The Official Create-A-Card Thread.

ULTIMATE TRI-MAGICIAN ATTACK
Spell Card
If you have Dark Magician, Dark Magician Girl, Dark of Black Chaos on the field, combined there attack and do the much damge to your opponents life points and negate all trap cards on the field. (This card can only be use once per duel)
 
Dragonshard
Normal Trap
Remove from play 1 Dragon-type monster from your Graveyard. Special Summon 1 Dragon-type monster from your hand or Deck with level less than the removed monster.


Next card: Champion of the Skies
 
Champion of the Skies
Feild Spell
Increase all Wind Types ATK of by 1000 and the DEF by 500 on the controller's side of the feild.

Next: Power Of Three
 
Power of Three

Counter Trap; activate this card when Ojama Yellow, Ojama Green, and Ojama Black are on your opponent's side of the field; remove them from play.

Next card:

I Lost My Way
 
I Lost My Way
Quick-Play spell
This card can only be activated when your oppnent declares an attack and selects the target with 1 monster. Take control of the monster for that turn only and decrease your oppnents life points by the amount you would have lost.

Next: Dinobot #1
 
Dinobot #1
Effect Monster (Dinosaur / EARTH / 4 Stars / 1000 ATK / 1600 DEF)
This card is also a Machine-type monster. If this is the only monster on your side of the field, increase your life points by 250 during each standby phase.

Next Card: Rocket's Red Glare
 
Rocket's Red Glare[/QUOTE]
Trap Card
Activate this card only when your opponent attacks a machine-type monster with a pyro-type monster. Destroy all your opponent's face-up Fire monsters on the field.

Next card: Dawn's Early Light
 
Dawn's Early Light
Continuous Trap
While this card is in play, any fiend monster on the field is removed from play. When this card leaves the field, the owner of the fiend cards removed through this cards effect must summon as many of those fiends to the field as possible.

Next: The Perilous Fight
 
The Perilous Fight
Continuous Spell
As long as this card is face-up on the field, all monsters must attack each turn if able.


Next card: What So Proudly We Hailed
 
What So Proudly We Hailed
Normal Spell

Stand and salute your opponent. If your opponent stands and salute's you in return, then both players unite all their respective cards on the field, in their hands, and in their Graveyards with their respective Decks and shuffle them. Then both players exchange decks with each other and draw 5 cards. The player who activated this card cannot attack this turn. If you show "At the Twilight's Last Gleaming" to your opponent, he/she must stand and salute you.


Next Card: At the Twilight's Last Gleaming
 
At the Twilight's Last Gleaming
Counter Trap card
This card may only be activated in a chain. The effect of cards chained after this card are negated, even if they have already been resolved.


Next: Green and Pleasant Land

(sorry, time for some other nations patriotic songs...)
 
Green and Pleasant Land
normal spell
For your opponent's next 5 turns, your opponent cannot attack.

Next: The Evil Twin
 
The Evil Twin
Normal Trap
Target one non-DARK monster on the field. Special Summon 1 "Evil Twin Token" in face-up Attack or Defense Position on your side of the field. The "Evil Twin" has the same Level, Type, ATK, and DEF as the selected monster, but the attribute is DARK. Destroy the "Evil Twin Token" when the original monster targeted is destroyed.

Next card: Party Time
 
Party Time[/QUOTE]
Normal Spell Card
If you do not have any monsters on the field, special summon monsters from your hand equal to the number of monsters on your opponent's side of the field. Tributes are not required for monsters level five or higher. The player that activates this card cannot attack this turn.

Next card: Wrath of the Dragon Lord
 
Wrath Of The Dragon Lord :yu_dark
:monstar :monstar :monstar :monstar :monstar :monstar :monstar :monstar
Spellcaster/Fusion/Effect
"Lord Of D. + Lord Of D. + Blackland Fire Dragon"
ATK/3000 DEF/1500
This card cannot be special summoned, except by fusion summon. As long as this card is face-up on the field, any Spell or Trap cards that target your Dragon-type monsters are negated and removed from play. If this card and any Dragons on your side of the field declare an attack on your opponent's Defense Position Monsters, if that Monsters ATK is higher than your opponent's Defense Position Monster, inflict the difference as damage to your opponent's life points.


Next Card: Unstoppable Force
 
(This card would probally be instently banned but who cares)
Unstoppable Force
5 star/Effect/Dark/Feind/ATK 3000/DEF 3000
This Card cannot destroyed or stopped from attacking by a monster, spell or trap card effect. When this card is special summoned, tribute summoned or flip summoned destroy all other monsters with equal or more ATK(execpt monsters with the same name).

Next: Future Loops
 
Future Loops
Normal Spell
Both players select 1 monster on their side of the field and remove them from play. In 2 turns, both monsters are returned to the opposite owner's side of the field. When the monsters returned by this effect are destroyed, they are returned to the owner's hand.

Next card: D.D. Dagger
 
D.D. Dagger[/QUOTE]
Level 4/1900/Warrior/Dark
If this face-up card battles another Warrior-type monster in defense position and the ATK of this card is higher than the defense of your opponent's monster, inflict battle damage equal to the original ATK of the defense position monster. After damage calculation, remove from play only the opponent's monster.

Next card: Goliath Rising
 
Goliath Rising
Normal Spell
Special summon one 5 star or lower monster with Goliath in its name at the cost of 1500 life points.

Next: David & Goliath
 
David & Goliath
Normal Monster (Beast-Warrior / EARTH / 5 Stars / ATK 2200 / DEF 2000)
"A powerful fighting team. Where one's brute strength fails, the other's cunning and deftness will get the job done."



Next card: Des Leopard
 
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