Archfiendgeneral
CotD Reviewer
Here's a few more cards. I'm all over the place this time by I group them together somewhat.
God theme:
The Beginning of Ra
Light/Fairy/5/0/2500
Effect: As long as this card remains face-up on the field, monsters that would be sent to the graveyard, other than as result of battle, are sent back into the deck instead. The deck is then shuffled.
Rarity: Super or Ultra Rare
Limit: none or 2
Notes: There is no end without a beginning. The real deal in mythology has an effect similar to Creator but for obvious reasons had to change that around a bit.
The Treachery of Seth
Light/fiend/6/2400/1800
Effect: When this card is successfully normal or special summoned, destroy all Fairy-type monsters on the field. As long as this monster remains face up on the field, the effects of all LIGHT monsters other than this card are negated. This card cannot an attack target for LIGHT monsters.
Rarity:Ultra Rare
Limit: 2 or 1
Notes: Think of the most treacherous person you ever come across.
Machine Theme:
Robotic Commander
Fire/Machine/4/1600/1800
Effect: As long as this card remains face up on the field, increase the ATK of all machine-type monsters by 300 points. If you have a face-up "Machine King" or "Perfect Machine King" on your side of the field, when you successfully normal summon this card, special summon 1 Machine type monster from your hand. That Monster cannot attack this turn.
Rarity: Super or Ultra
Limit: none or 2
Notes: He IS the commander of the Machine King's army. Though he should have an effect that merits that rank.
Relentless Mechanicalchaser
Dark/Machine/4/1850/800
Effect: If you have a face-up "Machine King" or "Perfect Machine King" on your side of the field, when this card attacks, your opponent cannot chain any card to its attack. Monsters attacked by this card are automatically destroyed at the end of the battle step.
Rarity: Super Rare or Ultra Rare
Limit: none
Notes: Like the original text states, he won't stop, not even for opponent's spells or traps.
King's Royal Guard
Earth/Machine/6/1900/2200
Effect: As long as this card is face-up on the field, your opponent cannot attack Monster cards on your side of the field with "Machine" in thier name.
Rarity: Common or Rare
Limit: None
Notes: Yeah, right now basically it'll only protect both verisons of Machine King and Slot Machine (not intended) but I plan on making the rest of the family.
Gatling Steel Ogre Grotto #2
Earth/Machine/6/1900/2200
Effect: When this monster battles an opponent's monster, if the opponent's monster is not destroyed as a result of the battle, the opponent's monster is returned to its owner's deck at the end of the Damage Step. The deck is then shuffled.
Rarity: Common
Limit: None
Notes: The Animation in Duelist of the Roses, makes it seem like the guy has enough force in his fist to send a monster flying outta the field.
Pendulum Nightmare Machine
Dark/Machine/6/1750/2000
Effect: When this card attacks with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. When this card inflicts Battle Damage to your opponent's Life Points, send a number of cards from the top of the opponent's deck to graveyard equal to the level of the monster.
Rarity: Super or Ultra
Limit: None or 2
Notes: Would have called it Pendulum Torture Machine but UDE trys to avoid such names for their cards. Anywho, since it's a torture machine, it seems Appropriate to give an effect that's brutal for the opponent.
Dark Impachi
Earth/Machine/4/1600/1900
Effect: If "Forest" is face-up on the field, this monster cannot be an attack target. If there is a face-up fiend-type monster on the field, negate the effect of monsters this card destroys as a result of battle.
Rarity: Common
Limit: None
Notes:
ShapeSnatch Steal
Dark/machine/5/1200/1700
Effect: When this card is successfully summoned, take control of 1 monster on your opponent's side of the field as long as it remains on the field. When this card attacks, you may add the ATK points of 1 monster on your side of the field to this monster for the battle step only.
Rarity: Rare
Limit: none
Notes: I can't believe Konami would make a card with weak stats like this one without a effect.
Rocket Launcher Spider
Fire/Machine/7/2200/2500
Effect: During each Standby Phase, roll a six-sided die once. Treat your opponent's Monster Card Zone as #'s 1-5, counting from your right. Destroy the monster that is in the same Monster Card Zone as the die result. If the result is 6, roll again.
Rarity: Common or Rare
Limit: None
Notes: Can I help it if the text says its capable of random fire?
Doomsday Megasonic Eye
Dark/Machine/5/1500/1800
Effect: This card cannot be removed from play for any reason. The owner of this card wins the duel automatically after 15 turns (including the opponent's) when this card is successfully tribute summoned.
Rarity: Common or Rare
Limit: none or 2
Notes: Doomsday machine, eh? Well how about an effect to back that up.
Steel Orge Grotto #1 Incarnate
Earth/Machine/5/1400/1800
Effect: Increase the ATK of this monster by 100 points times the combined total star levels of face-up machine monsters on your side of the field. If "Land of Machines" is face up on the field, this card cannot be attacked if you have another face-up monster on your side of the field.
