Fantasy Card Review - Spells

Cosmic Blast
[Normal Spell card]
You can only activate this card while you have ''Cosmo Queen'' face-up on your side of the Field. Destroy all face-down cards on your opponent's side of the field. ''Cosmo Queen'' cannot declare an attack in the turn this card is activated.
 
Rejuvinating Shield
Quick-Play Spell
You can use this when your opponent monster has a greater DEF points than your attacking monster's ATK points. Discard your entire hand. Increase your monster's ATK points equal to half of your opponent's monster's DEF points during Battle Calculations.

(We've all been down the road of having your monster's ATK points lower than your opponent's monster's DEF points. This way, you have a better chance of defeating the monsters. Discarding your ENTIRE hand will be a hard choice, but it prevents this great card from being banned entirely.)
 
Digital Jedi said:
Continental Grace
Normal Spell Card
Add 1 Field Spell Card from from Deck or Graveyard to your hand.

Useful- like a better version of Terraforming. There are other cards in this theme...

Continental Convergence
Continuous spell card

Whilst this card is face up, both players may have a field card active. The effects of both field cards are applied. If this card is removed from the field, destroy all field cards on the field.

Continental Drift
Normal spell card

Take control of your opponents field card, and move it to the field card position on your side of the field.

Supercontinental mass
Continuous spell card

Whilst this card is face up, field cards are played as if they were continuous spells, taking up spell/trap zones. Any field cards on the field are moved to their controllers spell/trap zones. When this card is removed from the field, destroy all field cards on the field.

(Imagine a field with multiple field cards... imagine being able to take your opponents field card away from them!)


Place of despair
Continuous spell card
As long as this card is face up, your opponent is not affected by the effect of field cards.
(stop them getting the benefit of the sanctuary in the sky or a legendary ocean)

Place of joy
Continuous spell card
As long as this card is face up, only your opponent is affected by the effect of field cards.
(imagine this with Necrovalley!)
 
Noblemen Of The King
Quickplay
This card can only be actived if 1 monster on the field is removed from play.Special Summon it back in its orginal position.Also you opp. must show his/her hand,you may remove up to 2 cards in your opp. hand.
 
Stone Washed
Normal Spell
Discard 1 card from your hand. Destroy all face down spell or trap cards.
 
hero's haven

hero's haven
continuous spell
each time a card with elemental hero in it's name is sent to the graveyard or removed from play, put one counter on this card. during your mainphase you can remove 3 counters to draw 1 card from your deck. this effect may be used more than once per turn if you have enough counters.
 
Giant in the playground

Giant in the playground
Continuous Spell

Only monsters with 7 or more stars on either side of the field may declare an attack. If the only face up monsters on your opponents side are 4 stars or less, the attack may be direct.


Something to encourage the playing of high level monsters...
 
Goblin's Spy
(QP Spell)

Switch control of one of your spell or trap cards on your side of the filed to your opponent's side. In addition, by paying 800 Life points force the activation of the Spell or Trap card at the resolution of the current chain.
 
Polymer Jacket
Equip Spell Card
The equipped monster can be substituted for any 1 Fusion Material Monster. The equipped monster's name is treated as that Fusion Material Monster, only for that Fusion Summon.
 
Heaven of the Devil
Field spell

You can only activate this card when you have a face up "dark ruler ha des" whenever a fiend type monster attacks, increase the attack of that monster by 1000 in the damage step.
Also everytime a fiend-type monster is summoned, draw a card.
This card is destroyed if there is no "Dark ruler ha des" on the field.

AND

Shoplifter´s horror
Quickspell

You can only activate this card when one of your monster is on your opponents side of the field.
Destroy all monsters on your opponents field exept for the monster that originally was yours.
That one monster is returned to its owners hand.

AND

AY CARAMBA!
Normal Spell

Draw one random card from your deck and add it to your hand.
Then shuffle your deck.

AND

Strike!
Normal Spell

Chose one of these effects:

*Destroy all monsters on your opponents side of the field.
After that discard the top ten cards of your deck.

*Discard the top ten cards of your opponents deck, after that take 2500 points of damage

*Increase your life points by 10000
you cannot draw anymore cards for the rest of the duel (exept for effects)
 
Spell Card
Name: News Paper
Type: Equip
effect:
this card can only be equipped to an opponent's beast or dragon type monster. take control of the monster and add 300 points to that monster. When this card is removed from the field you take damage equal to double the attack of the monster unless you show a news paper card from your hand to your opponent, then you take no damage.
 
Loads of Card Ideas....!!!!

Okay, lemme take a whack at this here card idea thing:

Dream-Guardian, Sandman
Light
L-4
[Fairy] 1500/1800
"A wandering Fairy that protects the Realm of Dreams from the forces of darkness."

Nightmare-Invader, Boogyman
Dark
L-4
[Fiend] 1500/1800
"A lurking Fiend that attacks people in their nightmares!"

Warrior of Nod
Light
L-7
[Spellcaster/Fusion/Effect] 2500/1800
"Dream-Guardian, Sandman"+"Nightmare-Invader, Boogyman"
"This Monster cannot be destroyed in battle by a Light or Dark Attribute Monster. Damage Calculation is also negated."

Dream-Falchion, Star
Spell - Equip
"This card may only be equipped to a face-up "Dream-Guardian, Sandman" on your side of the Field. Increase the equipped Monster's attack by 500 points when it battles with a Fire or Wind Attribute Monster."

