What if they remade....

I like this kind of thinking. It's new, it's different, it's not yet another monster removal card (so to speak). I liked those monsters that represent proper elements too (Hydrogedron and Oxygeton, or something like that), and the fusions thereof. It's something you don't quite think of immediately. It's like the Chess monsters in a way, but they didn't seem good to me at all.
 
Now for something mightier than the long-anticipated Ultimate Dragon:


Phoenix of the Ashes
FIRE - Winged Beast/Effect
6 Stars - ATK 2300 - DEF 1650

If this card is sent to your Graveyard during your turn, you can send 1 FIRE monster from your hand to the Graveyard during your End Phase to Special Summon this card on your side of the field.

Phoenix of the Brethren
FIRE - Winged Beast/Effect
5 Stars - ATK 0 - DEF 0

Increase the ATK and DEF of this card by 900 points for each monster on your side of the field that includes "Phoenix" in its card name.

Phoenix of the Gate
FIRE - Winged Beast/Effect
6 Stars - ATK 2200 - DEF 1900

You can only offer a FIRE monster on your side of the field as a Tribute when you Normal Summon this card. As long as this card remains face-up on the field, downgrade all cards with "Phoenix" in their card name in your hand and on your side of the field by 1 Level.

Phoenix of the Power
FIRE - Winged Beast/Effect
6 Stars - ATK 2800 - DEF 1600

This card cannot be Normal Summoned or Set.

Phoenix of the Ziggurat
FIRE - Winged Beast/Effect
5 Stars - ATK 1700 - DEF 2400

This card is switched to Defence position at the start of your opponent's Battle Phase.

Five Phoenix Holy Bird
FIRE - Winged Beast/Fusion/Effect
10 Stars - ATK 4800 - DEF 4500

"Phoenix of the Ashes" + "Phoenix of the Brethren" + "Phoenix of the Gate" + "Phoenix of the Power" + "Phoenix of the Ziggurat"
This monster can only be Fusion Summoned by the above Fusion-Material Monsters. This card is unaffected by any Spell Cards or Trap Cards. Negate the effects of Effect Monsters destroyed by this card. If you Tribute 2 FIRE monsters on your side of the field (excluding this card), this card can attack your opponent's Life Points directly this turn.
 
chaos general said:
heres a new monster by me:

Muscial Symphonic Being
(Wind/Angel/8/2000/2700)
When this card is summoned, move one "Treble Cleff" or one "Bass Cleff" from your deck or graveyard to your hand. This card is unaffected by monster effects. Whenever this card does damage to your opponent as a result of a battle, increase its ATK by that amount.

Estimated Rarity: Ultra probably...
NOTES: Think of a guy clad in musical notes and symbols. Inspired to me by music... ^_^

Treble Cleff
(Trap Card)
You can only activate this card when there is a "Musical Symphonic Being" on your side of the field. Switch that monster to defense mode and all monsters on your opponents side of the field must attack it this turn. If the selected "Musical Symphonic Being" is destroyed during this turn, destroy one monster on the field.

Bass Cleff
(Quickplay Spell Card)
You can only activate this card when there is a "Musical Symphonic Being" on your side of the field. You may then activate one of the following effects:
* Flip the selected monster face down.
* Increase its ATK by 1000 until the end of the turn.
* Destroy one monster on the field with a higher ATK than it.

Rarities of both: Super or Rarity... maybe common.
NOTES: With music, you need a tone. Treble and Bass are those tones, so its only likely that the Symphonic Being uses these tones to his advantage.

Ouch...ouch...the Treble isn't too bad, but Bass is insane...Dump/revive MSB, fetch Bass, and either kill your opponent's BLS-EotB or pump it by 1000 and trample something cheap like a Scapegoat. *winces @ combo*

@ Five-Fusion Phoenix Bird:
We already have an unplayable phoenix, and its name is RA.
This is a good concept, except that it costs WAY too many tributes to get out, so you'd probably be better off using Nepthys and a Ziggurat or Gate, at most.
 
Getting back on track...

The Wickeder Worm Beast
Earth/Beast/1400/700/Spirit
***all that Spirit text...blah blah blah*** At the end of a turn in which this card battles a monster, you may return a card on the field to its owner's hand.

Getting back off track...

Book of Twilight
Discard a card from your hand to activate one of the following effects:
  • Flip a face-up card on the field face down. If it's a monster card, flip it into face-down Defense Position.
  • Flip a face-down Monster Card into face-up Attack Position, or force the activation of a face-down Spell or Trap card. If the timing is illegal, that card is negated and destroyed.
 