Rarity: Rare
Limit: None
Example:
Player A has 1 "Steel Orge Grotto #1 Incarnate" and 1 "Impachi" face up on his side of the field. "Steel Orge Grotto #1 Incarnate"s effect automatically gives it a ATK boost of 500 since its own star level is 5. Since "Impachi" has a star level of 4, "Steel Orge Grotto #1 Incarnate" gains an additional 400 points besides the 500 points it gets from its own level.
Land of Machines
Spell, Field
Effect: Decrease the ATK and DEF of all monster cards that are not Machine-type monsters by 500 points. As long as this card remains face-up on the field, control of Machine-type monsters cannot be changed.
Rarity: Common or Rare
Limit: None
Machine Dragon Theme:
Artillery Dragon
Dark/Machine/5/2000/1600
Effect: Toss a coin 3 times. If at least 2 of the results are Heads, select 1 Spell or Trap card on your opponent's side of the field and destroy it. This effect can only be used once per turn during your Main Phase.
Rarity: Common or Rare
Limit: None
Sniper Dragon
Dark/Machine/4/1700/800
Effect: Toss a coin 3 times. If at least 2 of the results are Heads, select 1 card in your opponent's hand and send it to the graveyard. This effect can only be used once per turn during your Main Phase.
Rarity: Rare or Super Rare
Limit: None
Gunner Dragon
Dark/Machine/7/2300/2400
Fusion Material: Artillery Dragon + Blowback Dragon
Effect: Toss a coin 3 times. Destroy a number of Spell or Trap Cards on the field equal to the number of Heads. This effect can only be used once per turn, during your Main Phase.
Rarity: Super Rare
Limit: None
Shellfire Dragon
Dark/Machine/9/2900/2800
Fusion Material: Sniper Dragon + Blowback Dragon
Effect: Toss a coin 3 times. Send a number of cards in the opponent's hand to the graveyard equal to the number of Heads. This effect can only be used once per turn, during your Main Phase.
Rarity: Ultra Rare
Limit: 2 or 1?
That's all for now.
@Chaos Gneral-
That Spirit sealer is wicked. Be sweet to actually see him.
@Maruno-
Yay! Plants. Yup if there's one thing the game needs, its more plant support and those cards do the trick very nicely. Oh, you better believe a lot more people would play plant decks. And Truesdale would finally have few monsters to benefit from his effect..
@ Spike Kaiba-
Ohh, AVP cards. Definitely great additions. I love the "Shoulder Cannon Plasma Blast".
I hope more people follow his example and bring in cards from other game/anime/ moive/ whatever universe. Heck, I'd love to see someone try Zombie cards that are Resident Evil-esque.
God theme:
The Beginning of Ra
Light/Fairy/5/0/2500
Effect: As long as this card remains face-up on the field, monsters that would be sent to the graveyard, other than as result of battle, are sent back into the deck instead. The deck is then shuffled.
Rarity: Super or Ultra Rare
Limit: none or 2
Notes: There is no end without a beginning. The real deal in mythology has an effect similar to Creator but for obvious reasons had to change that around a bit.
The Treachery of Seth
Light/fiend/6/2400/1800
Effect: When this card is successfully normal or special summoned, destroy all Fairy-type monsters on the field. As long as this monster remains face up on the field, the effects of all LIGHT monsters other than this card are negated. This card cannot an attack target for LIGHT monsters.
Rarity:Ultra Rare
Limit: 2 or 1
Notes: Think of the most treacherous person you ever come across.
Machine Theme:
Robotic Commander
Fire/Machine/4/1600/1800
Effect: As long as this card remains face up on the field, increase the ATK of all machine-type monsters by 300 points. If you have a face-up "Machine King" or "Perfect Machine King" on your side of the field, when you successfully normal summon this card, special summon 1 Machine type monster from your hand. That Monster cannot attack this turn.
Rarity: Super or Ultra
Limit: none or 2
Notes: He IS the commander of the Machine King's army. Though he should have an effect that merits that rank.
Relentless Mechanicalchaser
Dark/Machine/4/1850/800
Effect: If you have a face-up "Machine King" or "Perfect Machine King" on your side of the field, when this card attacks, your opponent cannot chain any card to its attack. Monsters attacked by this card are automatically destroyed at the end of the battle step.
Rarity: Super Rare or Ultra Rare
Limit: none
Notes: Like the original text states, he won't stop, not even for opponent's spells or traps.
King's Royal Guard
Earth/Machine/6/1900/2200
Effect: As long as this card is face-up on the field, your opponent cannot attack Monster cards on your side of the field with "Machine" in thier name.
Rarity: Common or Rare
Limit: None
Notes: Yeah, right now basically it'll only protect both verisons of Machine King and Slot Machine (not intended) but I plan on making the rest of the family.
Gatling Steel Ogre Grotto #2
Earth/Machine/6/1900/2200
Effect: When this monster battles an opponent's monster, if the opponent's monster is not destroyed as a result of the battle, the opponent's monster is returned to its owner's deck at the end of the Damage Step. The deck is then shuffled.
