The Official Create-A-Card Thread.

Black Magical Hat
Light
Warrior/Effect
******
Increase the ATK of this card by 1000 if "Salior Moon: Princess of the Moon" is on the field. This card cannot be special summon in the graveyard.
ATK: 2250
DEF: 1300

Next card: Salior Moon: Princess of the Moon

(Here you go, Maruno :) )
 
Sailor Moon: Princess of the Moon
LIGHT/Warrior/7/2500/2300
This card can be Special Summoned from your hand if "Black Magical Hat" is face-up on your side of the field. This card gains 300 ATK for each face-up "Sailor" cards. Once per turn, you may pick up and look at all face-down cards on the field. Then select 1 of them and send it to bottom of the deck. If this card battles a DARK monster, destroy it without Damage Calculation and negate its effect.
(Dang how comes all my effects are soooo long...)

Next card: Sailor Pluto: [put something here]
(Yes I know it's not a planet anymore... but can I like it?)
 
Sailor Pluto: The Deadly Scout
Light
Warrior/Effect
****
If this and "Sailor Moon" card is on your side of the field, your opponent cannot target your monsters with Magic Card. By discarding this card from your hand, destroy 1 monster on your oppoenent's side of the field that is face down.
ATK: 1800
DEF: 1050

Next card: Sailor Mercury: The Wise Scout
 
Sailor Mercury: The Wise Scout
Effect Monster (Warrior / WATER / 4 Stars / ATK 1500 / DEF 1400)
Once per turn, you can discard 1 card from your hand to skip your opponent's next Battle Phase. You cannot conduct your Battle Phase in the turn this effect is used.



Next card: Sailor Mars: The Fiery Scout
 
Sailor Mars: The Fiery Scout
Effect Monster (Warrior / FIRE / 4 Stars / ATK 1750 / DEF 1200)
Increase the ATK points of this monster by 250 when this card attacks a non-Fire or non-Warrior Monster.

Next Card: Sailor Venus: The Georgeous Scout
 
Sailor Venus: The Gorgeous Scout
Effect Monster (Warrior / LIGHT / 4 Stars / ATK 1700 / DEF 800)
Discard 1 LIGHT monster from your hand to destroy 1 DARK monster on your opponent's side of the field. This effect cannot be chained to.



Next card: Sailor Jupiter: The Hard-Hitting Scout
 
Sailor Jupiter: The Hard-Hitting Scout
Effect Monster (Warrior / Earth / 4 Stars / ATK 1850 / DEF 1000)
This card cannot attack the same turn it is normal summon. As long as this card is on the field, negate any magic card that decreases your Life Points.

Next card: Sailor Saturn: The Masculine Scout
 
I hate to say it, but Sailor Saturn is not the masculine scout - Sailor Uranus would more effectively fit that description.

Sailor Uranus - The Masculine Scout
[Wind / Warrior / 5 Stars / ATK 2300 / DEF 1700]
This card is treated as being both a Wind monster and an Earth monster while on the field. If you have one Wind monster and a different Earth monster on the field, during your Main Phase, once per turn, you may pay 700 Life Points to increase the ATK of the Wind monster by the ATK of the Earth monster or vice-versa.

Next Card: Sailor Saturn - The Dark Scout
No, I've never watched an episode of Sailor Moon in my life. I used Wikipedia. :-:
 
Sailor Saturn - The Dark Scout
Effect Monster (Warrior / DARK / 7 Stars / ATK 2200 / DEF 1700)
Once per Duel, pay 2000 Life Points to destroy all cards on the field. This effect cannot be used if a Field Spell Card is not face-up on the field. Once per Duel during your Standby Phase, if this card is in the Graveyard after being destroyed by battle, you can Special Summon it.



Now enough of Sailor Moon. Sailor Neptune still hasn't been made into a card, so if anyone wants to make an extra card for her in addition to their normal turn, go ahead.


Next card: Des Des Revolution
 
Sailor Neptune - The Quiet Scout
[Water / Warrior / 3 Stars / ATK 1200 / DEF 1700]
As long as the field is "Umi", this card cannot be destroyed when it attacks your opponent's monster, and will always destroy your opponent's monster. Life Point damage is calculated normally.

