Fantasy Card Review - Spells

massive recall
quick-play spell
return all machine type creatures on your side of the field to your deck - draw cards equal to the amount of monsters you returned to your deck by this effect.

synchro twin active gunner rotate!
continous spell card
when you activate ability of a monster with "stag armor" in its name, you don't have to tribute that monster to activate it.
 
The Power Of Unity
Equip Spell Card
This card can only be equipped to 1 face-up "Gate Guardian." The equipped monster can attack three times.
 
Cyber Bond

Magic Card
Effect : Fuse Two or more cyber dragons together. The monster special summoned by this card's effect gains 2000 additional attack points. At the end of your turn your opponent takes damage equal to the attack points of the monster summones by this cards effect.
 
World Spell
Continuous Spell Card
Once per turn, pay 500 Life Points to select 1 Field Spell Card from your Deck or Graveyard whose effect alters the ATK and/or DEF of 1 or more monster Types, and add it to your hand. If the card was in your Deck, shuffle it afterwards.


Works on:
Forest
Harpies' Hunting Ground
Jurassic World
Mountain
Sogen
Umi
Wasteland
Yami
 
From the Show...

Fallen Paradise
field spell
This card can only be activated by discarding your entire hand. During the controller's draw phase, draw 2 cards instead of 1.

:broken
 
Parallel Chorus
Continuous Spell Card
Monsters you control that are in the same column as a Spell or Trap Card you control (except "Parallel Chorus") gain 300 ATK and DEF.
 
Senet Sentry Tower
Continuous Spell Card
If "Senet Sentry" is in the same column as this card, your opponent cannot use any of the spaces in the same column as this card, and any opponent's cards in this column are destroyed. When "Senet Sentry" is removed from the field, you can destroy this card instead. If you do, that "Senet Sentry" gains 500 ATK.
 
Equip Spell Card
Claw of Hermos
Discard 2 cards from your hand. Select 1 monster from your side of the field and equip it to this card. Then select another 1 monster card from your from your hand, your side of the field, or from your graveyard and equip it to the monster that is equipped to this card onto your side of the field. The equipped monster gains ATK and DEF by the number of stars of the monster that is equipped by this card effect x 300. Once per turn during your main phase, you can activate the effect of the monster that is equipped by this card effect. (You ignore the activation requirement and/or cost) If the monster equipped to this card is a continuous effect, it'll last until the end of your opponent's next turn.
 
Amazoness Village
Field Spell Card
All "Amazoness" monsters and "Amazon Archer" gain 300 ATK and DEF. Once per turn, when an "Amazoness" monster or "Amazon Archer" is declared as an attack target, the controller of that monster can change the attack target to another "Amazoness" monster or "Amazon Archer".



Amazoness War Party
Normal Spell Card
Discard 1 card from your hand. Until the end of this turn, "Amazon Archer" and all "Amazoness" monsters you control are unaffected by any Trap Cards.
 
Lawyer
Spell
Pay half your lifepoints.All monsters on your side gain twice the attack power they had.At the end phrase destory this and all monster go back to their normal attack.
 
Stopping the Spells
Spell
Each turn discard a card from your hand,if you do not destory this card.You can stop any spell you want and can destory it.
 
Learning
Spell/Equip
This card can only be equipprd to a level 1 mnonster.That monster gains 1000 attack points and can attack directly this turn only.
 
circle of power

Circle of Power
field spell
while this card is on the field spellcasters gain 200 atk for every spellcaster on the field
every time a spell card is activated put 1 spell counter on this card, while there are 4 or more counters on this card - spellcasters cannot be destroyed by card effects that target them once per turn, by tributing one counter on this card , send one spell card from the top of its owners graveyard to his spell/trap zone face down( it cannot be activated this turn)
 
Tenacious D Fantasy Spell cards. Yep, you can tell you're bored if you make these.

Storm the Gate!
Normal Spell Card
Effect: You can only activate this card if there is a "JB, The Mighty Vocalist", "KG, The Vicious Guitarist", or "Tenacious D, The Greatest Band In The World" on your side of the field or in your graveyard. Pay 1000 life points. Look at your opponents hand and discard up to 2 cards from it.

Electric Eye
Continuous Spell Card
Effect: By paying 100 life points during your opponent's draw phase after they draw, your opponent must show you the card they just drew. If there is a "JB, The Mighty Vocalist" or "KG, The Vicious Guitarist" on your side of the field or in your graveyard, you do not need to pay 100 life points to activate this card's effect.

Guitarway To Heaven
Field Spell Card
Effect: Increase the ATK of all "JB, The Mighty Vocalist" and "KG, The Vicious Guitarist" on the field by 500 points. Also, if any of the above mentioned cards are in Defense position, they cannot be destroyed by battle and do not receive any battle damage.

The Pick of Destiny
Equip Spell Card
Effect: A monster equipped with this card increases its ATK by 700. If this card is equipped to a "JB, The Mighty Vocalist", "KG, The Vicious Guitarist", or "Tenacious D, The Greatest Band In The World", it is also not affected by the effects of Monster effects, Spells or Traps.

Master Exploder
Quick-Play Card
Effect: This card can only be affected if there is a "JB, The Mighty Vocalist", "KG, The Vicious Guitarist", or a "Tenacious D, The Greatest Band In The World" on your side of the field. Select one of the above mentioned cards on the field. The selected monster is not destroyed as a result of battle and any monster that attacks the selected monster is destroyed at the end of the damage step.

Power Slide
Quick-Play Card
Effect: This card can only be activated whenever one of your monsters is selected as an attack target. Switch the attack to a "JB, The Mighty Vocalist" or a "KG, The Vicious Guitarist" on your side of the field. If the target is already one of the above mentioned monsters, destroy the attacking monster.

Yep.
 
Waterfallen
Normal Spell Card
Activate only when you control "Umi". Pay 2000 Life Points. Special Summon as many WATER monsters in your Graveyard as possible. All monsters Special Summoned by this card are destroyed when "Umi" is removed from the field.
 
Mandatory Play
Quick-Play Spell Card
Pay 1000 Life Points. See your opponent's hand, and select 1 Spell or Trap Card from it. The selected card is Set on its owner's side of the field, and cannot be activated until after the end of the next turn.



Anti-Treeborn Frog. Also contains a bit of stall. Could help with Spatial Collapse.
 
nobleman of aggravation

nobleman of aggravation
quickplay spell
you can only activate this card when there are no set cards in your opponents spell & trap zone. place this card face up in your opponents spell & trap zone. during the end phase of your 3rd turn after activation, send this card to the graveyard, then both players draw 1 card.
 
Caerbannog"s Lance

Caerbannog"s Lance
equip spell
equip this card to one face up monster on the field.
when the equipped monster changes fron defense position to attack position, the controller must return one card on the field to the top of it's owners deck.
when the equipped monster changes from attack position to defense position you must send one card from either players graveyard to its owners deck and shuffle that deck
 
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