What if they remade....

Here's a few more cards. I'm all over the place this time by I group them together somewhat.

God theme:

The Beginning of Ra
Light/Fairy/5/0/2500

Effect: As long as this card remains face-up on the field, monsters that would be sent to the graveyard, other than as result of battle, are sent back into the deck instead. The deck is then shuffled.

Rarity: Super or Ultra Rare
Limit: none or 2
Notes: There is no end without a beginning. The real deal in mythology has an effect similar to Creator but for obvious reasons had to change that around a bit.

The Treachery of Seth
Light/fiend/6/2400/1800

Effect: When this card is successfully normal or special summoned, destroy all Fairy-type monsters on the field. As long as this monster remains face up on the field, the effects of all LIGHT monsters other than this card are negated. This card cannot an attack target for LIGHT monsters.

Rarity:Ultra Rare
Limit: 2 or 1
Notes: Think of the most treacherous person you ever come across.



Machine Theme:

Robotic Commander
Fire/Machine/4/1600/1800

Effect: As long as this card remains face up on the field, increase the ATK of all machine-type monsters by 300 points. If you have a face-up "Machine King" or "Perfect Machine King" on your side of the field, when you successfully normal summon this card, special summon 1 Machine type monster from your hand. That Monster cannot attack this turn.

Rarity: Super or Ultra
Limit: none or 2
Notes: He IS the commander of the Machine King's army. Though he should have an effect that merits that rank.


Relentless Mechanicalchaser
Dark/Machine/4/1850/800

Effect: If you have a face-up "Machine King" or "Perfect Machine King" on your side of the field, when this card attacks, your opponent cannot chain any card to its attack. Monsters attacked by this card are automatically destroyed at the end of the battle step.

Rarity: Super Rare or Ultra Rare
Limit: none
Notes: Like the original text states, he won't stop, not even for opponent's spells or traps.


King's Royal Guard
Earth/Machine/6/1900/2200

Effect: As long as this card is face-up on the field, your opponent cannot attack Monster cards on your side of the field with "Machine" in thier name.

Rarity: Common or Rare
Limit: None
Notes: Yeah, right now basically it'll only protect both verisons of Machine King and Slot Machine (not intended) but I plan on making the rest of the family.


Gatling Steel Ogre Grotto #2
Earth/Machine/6/1900/2200

Effect: When this monster battles an opponent's monster, if the opponent's monster is not destroyed as a result of the battle, the opponent's monster is returned to its owner's deck at the end of the Damage Step. The deck is then shuffled.

Rarity: Common
Limit: None
Notes: The Animation in Duelist of the Roses, makes it seem like the guy has enough force in his fist to send a monster flying outta the field.


Pendulum Nightmare Machine
Dark/Machine/6/1750/2000

Effect: When this card attacks with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. When this card inflicts Battle Damage to your opponent's Life Points, send a number of cards from the top of the opponent's deck to graveyard equal to the level of the monster.

Rarity: Super or Ultra
Limit: None or 2
Notes: Would have called it Pendulum Torture Machine but UDE trys to avoid such names for their cards. Anywho, since it's a torture machine, it seems Appropriate to give an effect that's brutal for the opponent.


Dark Impachi
Earth/Machine/4/1600/1900

Effect: If "Forest" is face-up on the field, this monster cannot be an attack target. If there is a face-up fiend-type monster on the field, negate the effect of monsters this card destroys as a result of battle.

Rarity: Common
Limit: None
Notes:


ShapeSnatch Steal
Dark/machine/5/1200/1700

Effect: When this card is successfully summoned, take control of 1 monster on your opponent's side of the field as long as it remains on the field. When this card attacks, you may add the ATK points of 1 monster on your side of the field to this monster for the battle step only.

Rarity: Rare
Limit: none
Notes: I can't believe Konami would make a card with weak stats like this one without a effect.


Rocket Launcher Spider
Fire/Machine/7/2200/2500

Effect: During each Standby Phase, roll a six-sided die once. Treat your opponent's Monster Card Zone as #'s 1-5, counting from your right. Destroy the monster that is in the same Monster Card Zone as the die result. If the result is 6, roll again.

Rarity: Common or Rare
Limit: None
Notes: Can I help it if the text says its capable of random fire?


Doomsday Megasonic Eye
Dark/Machine/5/1500/1800

Effect: This card cannot be removed from play for any reason. The owner of this card wins the duel automatically after 15 turns (including the opponent's) when this card is successfully tribute summoned.

Rarity: Common or Rare
Limit: none or 2
Notes: Doomsday machine, eh? Well how about an effect to back that up.