Des Des Revolution
[Continuous Spell Card]
During your Standby Phase, select two adjacent Monster cards on the field. If, during your End Phase, these two cards are still adjacent, but neither is in the Monster card zone it was in during the Standby Phase, you gain 1000 Life Points and may draw two cards. If the two Monster cards are no longer adjacent to each other during the End Phase, your opponent randomly discards one card from his or her hand. If both monsters are controlled by the opponent of their original controller, your opponent loses 2000 Life Points and must discard two cards.

Next Card: Warning: May Cause Drowsiness!
 
Warning: May Cause Drowsiness!
Quick Play Spell
You can only use this when your oppoenent starts his/her turn. Pay 2000 Life points. Your opponent cannot attack this turn.

Next card: Fusion Shield
 
Fusion Shield
Counter Spell
When your opponent activates a card that targets 1 Fusion Monster on your side of the field, pay 1000 Life Points to negate the card and destroy it.


Next card: Ransacking Raptor
 
Ransacking Raptor
[Earth / Dinosaur / 2 Stars / ATK 700 / DEF 200]
This monster may attack your opponent's Life Points directly. If it does so, the damage dealt becomes the original ATK of this card. Also, during the End Step of a Battle Phase in which this card dealt damage to your opponent's Life Points, you may rearrange all of your opponent's Monster Cards into different Zones however you would like, but you may not change their Battle Position. When you activate the effect of "Time Wizard", you may chain this effect. If you do so, when "Time Wizard"'s effect resolves, if this card is still on the field, Special Summon from your hand, deck, or Graveyard any Winged-beast-type monster and send this card to the Graveyard.

Next Card: The Road Less Travelled By
 
The Road Less Travelled By
Equip Spell Card
Discard 1 card from your hand to activate this card. Special Summon 1 of your monsters that is removed from play and equip it with this card. When this card is removed from the field, remove the equipped card from play, and it cannot be moved again for the remainder of the Duel.


Next card: Spike-Armour Shrimp
 
Spike-Armour Shrimp
Effect Monster (Sea Serpent / WATER / 2 Stars / ATK 1100 / DEF 1100)
When this card is successfully Normal Summoned, destroy one monster with lower ATK than this card on your opponent's side of the field. When this card is successfully Special Summoned, destroy 1 monster your side of the field. This card can only be Summoned if the conditions for summoning can be met.


Next card: A Stitch in Time
 
A Stitch in Time
[Counter Trap]
You may only activate this card when the effect of "Time Wizard" is activated. If your monsters are destroyed by the effect of "Time Wizard", you may Special Summon them to the field during your End Phase. If your monsters are not destroyed by the effect of "Time Wizard", double the original ATK and DEF of all monsters on your side of the field.

Next Card: Time Wizard LV10
 
Time Wizard LV10
LIGHT/Spellcaster/**********
This card cannot be normal summoned or set. This card cannot be special summoned except by its own effect. When you activate the effect of a "Time Wizard" on your side of the field and you call the coin flip incorrectly, instead of destroying all monsters on your side of the field you may Special Summon this card from your deck. When this card is Special Summoned in this way, remove all other monsters on your side of the field from the game. You may return a monster removed from the game with this cards effect to your field in face-up attack mode to choose one of the following effects and activate it:
-Each player puts a card from his or her hand or field on top of his or her deck.
-Each player skips his or her next draw phase.
-Each player skips his or her next battle phase.
ATK/2600
DEF/3500


Next card: Arms of Infinity
 
Arms of Infinity
Effect Monster (Reptile / DARK / 10 Stars / ATK 3000 / DEF 0)
When this card is Normal Summoned successfully, switch control of both players' hands, Graveyards and all other cards on the field except this card. Control of this card cannot be switched. As long as this card is face-up on the field, all cards switched by this card's effect remain switched.


Next card: Iron Will
 
Iron Will
[Normal Spell Card]
If a monster on your side of the field was sent to the Graveyard this turn, Special Summon one Earth Monster with no more than 1800 ATK from your deck.

Next Card: Gibberish Shmibberish
 
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