The Official Create-A-Card Thread.

Retalitory Strike
Counter Trap
You can only activate this card after your opponent detroys one of your monster and end his turn. Pay 2000 Life Points. Destroy the monster that attacked.

Next card: Joker's Revenge
 
Joker's Revenge
Counter Trap
Select and resolve 1 of the following effect:
- Discard 1 monster card from your hand to negate the activation of an effect of a monster and destroy it.
- Discard 1 Spell card from your hand to negate the activation of a Spell card and destroy it.
- Discards 1 Trap card from your hand to negate the activation of a Trap card and destroy it.

Next card: Once upon a time
 
Once Upon A Time
Continious Spell
You must send one card from your hand to the graveyard during each of your standby phases. If you do not, this card is destroyed. Anytime your opponent special summons a monster, you may special summon a monster from your graveyard or your deck with the same level to your side of the field.

Next card: And They Lived Happily Ever After
 
And They Lived Happily Ever After
(Normal Spell)
Destroy all Dark and Fiend-Type Monsters on the field. If there are any Monster Cards in face-down position on the field, you may check those monsters and destroy the Dark and Fiend-Types with this effect.

Next Up: Once Upon a Midnight Dreary
 
Once Upon a Midnight Dreary
Quick-Play Spell
Increase the ATK and DEF of all Zombie-type monsters by 100x the number of monsters in your Graveyard until the end of this turn.


Next card: While I Pondered, Weak and Weary
 
While I Pondered, Weak and Weary
Trap

Activate this card when your opponent declares an attack with a face-up Zombie type monster. Reduce the ATK of the attacking monster to 0. This card gets set back in the S/T zone after damage calculation. This card can only be activated twice before it is destroyed.

Next card: Dance of the Sugarplums
 
Dance of the Sugarplums
Normal Trap
You can activate this card from your hand if you have a face-up Marshmallon on your side of the field. After activation of this card, Special Summon 2 Sugarplum Tokens (Fairy-type/LIGHT/Level 2/ATK 500/DEF 1500) to your side of the field. These tokens cannot be destroyed the same turn they are Special Summoned. When a token is destroyed in battle, the controller of the monster who attacked it takes 1000 points of damage.

Next card: Demon Guitar
 
Aww, I thought destroying them would have a gaining LP effect. In fact, if anything, whoever destroys one by battle should gain 1000. It's a free speical summon of two instant tribute fodder >,<
 
Demon Guitar
Equip spell card
This card may only be equipped to Musician King. Reduce the attack of monsters that Musician King battles with by 2000.
When this card is removed from the field, add Encore to your hand from your deck or graveyard.

Next card: Encore
 
encore quick play spell.
during the end phase that musicain king was destroyed special summon 1 musician king from your fusion deck or graveyard or from out of play to field in face up attack mode.

next card.
silver haired granny of dark world.
 
Silver Haired Granny of Dark World
Normal Monster (Fiend / DARK / 3 Stars / ATK 800 / DEF 800)
A lonely woman who lost her way many years ago and wandered into the Dark World. She has not been able to escape.


Next card: Compromise
 
Compromise
Continuous Spell Card
While this card is face up on the field, negate the effects of Spell or Trap cards that would destroy a monster on the field. This card is destroyed at the end phase of the turn it was activated if there are no monsters on the field.

Next card: Promissory Note
 
Promissory Note
Normal Spell
You can only activate this card when one of your monsters is removed from play and there is at least 1 monster in your graveyard. Pay 1000 life points. Remove 1 monster in your graveyard from play and special summon 1 of your monsters removed from your play to your side of the field. The activation of this card cannot be negated or destroyed by a Counter Trap.

Next Card: Sudden Insanity
 
Sudden Insanity
Quick-Play Spell
Special summon 3 "Ojama Tokens" (Beast-Type/LIGHT/Level 2/ATK 0/DEF 1000)in Defense Position on your opponent's side of the field. The tokens cannot be Tributed for a Tribute Summon. The "Ojama Token"'s names are treated as "Ojama Black", "Ojama Green" and "Ojama Yellow" respectively.

Next Up: Dragon Sitar
 
Dragon Sitar
Effect Monster Dragon/Union DARK/3 Stars/ATK 1750/DEF 1000
Once per turn, during your Main Phase, if you control this card on the field, you can equip it any Dragon type monster as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, any monster destroyed in battle by the monster to which this card is equipped can be summoned to your side of the field and is considered to be dragon type. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.)

Next card: Baby Sitar
(I'm sorry, I couldn't resist the pun...)
 
Baby Sitar
4 star
light
warrior
1500 atk 1000 def

when this card is normal summoned your special summoned special 1 monster from your hand with 1000 atk or less.

next card
old grey haired dog of dark world
 
Old Grey Haired Dog of Dark World
Normal Monster (Fiend/DARK/3 Stars/ATK 1200/DEF 1200)
A dog who wondered into the Dark World on accident looking for his master. He continues to look for his master in the Dark World, despite his body and soul have been stripped from him.

Next card: Lithium Battery
 
Lithium Battery
Quick-Play Spell Card
Tribute 1 "Batteryman" monster on either side of the field. Special Summon 1 "Lithium Batteryman Token" (Thunder / LIGHT / 4 Stars / ATK 1000 / DEF 0) in the same position as the Tributed monster. That Token can attack your opponent's Life Points directly.


Next card: Plasma Eel
 
Plasma Eel
Effect Monster (Sea-Monster / Water / ****** / ATK 2200 / DEF 1900)
This card cannot be destroyed in a battle with a monster with 2500 ATK points or higher. Increase the ATK points of this card by 250 for every Light monster in either Graveyard.

Next card: The Graveyard Gang
 
The Graveyard Gang
Normal Trap
Special Summon 1 Zombie-Type monster from your Graveyard whose Level is equal to the number of Zombie-Type monsters in your Graveyard. If the Level of that monster is 7 or more, you can destroy up to 2 Spell or Trap Cards on the field.


Next card: Log Rhythm
 
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