Steel Orge Grotto #1 Incarnate
Earth/Machine/5/1400/1800

Effect: Increase the ATK of this monster by 100 points times the combined total star levels of face-up machine monsters on your side of the field. If "Land of Machines" is face up on the field, this card cannot be attacked if you have another face-up monster on your side of the field.

Rarity: Rare
Limit: None

Example:
Player A has 1 "Steel Orge Grotto #1 Incarnate" and 1 "Impachi" face up on his side of the field. "Steel Orge Grotto #1 Incarnate"s effect automatically gives it a ATK boost of 500 since its own star level is 5. Since "Impachi" has a star level of 4, "Steel Orge Grotto #1 Incarnate" gains an additional 400 points besides the 500 points it gets from its own level.


Land of Machines
Spell, Field

Effect: Decrease the ATK and DEF of all monster cards that are not Machine-type monsters by 500 points. As long as this card remains face-up on the field, control of Machine-type monsters cannot be changed.

Rarity: Common or Rare
Limit: None


Machine Dragon Theme:

Artillery Dragon
Dark/Machine/5/2000/1600

Effect: Toss a coin 3 times. If at least 2 of the results are Heads, select 1 Spell or Trap card on your opponent's side of the field and destroy it. This effect can only be used once per turn during your Main Phase.

Rarity: Common or Rare
Limit: None


Sniper Dragon
Dark/Machine/4/1700/800

Effect: Toss a coin 3 times. If at least 2 of the results are Heads, select 1 card in your opponent's hand and send it to the graveyard. This effect can only be used once per turn during your Main Phase.

Rarity: Rare or Super Rare
Limit: None


Gunner Dragon
Dark/Machine/7/2300/2400
Fusion Material: Artillery Dragon + Blowback Dragon

Effect: Toss a coin 3 times. Destroy a number of Spell or Trap Cards on the field equal to the number of Heads. This effect can only be used once per turn, during your Main Phase.

Rarity: Super Rare
Limit: None


Shellfire Dragon
Dark/Machine/9/2900/2800
Fusion Material: Sniper Dragon + Blowback Dragon

Effect: Toss a coin 3 times. Send a number of cards in the opponent's hand to the graveyard equal to the number of Heads. This effect can only be used once per turn, during your Main Phase.

Rarity: Ultra Rare
Limit: 2 or 1?

That's all for now.

@Chaos Gneral-

That Spirit sealer is wicked. Be sweet to actually see him.

@Maruno-

Yay! Plants. Yup if there's one thing the game needs, its more plant support and those cards do the trick very nicely. Oh, you better believe a lot more people would play plant decks. And Truesdale would finally have few monsters to benefit from his effect..

@ Spike Kaiba-

Ohh, AVP cards. Definitely great additions. I love the "Shoulder Cannon Plasma Blast".

I hope more people follow his example and bring in cards from other game/anime/ moive/ whatever universe. Heck, I'd love to see someone try Zombie cards that are Resident Evil-esque.
 
OKShadow said:
Regarding Seal of the Spirit Sealer... why not call it "Curse of the Spirit Sealer" so it doesn't sound as repetitive saying "seal" twice practically.
good idea... i didnt think of the redundancy of the repitition... ^_^


Archfiend General:

I like all of your cards except trechery of Seth... Maybe make it destroy all LIGHT monsters, not fairies. Its not like fairies dont need support anymore or dont have enough counter-support...

nice machines though!

^_^
 
Stone Destroyer
Earth/Rock
4 Stars
ATK: 300, DEF: 2000

"The ATK of a monster that attacks this Defense position monster is halved until the end of your opponent's next turn."
 
Am I the only one with thoughts here still? Or are they all going to the card specific threads? Anyway, here's a nice little remake.....

Gadget Soldier Overhaul
Dark/Machine
6 Stars
ATK: 1800, DEF: 2200
"When this card is equipped to with another card, add 1 Equip Spell card from your Deck to your Hand. You may only equip this monster once per turn."


Had to make it only once per turn, otherwise you could just equip him over and over to thin your deck and boost him up for an OTK. Keep in mind, if your opponent equips something to it during his turn, you would still get to add an equip to your hand. Only the controller of this card is limited to one equip a turn.
 
Archfiendgeneral said:
@ Spike Kaiba-

Ohh, AVP cards. Definitely great additions. I love the "Shoulder Cannon Plasma Blast".

I hope more people follow his example and bring in cards from other game/anime/ moive/ whatever universe. Heck, I'd love to see someone try Zombie cards that are Resident Evil-esque.


