Well, since we now have threads for fantasy cards, I thought it reasonable to put the ones I have on the remake thread (and new ones from here on out) in the
Appropriate fantasy card thread.
First archfiend cards:
Liferook Archfiend
Light/Fiend/3/1100/1100
Effect: The controller of this card pays 500 Life Points during each of his/her Standby Phases (this is not optional). When this card is specifically designated as a target of the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 3, negate the effect and destroy the opponent's card. When this card is sent to the graveyard as a result of battle, you may select 1 Archfiend monster card with an attack of 1500 or less from your graveyard and Special Summon it to the field. You can only Special summon any 1 Archfiend Monster Card only once with this specific card's effect per game.
Estimated rarity by effect: Super Rare
Limit: 2
Lightbishop Archfiend
Water/Fiend/3/1500/200
Effect: The controller of this card pays 500 Life Points during each of his/her Standby Phases (this is not optional). When this card is specifically designated as a target of the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 2 or 4, negate the effect and destroy the opponent's card. This monster gets the following effect(s) while there are archfiend monster(s) with the following Attribute(s) on the field.
- DARK: Negate the effect of an Effect Monster that is destroyed by this monster as a result of battle.
- FIRE: Increase the ATK of this card by 300 points
Estimated rarity by effect: Rare
Limit: none
Purposed Picture: A stance similar to the
Skilled White Magician but the opposite direction. Same green muscle tissue. A Blue Cloak. A Yellow aura surrounds him.
Ghostknight Archfiend
Wind/Fiend/4/1000/1900
Effect: The controller of this card pays 500 Life Points during each of his/her Standby Phases (this is not optional). When this card is specifically designated as a target of the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 3, negate the effect and destroy the opponent's card. This monster attacks your opponent's life points directly. If there is a face-up '
Shadowknight Archfiend' on the field, double the original ATK of this monster for damage calculation only.
Estimated rarity by effect: Common
Limit: none
Divinepawn Archfiend
Earth/Fiend/2/1000/400
Effect: The controller of this card pays 500 Life Points during each of his/her Standby Phases (this is not optional). This card cannot be specifically designated as a target of the effect of a card controlled by your opponent. When this face-up monster survives the following number of your Standby phases, the 1 of the following effects can be activated:
One: You can Special Summon 1 Archfiend Monster Card that has 'bishop' or 'knight' in its name from your hand, Deck, or graveyard by offering this card as a Tribute during your Main Phase.
Two: You can Special Summon 1 Archfiend Monster Card that has 'rook' or 'queen' in its name from your hand, Deck, or graveyard by offering this card as a Tribute during your Main Phase.
Three: You can Special Summon 1 Level 5 or higher Archfiend Monster Card from your hand, Deck, or graveyard by offering this card as a Tribute during your Main Phase
Estimated rarity by effect: Ultra Rare
Limit: none
Archfiend of Nightmare
Dark/fiend/5/1800/1900
Effect: All Life point payments for Archfiend cards for this card's controller is redirected at the opponent as Effect damage.
Estimated rarity by effect: Super Rare
Limit: 2
Purgepawn Archfiend
Earth/fiend/1/900/0
Effect: Discard 1 Archfiend Monster Card from your hand and destroy a number of the opponent's face-up monsters equal to the level of the discarded Archfiend Monster Card.
Estimated rarity by effect: Super Rare
Limit: 1 or 2
Archfiend's Accursed Prisoner
Dark/fiend/3/0/0
Effect: Destroy this Monster Card if there is no face-up Archfiend Monster Card on your side the field. This card cannot be destroyed by battle. This cards controller doe not have to pay Life point payments for cards that have 'Archfiend' in their name.
Estimated rarity by effect: Rare
Limit: none
Now the fusions for archfiends:
Heavy Knight Archfiend
Earth/fiend/5/ 2100/1500
Fusion Material:
Desrook Archfiend+
Vilepawn Archfiend
Effect: The controller of this card pays 1000 Life Points during each of his/her Standby Phases (this is not optional). When this card is specifically designated as a target of the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 1 or 3 negate the effect and destroy the opponent's card. The opponent takes all Battle Damage to this card's controller that he/she would take from a battle involving this card..
Estimated rarity by effect: Rare
Limit: none
Paladin Archfiend of Ghosts
Wind/fiend/7/ 2400/2600
Fusion Material: Liferook Archfiend+ Ghostknight Archfiend
Effect: The controller of this card pays 1000 Life Points during each of his/her Standby Phases (this is not optional). When this card is specifically designated as a target of the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 1,3, or 6, negate the effect and destroy the opponent's card. When this card attacks with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points.
Estimated rarity by effect: Super Rare
Limit: none
Paladin Archfiend of Darkness
Wind/fiend/7/ 2500/2500
Fusion Material:
Desrook Archfiend+
Shadowknight Archfiend
Effect: The controller of this card pays 1000 Life Points during each of his/her Standby Phases (this is not optional). When this card is specifically designated as a target of the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 2,4, or 6, negate the effect and destroy the opponent's card. The Battle Damage this card inflicts to your opponent's Life Points when it destroys a monster is doubled.
