YGO Card Reviews & Tips

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Yamata Dragon Spirit Monster (Dragon / FIRE / 7 Stars / ATK 2600 / DEF 3100) This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned, Flip Summoned or flipped face-up. When this card inflicts Battle Damage to your opponent's Life Points, draw cards from your Deck until you have 5 cards in your hand. Now we get to 1 of 2 Spirit Monsters that have a great and horrible effect at the same time. Outstanding Defense, eh Attack for a 2 tribute, but enough to get over most monsters. Inflict Battle Damage and start drawing cards to replenish your hand. Unfortunately, it's a Spirit so he can't be Special Summoned and it'll return to your hand at the...
What do you think of Vampire Genesis SD2-EN001 Vampire Genesis DARK Zombie/8/3000/2100 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing 1 "Vampire Lord" on your side of the field from play. Discard 1 Zombie-Type monster from your hand to the Graveyard to select and Special Summon 1 Zombie-Type monster from your Graveyard with a Level less than the discarded Zombie-Type monster. You can only use this effect once per turn.
Tsukuyomi Spirit Monster (Spellcaster / DARK / 4 Stars / ATK 1100 / DEF 1400) This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that it is Normal Summoned, Flip Summoned or flipped face-up. When this card is Normal Summoned, Flip Summoned, or flipped face-up, flip 1 face-up monster on the field into face-down Defense Position. As I hinted out yesterday, this is the Spirit Monster that skilled Duelists use. It is a free "Book of Moon" effect that can be re-used over and over. She can be used defensively to flip your opponent's monster down for an easy kill or offensively to recycle the flip effects of your own monsters. She has great flexibility and comboability and...
Yata-Garasu Spirit Monster (Fiend / WIND / 2 Stars / ATK 200 / DEF 100) This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that it is Normal Summoned, Flip Summoned or flipped face-up. When this card inflicts Battle Damage to your opponent's Life Points, your opponent skips his/her next Draw Phase. And here's the segueway from last week (banned cards) to this week (Spirit Monsters). For starters, enjoy your old home on the banned list! You got there a year ago and you're still there now and still will be there come April. Perhaps the 2nd most broken card in the game and they are reprinting him as a Common. I have no idea what they are thinking. The stats are...
Trap Negate the attack of 1 of your opponent's monsters and inflict Direct Damage equal to the attacking monster's ATK to your opponent's Life Points. Well here's a number a lot people are familiar with. There are many pros and cons to this card. Lets start with the pros. Like Mirrorforce this card will negate the attack. The attack gets negated and the opponent gets dealt direct damage equal to the monster ATK. All of it, not just the original but the increases as well. This card was one of the reasons a person feared using a high attack monster near the end of the game. That face-down card could very well be this trap and the monster you planned on attacking with had enough attack power to end the game, with the opponent...
Even shorter than yesterday. Simple card, simple effect, great for stalling. All defense positions monsters gain 500 DEF. Watch most solid 2000 defenders stand up to almost all 1 tribute monsters and cards like "Big Shield Gardna" tackle almost everything in the game. Used mostly in stall outs, this card can make even average defenders powerhouses. Try this card next time with "Stone Statue of the Aztecs" and "Fairy Box" for some real fun.
Witch of the Black Forest Effect Monster (Spellcaster / DARK / 4 Stars / ATK 1100 / DEF 1200) When this card is sent from the field to the Graveyard, select 1 monster with a DEF of 1500 or less from your Deck, show it to your opponent, and add it to your hand. Then shuffle your Deck. And here's perhaps the only searcher better than "Sangan". She can find any strong monster in the game as long as their DEF is 1500 or below. She's a must in almost every deck. Everything that was said about Sangan can be said about the Witch about how useful she is. She's even a part of *2* fusions (though someone want to explain to me how if you fuse 2 women, you get "Musician King"? A Guy!?) "Witch" also can't slip under Gravity Bind and...
Sorry, i posted this in teh wrong section! It has now been moved 2 rules and regulations!
Sangan Effect Monster (Fiend / DARK / 3 Stars / ATK 1000 / DEF 600) When this card is sent from the field to the Graveyard, select 1 monster with an ATK of 1500 or less from your Deck, show it to your opponent, and add it to you hand. Then shuffle your Deck. One of the 2 best searchers in the whole game. If he's on the field and goes to the graveyard by whatever, you get to find any monster with an ATK of 1500 or less. He was a must in most decks, essential for an Exodia deck, and needed when you absolutely must get a certain card to your hand. Plus, for those of you who like fusions, he's 1 half of "Sanwitch"! Totally Unbeatable! In my opinion, he's also one of the cards that probably has the best chance for coming off the...
Until recently I have never used this card. I have seen others use it every once in awhile. Now I have it in my deck and this little ball of fuzz has turned a defeat into a victory on more then one occasion. So I think this card has got a permanent spot in my deck.
Imperial Order Continuous Trap As long as this card remains face-up on the field, negate the effects of all Spell Cards on the field. Pay 700 Life Points during each of your Standby Phases. If you do not, this card is destroyed. Here was a fun card that could shut down your opponent. You could use it as a free "Magic Jammer", or pay the life points to keep spell cards from resolving. It's actually the optional payment that helps make it so strong. If you have the life points, you can keep it going for a few turns or use it for that one shot deal and then you have free reign to fire off whatever spell cards you have. I've also found this card is the perfect foil in a "Last Turn" themed deck as well. Also, I can see this card...
