Fantasy Card Review - Spells

Double Back Flip

Double Back Flip
quickplay spell

pay 500 lifepoints or discard 1 card. select one face up flip effect monster on the field. the effect of this card becomes the effect of that face up flip efect monster.
 
Chaos Infusion
Normal Spell Card
Tribute 1 monster. Special Summon 1 monster from your hand or Deck that can only be Special Summoned by the effect of this card.
 
Dimensional Twister
Quick-Play Spell Card
This card cannot be activated from your hand. Destroy 1 Spell or Trap Card on the field. If the destroyed card was face-up, it is removed from play.
 
Sword of Parshath

Sword of Parshath
continuous trap
after activation this card is treated as an equip card. increase the atk of a light monster you control by 500, or decrease the atk of a light monster your opponent controls by 500. during your standby phase, if this card is in your graveyard you can pay 1000 lp to special summon airknight parshath from your hand or graveyard and equip it with this card ( if sanctuary in the sky is on your field you can special summon neo parshath) .
 
You want a spell? THIS is a spell.

Living Geode
Normal Spell
Tribute 1 Rock-type monster. Special Summon 1 "Crystal Beast" monster from your hand or Deck.
 
Cosmic Journey
Normal Spell
Select 5 "Neo-Spacian" and/or "Alien" monsters in your Graveyard and shuffle them into your Deck. Then draw 2 cards, or draw 3 cards instead if "Neo Space" or "Otherworld - The 'A' Zone" is on the field.
 
Terrain Advantage
Continuous Spell
If a monster gets a bonus to its ATK/DEF due to a Field card, double that bonus.
 
The Shadow Realm
Field Spell Card
When this card is activated, both players gain Shadow Life Points equal to their Life Points. (Shadow Life Points are separate from Life Points.) When a player's Life Points changes, that player can choose to change their Shadow Life Points instead. While a player's Shadow Life Points are in one of the following ranges, they gain the corresponding effect(s):

• 8001 or more - You can Summon monsters in your Spell & Trap Card Zones. Monsters in your Spell & Trap Card Zones cannot be flipped face-down, and cannot be attacked if you control any monsters in your Monster Card Zones.
• 6001 - 8000 - Once per turn during your Main Phase, by Tributing 1 monster, inflict 600 damage to your opponent's Shadow Life Points.
• 6000 or less - You can only control a maximum of 6 cards on the field. If you control more than 6 cards, destroy them until you control 6 (your choice).
• 4000 or less - Discard 1 card during each of your End Phases. This effect cannot be negated or chained to.
• 2000 or less - Your Life Points become equal to your Shadow Life Points.
 
Traffic Accident
Quick-Play Spell
Activate only when a face-up Machine-type "roid" monster is destroyed. Destroy the card that destroyed that monster. If it isn't still face-up on the field, inflict 700 damage to the Life Points of the controller of that card.
 
En Passant
Quick-Play Spell
Tribute 1 "Vilepawn Archfiend" to activate this card. Destroy 1 monster on your opponent's side of the field.
 
Game!
Normal Spell
When you activate this card, you cannot Normal Summon or Set in the same turn. You and your opponent select a monster in your respective hands that can be Normal Summoned and Special Summon it.

EDIT: And for those who are wondering, I AM working up to something.
 
Set!
Normal Spell
Inflict 100 damage to your opponent's Life Points for each turn taken by both players this Duel.
 
With the last two posts, we have...

Match!
Normal Spell
Activate this card only by removing "Game!" and "Set!" in your Graveyard from play. Destroy all monsters on the field. When you activate this card, you cannot Summon a monster this turn.
 
Reverse Deposition
Normal Spell
Remove from play 1 face-up Rock-type monster on your side of the field to activate this card. Special Summon 1 Rock-type monster either face-up or face-down from your Graveyard.
 
Indomitable Hero
Equip Spell
Activate this card only by removing from play "Fifth Hope" and "Cosmic Journey" in your hand. Special Summon 1 "Hero" or "Neo-Spacian" monster from your hand, Deck, Graveyard, Fusion Deck or while removed from play, ignoring the summoning conditions. Once that monster is Summoned, equip it with this card. When this card is removed from the field, remove the equipped monster from play and this card inflicts damage to your Life Points equal to that monster's original ATK.
 
Crossover!

Experience with Age
Continuous Spell
When you succeed or your opponent fails in the effect of "Time Wizard", you can send any number of face-up "LV" monsters on your side of the field to the Graveyard. For each one, Special Summon 1 monster from your Deck that's listed in the sent monster's text, ignoring the summoning conditions.
 
ABNORMALITY

ABNORMALITY
quickplay spell

select one normal monster you control and one effect monster in either player's graveyard. the normal monster you control gains the effect of the effect monster until the end phase of the turn this card is activated.
 
Restoration of Ancients
Normal Spell
Return any number of Level 5 or higher Normal Monster Cards in your Graveyard to your Deck. If you return at least 5, draw 2 cards.
 
Turbulent Flood
Normal Spell
Discard 1 card from your hand to activate this card. For each face-up WATER monster on your side of the field, add 1 card from your opponent's Graveyard to the top of his or her Deck.
 
Cross Fusion
Normal Spell
Activate only by selecting 1 face-up Fusion Monster on your side of the field. Return that card to its owner's Fusion Deck, then Special Summon 1 card from a Fusion Deck with the same Fusion-Material Monsters (This Special Summon is treated as a Fusion Summon.)
 
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