Rarity: Common
Limit: None
Notes: The Animation in Duelist of the Roses, makes it seem like the guy has enough force in his fist to send a monster flying outta the field.
Pendulum Nightmare Machine
Dark/Machine/6/1750/2000
Effect: When this card attacks with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. When this card inflicts Battle Damage to your opponent's Life Points, send a number of cards from the top of the opponent's deck to graveyard equal to the level of the monster.
Rarity: Super or Ultra
Limit: None or 2
Notes: Would have called it Pendulum Torture Machine but UDE trys to avoid such names for their cards. Anywho, since it's a torture machine, it seems Appropriate to give an effect that's brutal for the opponent.
Dark Impachi
Earth/Machine/4/1600/1900
Effect: If "Forest" is face-up on the field, this monster cannot be an attack target. If there is a face-up fiend-type monster on the field, negate the effect of monsters this card destroys as a result of battle.
Rarity: Common
Limit: None
Notes:
ShapeSnatch Steal
Dark/machine/5/1200/1700
Effect: When this card is successfully summoned, take control of 1 monster on your opponent's side of the field as long as it remains on the field. When this card attacks, you may add the ATK points of 1 monster on your side of the field to this monster for the battle step only.
Rarity: Rare
Limit: none
Notes: I can't believe Konami would make a card with weak stats like this one without a effect.
Rocket Launcher Spider
Fire/Machine/7/2200/2500
Effect: During each Standby Phase, roll a six-sided die once. Treat your opponent's Monster Card Zone as #'s 1-5, counting from your right. Destroy the monster that is in the same Monster Card Zone as the die result. If the result is 6, roll again.
Rarity: Common or Rare
Limit: None
Notes: Can I help it if the text says its capable of random fire?
Doomsday Megasonic Eye
Dark/Machine/5/1500/1800
Effect: This card cannot be removed from play for any reason. The owner of this card wins the duel automatically after 15 turns (including the opponent's) when this card is successfully tribute summoned.
Rarity: Common or Rare
Limit: none or 2
Notes: Doomsday machine, eh? Well how about an effect to back that up.
Steel Orge Grotto #1 Incarnate
Earth/Machine/5/1400/1800
Effect: Increase the ATK of this monster by 100 points times the combined total star levels of face-up machine monsters on your side of the field. If "Land of Machines" is face up on the field, this card cannot be attacked if you have another face-up monster on your side of the field.
Rarity: Rare
Limit: None
Example:
Player A has 1 "Steel Orge Grotto #1 Incarnate" and 1 "Impachi" face up on his side of the field. "Steel Orge Grotto #1 Incarnate"s effect automatically gives it a ATK boost of 500 since its own star level is 5. Since "Impachi" has a star level of 4, "Steel Orge Grotto #1 Incarnate" gains an additional 400 points besides the 500 points it gets from its own level.
Land of Machines
Spell, Field
Effect: Decrease the ATK and DEF of all monster cards that are not Machine-type monsters by 500 points. As long as this card remains face-up on the field, control of Machine-type monsters cannot be changed.
Rarity: Common or Rare
Limit: None
Machine Dragon Theme:
Artillery Dragon
Dark/Machine/5/2000/1600
Effect: Toss a coin 3 times. If at least 2 of the results are Heads, select 1 Spell or Trap card on your opponent's side of the field and destroy it. This effect can only be used once per turn during your Main Phase.
Rarity: Common or Rare
Limit: None
Sniper Dragon
Dark/Machine/4/1700/800
Effect: Toss a coin 3 times. If at least 2 of the results are Heads, select 1 card in your opponent's hand and send it to the graveyard. This effect can only be used once per turn during your Main Phase.
Rarity: Rare or Super Rare
Limit: None
Gunner Dragon
Dark/Machine/7/2300/2400
Fusion Material: Artillery Dragon + Blowback Dragon
Effect: Toss a coin 3 times. Destroy a number of Spell or Trap Cards on the field equal to the number of Heads. This effect can only be used once per turn, during your Main Phase.
Rarity: Super Rare
Limit: None
Shellfire Dragon
Dark/Machine/9/2900/2800
Fusion Material: Sniper Dragon + Blowback Dragon
Effect: Toss a coin 3 times. Send a number of cards in the opponent's hand to the graveyard equal to the number of Heads. This effect can only be used once per turn, during your Main Phase.
Rarity: Ultra Rare
Limit: 2 or 1?
That's all for now.
@Chaos Gneral-
That Spirit sealer is wicked. Be sweet to actually see him.
@Maruno-
Yay! Plants. Yup if there's one thing the game needs, its more plant support and those cards do the trick very nicely. Oh, you better believe a lot more people would play plant decks. And Truesdale would finally have few monsters to benefit from his effect..
@ Spike Kaiba-
Ohh, AVP cards. Definitely great additions. I love the "Shoulder Cannon Plasma Blast".
I hope more people follow his example and bring in cards from other game/anime/ moive/ whatever universe. Heck, I'd love to see someone try Zombie cards that are Resident Evil-esque.