Negate Attack Counter Trap When your opponent attacks with a monster, negate the attack and make your opponent's Battle Phase end. As we close this week, we have a card that doesn't see much play, but provides the best 1 turn protection in the game. While it lacks "Waboku"'s general chainability, it makes up for it by simply just ending your opponent's Battle Phase. They declare an attack, you flip this, it's now their Main Phase 2. The advantage to this is that your monsters won't be destroyed by battle effects (like "Mystic Swordsman LVx" or "Ninja Grandmaster Sasuke"). Also, since it is a counter trap, only another counter trap will be able to negate it. Like "Waboku", it simply is a 1 turn stall, but sometimes that 1...
Dark Scorpion Combination Normal Trap You can only activate this card when you have "Don Zaloog", "Cliff the Trap Remover", "Dark Scorpion - Chick the Yellow", "Dark Scorpion - Gorg the Strong", and "Dark Scorpion - Meanae the Thorn" face-up on your side of the field. During the turn this card is activated, any of these 5 cards can attack your opponent's Life Points directly. In that case, the Battle Damage inflicted by each of those cards (that attack your opponent's Life Points directly) becomes 400 points. Ah, a way to fire off all their effects and make the Dark Scorpions useful... almost. The easiest way to get them all onto the field would be through "Mustering of the Dark Scorpions", but that would assume you had all 5...
Abyss Soldier #CMC-EN001 Card # CMC-EN001 Card Name: Abyss Soldier Monster Type: Aqua Attribute: WATER Level: 4 Attack: 1800 Defense: 1300 Effect: Discard 1 WATER monster from your hand to the Graveyard. Return 1 card on the field to the owner's hand. You can only use this effect once per turn, during your Main Phase. Folks, if you're playing a Water deck this card simply rocks! With A Legendary Ocean it's a 2000 atk beat stick. Obviously though, there are many 1800 or higher atk Water monsters that you can get out on the field easily. That's not Abyss Soldier's fame. Return 1 Card....now keep it mind it doesn't specify spell, trap, or face up or down monster....nor does it specify on your opponent's side of...
Cliff the Trap Remover Effect Monster (Warrior / DARK / 3 Stars / ATK 1200 / DEF 1000) When this card inflicts Battle Damage to your opponent's Life Points, you can select and activate 1 of the following effects: "¢ Destroy 1 Spell Card or Trap Card on the field. "¢ Send 2 cards from the top of your opponent's Deck to his/her Graveyard. And we finally come to the last of the Dark Scorpions. For a 3 Star, Cliff's stats are decent (and really he's just a hair behind the Don himself). Being he is a 3 Star though means that he can slide under Gravity Bind, Messenger of Peace, and Level Limit - Area B. He shares the discarding effect of Don Zaloog if he inflicts battle damage, but the other effect is what makes Cliff potentially...
Again, another wonderful Tournament Pack Ultra Rare (now Super Rare too). Flip him and watch your opponent have to discard the top 5 cards from his deck to the graveyard. Ok, so since the IOC set came out, this could actually help the most commonly played deck. However, more times than not, this is a wonderful card with great use. While not as versitile as "Morphing Jar", "Needle Worm" is your (expensive) staple card for a deck-out deck. Combo it with "Skull Invitation" and drop 1500 damage on them as well. All and all, in the right deck, this card is deadly. "The Shallow Grave" and "Book of Moon" also will help you recycle the effect so even if you only have one, you can most times wasted 10 of your opponents cards. 20-25% of...
Don Zaloog Effect Monster (Warrior / DARK / 4 Stars / ATK 1400 / DEF 1500) When this card inflicts Battle Damage to your opponent's Life Points, you can select and activate 1 of the following effects: "¢ Select 1 card from your opponent's hand randomly and discard it to the Graveyard. "¢ Send 2 cards from the top of your opponent's Deck to the Graveyard. The leader of the Dark Scorpions. The stats may not be great but they're good enough. The effect though is what makes him the best of the bunch. It's not that hard to inflict battle damage with him and when you do, you get your choice of hand disruption or deck disruption. Plus given his stats, he does at least have a lot of ways to bring him to your hand/field. He's...
Dark Scorpion - Gorg the Strong Effect Monster (Warrior / DARK / 5 Stars / ATK 1800 / DEF 1500) When this card inflicts Battle Damage to your opponent's Life Points, you can select and activate 1 of the following effects: "¢ Return 1 Monster Card on your opponent's side of the field to the top of its owner's Deck. "¢ Send 1 card from the top of your opponent's Deck to the Graveyard. Finally a Dark Scorpion that has some muscle! Unfortunately he's a 5 star and needs 1 tribute or some other help to hit the field. The effects are potentially useful but forcing the same bad monster to the top of your opponent's deck or forcing him to discard a card. And at 1800, he may actually do Battle Damage on his own. Being a 1 tribute...
Sakuretsu Armor Normal Trap You can only activate this card when your opponent declares an attack. Destroy the attacking monster. A "Mirror Force" of 1 so to speak (though this would destroy a defense position "Total Defense Shogun" while "Mirror Force" wouldn't). A nice 1 for 1 card exchange more in your favor for getting rid of one of your opponent's monsters. Since it's not restricted either, you can stock up on them in your deck (say in place of "Magic Cylinder" if you feel destroying the monster is more important than inflicting damage). The only thing about this card is that it doesn't negate the attack. In most cases that won't matter since if the monster is destroyed and taken off the field, there's no longer an...
My question is very, very simple: can Horus The Black Flame Dragon Lv 8 be summoned by the effect of The Flute of Summoning Dragon with Lord of D. on the field? Or must Horus be summoned via the effects of Horus Lv 4 and Horus Lv 6?
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