)[/font]
[font="]This card can only be equipped to a machine-type monster. Increase the equipped monster's ATK by 700. If the selected monster is destroyed, destroy this card instead.[/font]
[font="]TID-EN041[/font]
[font="]Mastery of all Sin[/font]
[font="](Ritual Spell Card)[/font]
[font="][Ritual Summons "Wicked Genie "“ Mystia"][/font]
[font="]TID-EN042[/font]
[font="]Matrimony of Angels and Demons[/font]
[font="](Quickplay Spell Card)[/font]
[font="]You can only activate this card when you have at least one Fairy-Type or one Fiend-Type monster on your side of the field. Choose and activate one of the following effects:[/font]
- [font="]Discard your hand and then draw two cards from your deck. This can only be activated if you have a Fiend-Type monster on the field.[/font]
- [font="]Special Summon one monster from your graveyard with an ATK of 1500 or less to the field in face-up attack position. This can only be activated if you have a fairy-type monster on the field. Rarity/Ultimate Rare[/font]
[font="]
TID-EN043[/font]
[font="]Sin Ritual[/font]
[font="](Equip Spell Card)[/font]
[font="]You can only equip this card to a monster on your side of the field. The equipped monster's attribute is treated as two different attributes of your choice. [/font]
[font="]TID-EN044[/font]
[font="]Indignation[/font]
[font="](Spell Card)[/font]
[font="]Tribute one monster on your side of the field to activate this card. Shuffle all of the monsters on your opponent's side of the field into their deck, then discard the top five cards of your opponent's deck to their graveyard. After that, draw two cards from your deck. [/font]
[font="]Ultra Rare/Ultimate Rare[/font]
[font="]TID-EN045[/font]
[font="]Command of the Sin Spells[/font]
[font="](Spell Card)[/font]
[font="]Look through your deck for a Spell or Trap Card with "Sin" in its card name and add it to your hand. You can only activate one "Command of the Sin Spells" per turn.[/font]
[font="]TID-EN046[/font]
[font="]Sin of Men[/font]
[font="](Trap Card)[/font]
[font="]You can only activate this card when you have "Wicked Genie "“ Mystia" face up on the field. Return all face-down cards on the field to the owner's hand.[/font]
[font="]TID-EN047[/font]
[font="]Sin of Demons[/font]
[font="](Trap Card)[/font]
[font="]You can only activate this card when you have "Wicked Genie "“ Mystia" Face-up on the field. Take two monsters in your opponent's graveyard out of play.[/font]
[font="]
TID-EN048[/font]
[font="]Sin of Beasts[/font]
[font="](Trap Card)[/font]
[font="]You can only activate this card when you have "Wicked Genie "“ Mystia" Face-up on the field. Destroy one face-up monster on the field. [/font]
[font="]TID-EN049[/font]
[font="]Sin of Angels[/font]
[font="](Trap Card)
You can only activate this card when you have "Wicked Genie "“ Mystia" Face-up on the field. Send the top two cards of your opponent's deck to the graveyard.[/font]
[font="]TID-EN050[/font]
[font="]Shinjistu no Itawa[/font]
[font="](Counter Trap Card)[/font]
[font="]You can only activate this card when your opponent activates a card that would destroy a monster(s) on your side of the field. Negate the activation of the card and destroy it, then draw one card from your deck.[/font]
[font="]Super Rare/Ultimate Rare[/font]
[font="]TID-EN051[/font]
[font="]Sanctum of the Necropolis[/font]
[font="](Continuous Trap Card)[/font]
[font="]As long as this card remains face-up on the field, every time a zombie-type monster is special summoned, you gain 700 Life Points. Also, increase the
ATK and DEF of all zombie-type monsters on your side of the field by 700.[/font]
[font="]Rarity/Ultimate Rare[/font]
[font="]TID-EN052[/font]
[font="]Zombie Odor[/font]
[font="](Trap Card)[/font]
[font="]You can only activate this card when your opponent declares an attack on one of your zombie-type monsters. Negate the attack.[/font]
[font="]TID-EN053[/font]
[font="]Sudden Transformation[/font]
[font="](Trap Card)[/font]
[font="]Tribute one "Nautic" on your side of the field. Special summon one "Empowered Nautic" from your deck to your side of the field in face-up attack position.[/font]
[font="]TID-EN054[/font]
[font="]Sands of Good Blessings[/font]
[font="](Trap Card)[/font]
[font="]Special Summon up to three "Desert Sand Spirit" from your Deck to the field in Face-up defense position. For every "Desert Sand Spirit" summoned in this way, increase your Life Points by 1000.[/font]
[font="]TID-EN055[/font]
[font="]Hellish Promise[/font]
[font="](Trap Card)[/font]
[font="]Pay 700 Life Points to activate this card. You can only activate this card when your opponent draws a card in their draw phase. Add the card to your hand. When the card is removed from the field, it is sent to the owner's graveyard.[/font]
[font="]Rarity/Ultimate Rare[/font]
[font="]
TID-EN056[/font]
[font="]Holiness and Damnation[/font]
[font="](Trap Card)[/font]
[font="]Special summon one Fairy-type or Fiend-type monster to the field from your hand. At the end of the turn, remove the monster from play. [/font]
[font="]
TID-EN057[/font][font="]
Sinner's Repentance[/font]
[font="](Trap Card)[/font]
[font="]Select one monster that you have out of play, and shuffle it back into your deck.[/font]
[font="]Rarity/Ultimate Rare[/font]
[font="]TID-EN058[/font]
[font="]Fanning the Fire[/font]
[font="](Trap Card)[/font]
[font="]Select one Fire monster on your side of the field. Special summon one monster from your hand with the same name as the selected monster.[/font]
[font="]TID-EN059[/font]
[font="]Time Wasting [/font]
[font="](Trap Card)[/font]
[font="]When this face-down card is destroyed and sent to the graveyard, skip your opponent's next draw phase.[/font]
[font="]TID-EN060
Unholy Wrath
(Counter Trap Card)
You can only activate this card when your opponent summons a monster. Negate the summon of the monster and remove it from play.
Super Rare/Ultimate Rare[/font]