Five Phoenix Holy Bird, I agree, is about as playable as Gate Guardian (actually, it's more so than Gate Guardian because you don't have to summon the monsters to fuse them, and there's always Cyber-Stein too). So why do people make Gate Guardian Decks? Because it's fun. But how about a killer effect for the fusion Phoenix instead, then? Like a cross between End Envoy and Daedalus, perhaps.

Anyway...

We have cards like Black Luster Soldier - Envoy of the Beginning, Enemy Controller, Fuh-Rin-Ka-Zan, Spell Shield Type-8, etc. They're all very nice and everything, with their multiple effects to choose from, but I'm just sick of making a decision. So why not let the opponent decide instead?


Battle Shield
Counter Trap
You can only activate this card when your opponent's monster declares an attack. Activate 1 of the following effects chosen by your opponent:
"¢ Negate the attack.
"¢ Increase your Life Points by an amount equal to the attacking monster's ATK.
"¢ Inflict damage equal to the attacking monster's ATK to your opponent's Life Points.

Selection of the Lesser Evil
Trap Card
Activate 1 of the following effects chosen by your opponent:
"¢ Send the top 2 cards of your opponent's Deck to his/her Graveyard.
"¢ Select 1 monster in your opponent's Graveyard and Special Summon it on your side of the field in face-up Defence position. If the selected monster is changed to face-up Attack position, destroy it immediately.

Three-Pronged Assault
Spell Card
Your opponent selects 1 card in his/her hand and shows it to you. Activate 1 of the following effects depending on what type of card is selected:
Monster - Select 1 Monster Card in your opponent's Graveyard and remove it from play.
Spell - Your opponent discards the selected card to his/her Graveyard.
Trap - Inflict 900 points of damage to your opponent's Life Points.
 
very nice selection cards! i like the idea of making your opponent have to think so that if they mess up, its not your fault. and its not like any of the cards have any drawbacks except that your opponent has to pick, so thats probably enough.

i also enjoyed Book of Twilight... also an interesting concept.
 
My picks:
Battle Shield--With a wussy monster that I'm pinging away with or a game-finisher, I'd pick the 3rd effect. With a "does battle damage..." monster, I'd pick the second effect. Attacking a monster in DEF position, I'd pick the 1st effect, unless I thought that face-down monster was a Cyber/Fiber. Ah, decisions, decisions...

Selection--more obvious. If no monsters are in my G/Y, of course the second effect.

Three-Pronged Assault: Now theer's a nasty 'un. You trade a card for 900 LPs (better than most burn!), or ditch an opponent's spell, or see a monster in your opponent's hand and RFG something as a bonus. I like how the effect is limited by what's in their hand--no monsters is basically asking for it!

@ chaos_general: Sankyuu!
 
What the heck, I'll throw in my thoughts - I got tons. Here's one....

Flesh-Eating Virus
Dark/Plant
4 Stars
ATK: 1000 DEF: 1500

"When this card is sent to the Graveyard as a result of a battle, declare a Type of monster. As long as this card exists in your Graveyard, all face-up monsters become the Type you declared."

Hey, we all know how badly the Plant-type needs support, this might help.


Let me know what everyone thinks. If you like, I'll show more ;) .
 
Illusionist Face-concealing Mage
(Spellcaster / DARK / 5 Stars / ATK 1200 / DEF 2200)
When this card is attacked flip one face-up spell or trap card on the field face-down.

Arrogant Kaiser
Beast-Warrior / EARTH / 5 Stars / ATK 1800 / DEF 1600)
When your opponent declares an attack you may special summon this monster from your hand.
 
Some more Plants...


Scorched Vegetation
Quick-Play Spell
You can only activate this card when a face-up "Firegrass" on your side of the field is destroyed as a result of battle. Special Summon 1 "Blazegrass" from your hand or Deck.

Blazegrass
EARTH - Plant/Effect
6 Stars - ATK 2400 - DEF 2000

If this card was Special Summoned by the effect of "Scorched Vegetation", you can destroy up to 2 Monster Cards on your opponent's side of the field. This card cannot attack in the same turn it was Special Summoned.

Rose Queen
WIND - Plant/Effect
8 Stars - ATK 2650 - DEF 2500

Decrease the ATK and DEF of all monsters on your opponent's side of the field by 300 points. When a Plant-Type monster on your side of the field inflicts Battle Damage to your opponent's Life Points, your opponent randomly selects 1 card in his/her hand and adds it to his/her Deck. The Deck is then shuffled.