Thanks...I edited "Hunters Loyal Servant"'s desc so it's a little more...AvP-esque

I intend on creating artwork for my cards myself *poses as the artist he is* so maybe I'll post the links sometime...
 
Here's a remake of Mr. Volcano:

Volcano Lord
Fire/Pyro
5 Stars
ATK: 2200, DEF:1300
"When this card is successfully Tribute Summoned, you may Special Summon a Level 4 or lower Pyro-type monster from your hand."
 
Jathro said:
Here's a remake of Mr. Volcano:

Volcano Lord
Fire/Pyro
5 Stars
ATK: 2200, DEF:1300
"When this card is successfully Tribute Summoned, you may Special Summon a Level 4 or lower Pyro-type monster from your hand."

I think it would be funny if you called him Senor Volcano or Mesuir(sp?) Volcano... or Herr Volcano... lol
 
Jathro said:
LOL! Senor Volcano es muy caliente! :D

lol, literally.

new cards from my newest set:

Malevolent Serpent
(WATER/Reptile/2/250/300)
An evil serpent that travels the world spreading diseases from Hell.

Halo Krakken - Shinaire
(LIGHT/Sea Serpent/8/2900/1450)
When this card is tribute summoned, flip all face down monsters on the field face up. (Flip effects are not activated) At that time, place one counter on this card for every effect monster on the field. Remove one counter from this card to draw one card from your deck.

Satanic Serpent
(WATER/Reptile/Fusion/3/550/550)
[Sinister Serpent + Malevolent Serpent]
This card may be special summoned without "Polymerization" by removing the above fusion material monsters in your hand or side of the field from play. Once per turn, during your Main Phase, you may flip a coin. If heads, move one monster from your graveyard to your hand. This card cannot be destroyed as a result of a battle.

KRAKKEN IS LIGHT NOT WATER!! lol....

Fin.
 
chaos general said:
lol, literally.

new cards from my newest set:

Malevolent Serpent
(WATER/Reptile/2/250/300)
An evil serpent that travels the world spreading diseases from Hell.

Halo Krakken - Shinaire
(WATER/Sea Serpent/8/2900/1450)
When this card is tribute summoned, flip all face down monsters on the field face up. (Flip effects are not activated) At that time, place one counter on this card for every effect monster on the field. Remove one counter from this card to draw one card from your deck.

Satanic Serpent
(WATER/Reptile/Fusion/3/550/550)
[Sinister Serpent + Malevolent Serpent]
This card may be special summoned without "Polymerization" by removing the above fusion material monsters in your hand or side of the field from play. Once per turn, during your Main Phase, you may flip a coin. If heads, move one monster from your graveyard to your hand. This card cannot be destroyed as a result of a battle.

Fin.

[[Satanic]] Serpent
[[Shadow? Fiend? What will UDE change this to?]] I'd still summon this with Poly, a Fusion-sub and reviving SS though.

@ Shinaire: Didn't you already make a something-or-other called Shinaire? Good effect though, killer with Nightmare Penguin . Also gives WATER draw power.
 
furryjenny said:
[[Satanic]] Serpent
[[Shadow? Fiend? What will UDE change this to?]] I'd still summon this with Poly, a Fusion-sub and reviving SS though.

Probably Fiendish, Infernal, something like that.

[/QUOTE]@ Shinaire: Didn't you already make a something-or-other called Shinaire? Good effect though, killer with Nightmare Penguin . Also gives WATER draw power.[/QUOTE]

Yeah i did, but i said "look out for krakken and penguin!". so far ive made Dragon, Serpent, Falcon, Tiger, Krakken, and in the process of Penguin.

Krakken is also supposed to be LIGHT... lol
 
Okay, the "super rares" of my newest set, Fulfilment of Destiny's Contract: (note: the "ultras" were Krakken, Satanic, Musical Symphonic, and Holy Anima) (also three of the supers are Ray Sin, Mist Sin, and Bass Cleff, so only 4 cards, plus three others from my previous set, Demonic Reign)

FDC-EN019
Halo Penguin - Shinaire
(LIGHT/Aqua/Ritual/3/1300/1200)
[Ritual Summoned by Calling of the Penguin] When this card ritual summoned, flip all face down monsters on the field face up. (Flip effects are not activated) Destroy face down spell and trap cards on your opponent's side of the field equal to the number of monsters flipped face up by this cards effect.
SUPER RARE
Limit: None