Estimated rarity by effect: Super Rare
Limit: none
Commanding Paladin Archfiend
Wind/fiend/8/2900/2300
Fusion Material:
Shadowknight Archfiend+ Ghostknight Archfiend
Effect: This monster can only be Special Summoned by Fusion Summon. The controller of this card pays 1000 Life Points during each of his/her Standby Phases (this is not optional). When this card is specifically designated as a target of the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 1, 2 or 3 negate the effect and destroy the opponent's card. When this card is Fusion Summoned successfully, you may Special Summon 1 "Paladin Archfiend of the Dark" and 1 "Paladin Archfiend of the Spirits".
Estimated Rarity by effect: Super or Ultra.
Limit: (to be decided)
Rulings:
Monsters Special Summoned by this monsters effect are not considered properly Fusion summoned and therefore cannot be Special Summoned from the graveyard with "
Monster Reborn", "
Premature Burial", or "
Call of the Haunted".
Berserker Archfiend of Madness
Light/fiend/5/ 2200/600
Fusion Material: Liferook Archfiend+ Purgepawn Archfiend
Effect: This monster can only be Fusion Summoned by the above Fusion-Material Monsters. The controller of this card pays 1000 Life Points during each of his/her Standby Phases (this is not optional). When this card is specifically designated as a target of the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 2 or 4, negate the effect and destroy the opponent's card. When this card destroys a monster as a result of battle, roll a six-sided die. If the result is 1, destroy all monsters on your opponent's side of the field. If the result is 2 or 3, destroy 1 monster on your opponent's side of the field. If the result is 4, destroy 1 monster on your side of the field. If the result is 5, destroy all monsters on your side of the field except this monster. If the result is 6, destroy this monster. If this card is in face-up Defense Position on the field, destroy this card. The controller of this card must attack with this card when possible.
Estimated rarity by effect: Ultra Rare
Limit: none
End Bringer Archfiend of Assassins
Earth/fiend/6/ 2400/600
Fusion Material: Hero Archfiend+ Purgepawn Archfiend
Effect: This monster can only be Fusion Summoned by the above Fusion-Material Monsters.. The controller of this card pays 1000 Life Points during each of his/her Standby Phases (this is not optional). When this card is specifically designated as a target of the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 1 or 6, negate the effect and destroy the opponent's card. When this card attacks or is attacked by a monster, roll 1 six-sided die. If the result is 1 or 2, immediately destroy that monster with this card's effect.
Estimated rarity by effect: Rare or Super Rare
Limit: none
Dark Elder Archfiend
Water/fiend/6/1800/2000
Fusion Material: Darkbishop Arcfiend+ Lightbishop Archfiend
Effect: The controller of this card pays 1000 Life Points during each of his/her Standby Phases (this is not optional). As long as this card remains face-up on the field, all Archfiend Monster Cards cards cannot be targeted by card effects controlled by your opponent.
Estimated rarity by effect: Rare
Limit: none
Guardian Golem Archfiend
Light/ fiend/ 6/1200/2500
Fusion Material:
Desrook Archfiend+Liferook Archfiend
Effect: The controller of this card pays 1000 Life Points during each of his/her Standby Phases (this is not optional). When this card is specifically designated as a target of the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 1 or 3, negate the effect and destroy the opponent's card. As long as this card remains face-up on the field, your opponent cannot attack another face-up Archfiend Monster Card.
Estimated rarity by effect: Super Rare
Limit: none
Warrior Archfiend of Battle
Earth/fiend/4/ 2100/400
Fusion Material:
Vilepawn Archfiend+ Divinepawn Archfiend
Effect: The controller of this card pays 1000 Life Points during each of his/her Standby Phases (this is not optional). When this card is specifically designated as a target of the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 2 or 3, negate the effect and destroy the opponent's card. This card can attack all monsters on your opponent's side of the field. It cannot attack your opponent directly if you attack any monsters first.
Estimated rarity by effect: Super Rare
Limit: none
Empress Archfiend of Sorcery
Fire/fiend/7/900/2500
Fusion Material: Dark Elder Archfiend+
Infernoqueen Archfiend
Effect: This monster can only be Special Summoned by Fusion Summon. The controller of this card pays 1000 Life Points during each of his/her Standby Phases (this is not optional). When this card is specifically designated as a target of the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 1, 3, 5, or 6, negate the effect and destroy the opponent's card. Increase this card's ATK by 1000 points for each Archfiend Monster Card on the field. As long as this card is face-up on the field, your Archfiend Monster Cards are unaffected by Spells that your opponent controls.
Estimated rarity by effect: Super Rare
Limit: none
Emperor Archfiend of Destruction
Dark/fiend/7/2600/2500
Fusion Material: Guardian Golem Archfiend+
Terrorking Archfiend
Effect: This monster can only be Special Summoned by Fusion Summon. The controller of this card pays 1000 Life Points during each of his/her Standby Phases (this is not optional). When this card is specifically designated as a target of the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 1, 2, 4, or 6, negate the effect and destroy the opponent's card. As long as this card remains face up on the field, negate the effect of all monsters that your Archfiend Monsters battle. In addition, when your Archfiend Monster Cards successfully destroy a monster as result of battle, you can remove 1 Monster Card in your opponent's Graveyard.
Estimated rarity by effect: Ultra Rare
Limit: none
I changed some of them a little, so maybe the limits need to be redone.