The Official Create-A-Card Thread.

Special Rapture
[Continuous Spell]
As long as this card remains face-up on the field, Fairy-type monsters may attack twice per turn and you gain 100 Life Points during each of your Standby Phases. If a Dark monster deals damage to your Life Points in battle, this card is destroyed. :(

Nect Card: Species Capture

(I changed a little more than two vowels)
 
Species Capture
Equip Spell
Increase the equipped monster's ATK by 1000. When the equipped mosnter destroys a card as a result of battle, destroy all monsters on the field with the same type as the destroyed monster.

Next Card: Specter Celature
 
Specter Celature
Trap Card
Put 1 C-Counter on each face-up Machine-Type monster on the field. (When a monster with a C-Counter attacks, that monster loses 1000 ATK and DEF for as long as it remains face-up on the field. If the ATK or DEF of a monster with a C-Counter becomes 0, that monster is destroyed.)



Next card: Selecter Creature
 
Selecter Creature
Effect Monster (Fiend / DARK / 5 Star / ATK 1400 / DEF 1400)
When this card is Normal Summoned, name 1 Attribute and Type. When this card is sent to the Graveyard by battle, Special Summon a Monster with the declared Attribute and Type in face-up Attack position.


Next card: Depleter Creature
 
Depleter Creature
Effect Monster (Fiend / DARK / 5 Stars / ATK 1400 / DEF 1400)
When this card is Normal Summoned, name 1 Attribute and Type. When this card is destroyed by battle and sent to your Graveyard, destroy all face-up monsters on the field with the declared Attribute and Type.



Next card: Creature Feature
 
Creature Feature
Continuous Spell
If either you or your opponent control more than one monster on the field, the player with more than one monster must show his/her hand.


Next card: Feature Creeper
 
Feature Creeper
[Wind / Fiend / 9 Stars / ATK 4550 / DEF 3750]
So long as this card is on your side of the field, you may have no other Fiends or any Dark monsters on your side of the field. You lose 200 Life Points during each of your Standby phases.

Next Card: Deeper Reaper
 
Deeper Reaper
DARK/Dinosaur/5/2200/300
During the battle between this attacking monster and a monster with a lower DEF than this card's ATK, deal battle damage to your opponent equal to the difference. When this card inflict battle damage, your opponent select and send 1 card in his hand or field to the graveyard. When this card is destroyed except in battle, discard the top 5 cards from both player's deck.

Next Card: Breeder Creeper
 
Breeder Creeper
Effect Monster (Plant / EARTH / 3 Stars / ATK 1450 / DEF 1300)
When this card is sent from your side of the field to your Graveyard, Special Summon 1 Plant-Type monster with an ATK of 1500 points or less from your Deck. Your Deck is then shuffled.



Next card: Sneak Breacher
 
Sneak Breacher
[Wind / Dragon / 2 Stars / ATK 300 / DEF 100]
This monster may attack your opponent's Life Points directly at any time. This effect can never be prevented or negated. During each of your Standby Phases, put one "Agility Token" on this card. When this card deals damage to your opponent's Life Points, your opponent destroys a number of cards on his or her side of the field equal to the number of Agility Tokens this card has.

Next Card: Bleak Preacher
 
Bleak Preacher
Effect Monster (Fairy / DARK / 3 Stars / ATK 1500 / DEF 400)
By sending "Yami" on your side of the field to the Graveyard, remove from play this card and up to 2 cards on the field.


Next card: Teak Leecher
 
Teak Leecher
[Water / Aqua / 3 Stars / ATK 1700 / DEF 0]
During your Main Phase, you may send control of this card to your opponent and gain control of all of your opponent's Earth monsters and monsters with "Tree", "Forest", or "Wood" in their name.

Next Card: Teal Reacher
 
Teal Reacher
(Wind/Aqua/8 stars/ATK 3200/DEF 2800)
This monster cannot be summoned except by removing from play 1 water monsters and 1 wind monster from your graveyard. Once per turn you may pick up the top card of your opponent's deck and if it is a monster Special Summon it to your side of the field in DEF mode. If it can't be special summoned or is not a monster, return it either to the top or bottom of your opponent's deck.

(remove equal parts blue and green) ;)


Next Card: Bêcher Réal
(dig for an old currency.... note: French words, but not french grammaire)
 
Bêcher Réal
Spell Card [Equip]


The monster equiped with this cannot attack.
Whenever the equiped monster is destroyed, remove that monster and this card from play.
Then draw 3 cards.
 
Bacteria From Another Time
[Water / Fiend / 1 Star / ATK 100 / DEF 0]
During each of your and your opponent's Standby Phases, Special Summon one "Bacteria Token" (Water / Fiend / 1 Star / ATK 100 / DEF 0) on your side of the field. Afterwards, double the original ATK of all face-up "Bacteria" cards.

Next Card: Escherichia Colli Bacteria Did I get that right?
 
Escherichia Colli Bacteria
Effect Monster (Plant / EARTH / 2 Star / ATK 800 / DEF 800)
FLIP: When this card is flipped, destroy this card. Inflict 200 damage to your Opponent's Life Points for every Warrior, Beast, Beast-Warrior, and Winged Beast-type monster in your Graveyard.


Next card: Flesh-Eating Bacteria
 
Flesh-Eating Bacteria
[Dark / Aqua / ATK 2000 / DEF 0]
This card may only attack once as long as it remains face-up on the field.

Next Card: Paramecium (Bacteria)
 
Paramecium Bacteria
Effect Monster (Aqua / WATER / 1 Star / ATK 200 / DEF 100)
During each of your Standby Phases, you can Special Summon 1 "Protozoa Token" (Aqua / WATER / 1 Star / ATK 200 / DEF 100) on your side of the field in Defence Position. If you do, you cannot Normal Summon, Special Summon or Set any monsters this turn.



Next card: Black Magical Hat (Kinda reminds me of Tuxedo Kamen. How about a run of Sailor Moon-type cards?)
 
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