FDC-EN022
Hikari Daitenshi
(LIGHT/Fairy/5/2000/2300)
When this card battles with an opponents monster, increase your life points by that monsters ATK and DEF combined and halved. This card is unaffected by any trap cards.
SUPER RARE
Limit: None

DRG-EN041
Wings of Grace
(Spell Card)
You can only activate this card when there is a face up "Hikari Daitenshi" on your side of the field. Destroy one monster on the field and increase your life points by that monsters combined ATK and DEF.
SUPER RARE
Limit: None

DRG-EN010
General Chaos
(DARK/Warrior/6/2400/1300)
When this card battles with an opponents monster, flip a coin. If heads, remove the monster from play. This card is unaffected by any effect monster's effects.
SUPER RARE
Limit: None

FDC-EN044
Annurism
(Spell Card)
You can only activate this card when there is a face up "General Chaos" on your side of the field. Take control of one opponent's monster. Destroy it at the end of the turn.
SUPER RARE
Limit: None

FDC-EN057
Flame Dagger
(Equip Spell Card)
When you equip this card to a monster, increase its ATK by 1500 until the end of the turn. If the equipped monster is equipped with "Venomous Dagger", the equipped monster may attack twice in the same battle phase.
SUPER RARE
Limit: None

And just as a treat:

FDC-EN058
Venomous Dagger
(Equip Spell Card)
If the equipped monster is equipped with "Flame Dagger", decrease its ATK by 500. This card cannot be destroyed by a spell card's effect.
COMMON
Limit: None

So, what do you think? Not too over-powered for super rares, right? I hope not... lol... Rarities of FDC Part 1 is coming up soon!
 
Wow...Penguin sucks :( Using up a card in hand and sacking a 3-star monster for something Don could kill...and getting a mediocre effect (kills FLIPs, not that anyone plays them anymore, and maybe hitting one non-chainable trap/Scapegoat)? *sigh*

*begin rant* YOU NEED RULINGS ON YOUR CARDS!!!! *end rant*

Ok...on to the review...

Hikari Daitenshi: Round up or down? Trigger in response to declare defending monster? Not broken, Jinzo does a much better job though. (Even V-Lord won't be killing anything too often, and this is a lousy Set...)

Wings of Grace: Sack two monsters, a card in hand, and possibly a Normal Summon for 4300+ life? I'll take it, please. Kudos for not making it a Q-P.

General Chaos: Rules lawyer attacks again! Remove...and trigger a replay? A great companion to Jinzo, though not as versatile. Should change the name, though. Chaos = LIGHT/DARK/Removing things/Evil Broken Metagame.

Annurism: Not broken. Nothing more to say.

Flame/Venomous Dagger: Why is Flame Super Rare? Even Equipped with both, you get an upgraded Rush Recklessly and Twin Swords -- Tryce without a discard. Seems like only an average combo to me.

Good job on set design, though. Hoping to see the rest?
 
yeah, i do need rulings on them...

i should make Penguin target all spell and trap cards, though, youre right.

The rest are coming soon, so be patient. ^_^
 
Okay, rulings time:

Halo Penguin - Shinaire:
1. This cards text should read: "Destroy face up or face down...".

2. Like all Shinaire monsters, no effects that activate by flipping are activated.

3. If this monster's ritual summon is negated, its effect doesnt activate.

4. If no monsters are flipped by this effect, you may not destroy any spell or trap cards.

Hikari Daitenshi:
1. There is no rounding with this effect. (Example: 1550 + 1000 = 2550/2 = 1275 life point gain)

Wings of Grace:
1. Hikari Daitenshi only has to be on the field to activate this card. If Hikari Daitenshi leaves the field, this cards effect still activates.

General Chaos:
1. This effect activates in the Damage Step. (if the monster is removed, no replay occurs)

2. If two General Chaos battle, both effects activate and are negated.

Annurism:
1. General Chaos only has to be on the field to activate this card. If General Chaos leaves the field, this cards effect still activates.

2. If the selected monster is flipped face down, it is still destroyed at the end of the turn.

3. If the selected monster goes back to the owner's side of the field, it is still destroyed.

4. If the selected monster is removed from play and returns after the end phase, (ie: Dimension Hole) it will not be destroyed and will not be returned to its owner.

Venomous Dagger:
1. This card's text should read: "Increase the equipped monster's ATK by 500...".

There... theres your rulings.. lol...
 