Nightmare-Saber, Moon
Spell - Equip
"This card may only be equipped to a face-up "Nightmare-Invader, Boogyman" on your side of the Field. Increase the equipped Monster's attack by 500 points when it battles with a Earth or Water Attribute Monster."
___________________________________________________

So, whatcha all think of my first posted card ideas? I concieved them as somewhat of a counter to all those "Light/Dark Chaos" Decks. Lemme hear your opinions....
 
Card Virus

Quick-Play
Pay 800LP. Destroy 1 card on the field. If this card effect resolves unsuccessfully, the player who activated this card must remove from play all cards in their entire hand.
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Effect Virus

Quick-Play
Pay 700LP. Negate the effect of one card on the field (Can be monster/spell/traps) until the end-phase of the turn this card is activated. If this card effect resolves unsuccessfully, the player who activated this card loses 4000LP.
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Metamorphosis: MK II
Normal Spell

Tribute 1 monster on your side of the field. Special summon 1 monster from your hand or deck that can be normal summoned or set. Then you lose lifepoints equal to the level of the monster you special summoned x 200. If the monster that was special summoned by this card effect leaves the field, it is removed from play instead.
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Prophesy
Quick-Play

Pay 700LP. When your monster on your side of the field goes to your graveyard, you can special summon 1 monster with ATK of 1500 or less from your deck. You can pay 1000LP to return the monster that was send from the field to the graveyard that triggered this card effect to your hand.
-----------

Being from Alternative Universe
Equip Spell

Pay 1500LP. Special summon 1 monster that is removed from play from your side and equip it to this card. If this card removed from the field, the monster equipped to this card is removed from play. If the monster equipped to this card is destroyed, remove it from play instead.
 
Spell Card
Name: Radiation Stone
Type: Equip Spell
Effect: This card can only be equipped to a non-Machine type monster. Increase the equipped monster's ATK points by 1000. If this card attacks a face-up monster with higher ATK points, it is destroyed automatically without applying damage calculation. Negate the effects of any monsters destroyed by the monster equipped with this card. When the equipped monster is destroyed, it is removed from play instead of going to the graveyard and cannot be special summoned.

Spell Card
Name: Book of Death
Type: Normal Spell
Effect: Select 1 Zombie-type monster in your graveyard and add it to your hand. In addition, you may remove 1 face-up monster on your opponent's side of the field from play.

Spell Card
Name: Statistic Change
Type: Quick-Play Spell
Effect: Choose 1 monster on your side of the field and 1 monster on your opponent's side of the field. The monster on your side of the field adapts the original ATK and DEF of your opponent's selected monster and vice versa until the end phase of the turn this card was activated.

Spell Card
Name: Shadowed Death
Type: Normal Spell
Effect: You can only activate this card when there is a DARK monster on your side of the field. Destroy one non-DARK monster on the field.

Exodia support!

Spell Card
Name: Breaking The Seal
Type: Normal Spell
Effect: Pay 3000 life points. Add 2 cards from your deck with "The Forbidden One" in their card names to your hand. Shuffle your deck afterwards.

Macro Cosmos/Dimensional Fissure support!

Spell Card
Name: Fossilization of Doom
Type: Quick-Play Spell
Effect: Remove 2 monsters in your graveyard from play. Remove from play one monster on your opponent's side of the field and inflict 500 points of damage to your opponent's life points.
 
Together We Stand ...
Equip Spell Card
---------------
When you have Warrior-type monster on the field, equip this Spell Card to any face-up Spellcaster-type monster. As long as there is a Warrior-type monster, this card cannot be destroyed as a result of battle.

... Together We Fight
Equip Spell Card
---------------------
This card can only be equiped to a Warrior-type monster and only when there is monster equiped with "Together We Stand" on the field. Equiped monster can add ATK points of monster equiped with "Together We Stand" to its ATK.

Necrophobia
Equip Spell Card
-------
Monster equipped with this card cannot attack Zombie-type monsters. If this card is destroyed, halve ATK of all Zombie-type monster.
 
Equip Spell

Burst Inferno
Equip spell
This card can only be equipped to an
"elemental hero Burstinatrix." Increase the ATK of the equipped monster by 800 points. Also, the monster that is equipped with this card cannot be destroyed in battle.
 
Anchor Storm
Continuous Spell
As long as this card remains face-up on the field Elemental Hero Mariner can attack your opponent's life points directly.
 
Bubble Draw
Continuous
Whenever you normal summon 1 "Elemental Hero Bubbleman" draw 1 card from your deck even if your field isn't empty.

This could come in handy since Bubbleman's special effect let's you draw two cards when he is alone on the field,thanks to this you would be able to draw 3 additional cards.I'm thinking about changing the effect to drawing 1 card only if another Elemental Hero is on the field.
 
wicked_loss said:
Bubble Draw
Continuous
Whenever you normal summon 1 "Elemental Hero Bubbleman" draw 1 card from your deck even if your field isn't empty.

This could come in handy since Bubbleman's special effect let's you draw two cards when he is alone on the field,thanks to this you would be able to draw 3 additional cards.I'm thinking about changing the effect to drawing 1 card only if another Elemental Hero is on the field.
Wouldn't work, since Bubbleman requires he is the only card on your field. Bubble Draw would be on your field, so Bubbleman doesn't get his effect.
 
Flash Trap
Quick-Play Spell Card
Pay 2000 Life Points and discard 1 Normal Trap Card from your hand. This card's effect becomes the same as the discarded card's effect.


Funny Space
Field Spell Card
Neither player can activate a Field Spell Card. During each End Phase, the player with fewer cards on their side of the field can Set as many cards from their hand as they like, as long as they would not then have more cards on their side of the field.
 
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