Now its time for rarites of FDC-EN part one! This will only have 6 rares from FDC, since one was Treble Cleff. The 7th rarity will be one from the previous set, DRG. Lets go:

FDC-EN008
The White Witch
(LIGHT/Spellcaster/4/1200/1100)
When this monster is destroyed and sent to the graveyard as a result of a battle, move one monster from your deck to your hand with a DEF of 1000 or less.
RARITY
Limit: 2
Rulings: none

FDC-EN009
Shigan Pengin (Four-Eyed Penguin)
(WATER/Aqua/3/600/1000)
When this monster is destroyed and sent to the graveyard as a result of a battle, move one water monster from your deck to your hand.
RARITY
Limit: 2
Rulings:
1. This monster is treated as a monster with "Penguin" in its name.

FDC-EN013
Octave Senshi
(WIND/Fairy/4/1500/1000)
When this card inflicts damage to your opponent's life points as a result of a battle, destroy one spell or trap card on your opponent's side of the field.
RARITY
Limit: none
Rulings: none

FDC-EN018
Trystenne of the Sphinx
(EARTH/Warrior/7/2600/2100)
You can flip this card face down once per turn, during your main phase. When this card is flipped face up, special summon one "Sphinxette Token" (EARTH/Beast/3/1000/1000) to your side of the field in defense mode. If there is a "Sphinxette Token" on your side of the field when this card is destroyed as a result of a spell or trap card's effect, destroy all "Sphinxette Tokens" on your side of the field instead of this card.
RARITY
Limit: none
Rulings: hmm... i dont think this needs any rulings.

FDC-EN027
Raigeki Statue
(LIGHT/Thunder/3/500/1500)
You can pay 1000 life points once per turn, during your main phase 1 to destroy one face down monster on the field.
RARITY
Limit: 2
Rulings:
1. If the targeted monster is flipped face up (ie: Ceasefire), then it is not destroyed.

FDC-EN028
Serenading Spirit
(WIND/Fairy/Fusion/6/2300/1300)
[Spirit of the Harp + Octave Senshi]
This monster can attack directly if there are no spell or trap cards on your opponent's side of the field. If "Musical Symphonic Being" is on your side of the field, "Musical Symphonic Being" cannot be destroyed as a result of a battle. This card cannot be attacked if there is another face up monster on your side of the field.
RARITY
Limit: none
Rulings:
1. Damage calculation is still applied for Musical Symphonic Being.

2. If you have two Serenading Spirits on the field, or a Serenading Spirit and a Command Knight, etc., your opponent cannot attack either of those monsters.

3. This card can attack directly even if your opponent has a monster on the field.

As for the one from DRG, it was tough picking just one... lol... Im gonna have to post 7 more rarites from DRG sometime as well, because i like all of them too much.. haha....

DRG-EN044
Reversal of Spellcasting
(Quickplay Spell Card)
You can only activate this card when your opponent activates a spell card. Negate the effect of that spell card by discarding your entire hand to the graveyard. Then, this card's effect becomes the same as the negated card.
RARITY
Limit: none
Rulings:
1. If you have no cards in your hand, you cannot activate this card.

2. If you negate the effect of an Equip Spell Card, Field Spell Card, or a Continuous Spell Card, Reversal of Spellcasting's copying effect does not activate.

3. If you negate the effect of a card like "Pot of Greed", you discard your entire hand then draw 2 cards.

So... good, bad, meh, broken...? confusing? you tell me. (and create some cards too! its fun)
 
@ The White Witch: Nice, it's a bit like WotBF. I still prefer Sangan though, b/c a monster whose effect activates when it dies should be weak with a good effect.

@Shigan: Shi-gan is four. San-gan is three.
Sounds decent. Not a bad choice for an ALO deck (can help with semi-restricted Abyss Soldier).

Octave Senshi: Meh. Not bad, but not stellar.

Trystene: It's hard enough to break out to be worth the effect.

Raigeki Statue: Wussy RA! Though I doubt you'd want to be losing 2000+ Life Points just to kill your opponent's Needle Worm. Could work against Stealth Bird and family, but situational against everything else.

Serenading Spirit: Wh00. Could be fun in Casual. Do I smell a Johnny Steps deck?

Reversal of Spellcasting: Nice, very nice. Double Spell + Magic Jammer! (What is the ruling on no hand with Rope of Life again?)

Grinding Stone -- Normal Trap
Send 3 cards from the top of your opponent's deck to the Graveyard.

this game needs more mill...
 
i fixed up a few things with Shigan. I have no idea why i said three eyes... lol...

nice stone. id love to get 9 cards off my opponents deck per duel, plus like, 3 needle worms... thats like 24, +6 = 30. try dueling well with 10 cards left in your deck. ^_^
 
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