Vine Crawler
EARTH - Plant/Effect
1 Star - ATK 300 - DEF 50

Tribute this face-up card during your Standby Phase to Special Summon up to 2 Monster Cards that include "Vine" in their card name from your hand or Deck. You cannot Special Summon "Vine Slasher" with this effect.

Vine Climber
EARTH - Plant/Effect
4 Stars - ATK 2300 - DEF 0

When this card attacks, it is changed to Defence position at the end of the Battle Phase. This position cannot be changed during your next turn. When this face-up Defence position card is attacked, inflict 500 points of damage to your Life Points.

Vine Slasher
EARTH - Plant/Effect
7 Stars - ATK 2700 - DEF 2400

You can Special Summon this card from your hand by Tributing 1 Monster Card on your side of the field that includes "Vine" in its card name. When you Special Summon this card in that way, you can destroy up to 2 Monster Cards on your opponent's side of the field.
 
Yeah, rise of the plants! Finally something for Fairy King - Truesdale to command, lol

Although, Vine Slasher sounds kinda broken.


edit: can't spell, lol
 
i love looking at peoples made up cards! ITS SO FUN!

@ Jathro-
nice card, nice name. who wants to keep a continuous trap (DNA) on the field when you can have this?

@ Maruno-
plants do need some serious support. If your (and my) cards existed, plants would be played.
 
Thanks, chaos general. Now here's my take on another possible Monarch...

Cumulus the Air Monarch
WIND/Winged-Beast
6 Stars
ATK: 2400, DEF: 1000

"When this card is Tribute Summoned, send 2 cards from the top of your opponent's deck to the Graveyard."


Just like the other Monarchs, it gets an effect from being Tribute Summoned. Same stats, like the other ones. And I figure the wind type would have to disrupt something so why not the top of the deck. His summoning to the field calls forth violent winds that knock cards off your opponent's deck :D
 
Here is a card I made last year, and this year i made two remakes of it. behold:

Anima the Spirit Sealer
(Dark/Spellcaster/4/1900/1100)
When this card is normal summoned, look through your opponent's hand, deck, graveyard, and field for any cards that are Spirit monsters or have "Spirit" in their card name and remove them from play. This card cannot be special summoned.

I also made support cards for him:

Anima's Keeper
(Dark/Spellcaster/1/500/500)
Send this card from the field to the graveyard to add one "Anima the Spirit Sealer" to your hand. As long as this card remains face up on the field, "Anima the Spirit Sealer" cannot be specifically designated by spell, trap, or monster effects.

Seal of the Spirit Sealer
(Spell Card)
You can only activate this card when you have a face up "Anima the Spirit Sealer" on the field. Decrease the ATK of one monster on your oppponent's side of the field by 1000.

Arts of the Spirit Sealer
(Trap Card)
Take one "Anima the Spirit Sealer" in your graveyard or out of play zone and add it to your hand. You cannot summon "Anima the Spirit Sealer" during the turn you activate this card.

Wrath of the Spirit Sealer
(Quickplay Spell Card)
You can only activate this card when you have a face up "Anima the Spirit Sealer" on the field. Destroy one monster on the field that has a higher DEF than the selected monster.

So that was the original, and i liked him a lot. THEN I remade him. Twice. (As if he wasnt brokenish)

Anima the Reincarnated Spirit
(Dark/Spellcaster/2/900/1100)
This card's name is treated as "Anima the Spirit Sealer". Whenever a Spell or Trap card is activated, increase this card's ATK by 500. This card cannot be special summoned.

and then:

Anima the Holy Spirit
(Dark/Spellcaster/6/2900/1100)
This card's name is treated as "Anima the Spirit Sealer". This card cannot be special summoned, flip summoned, or set. When you normal summon this card, you must pay 1000 life points. As long as this card remains face up on the field, your opponent cannot set monsters face down.

Broken? Maybe... lol
 
Well, being a bit of a Victory Dragon fan myself, I had come up with other cards in a "Create Your Own Cards" thread on another site...so yeah

Rebirth Of Victory Dragon
Spell
Normal
Text -
When 1 or more copies of "Victory Hatchling" exist in your Graveyard, you may activate this card to Special Summon upto 3 copies of "Victory Hatchling" to the field in face up defense position.
VYD-EN001
Common

Dawn Of Victory
Trap
Normal
Text -
This card may only be activated once 2 or more copies of "Victory Hatchling" have existed on the field in face up defense position for 3 turns or more. When you activate this card tribute 2 "Victory Hatchling" from the field and remove them from play to Special Summon 1 Victory Dragon from your Deck, Graveyard or Hand.
VYD-EN002
Super Rare/Ultimate Rare

Victory Hatchling
Effect Monster
Level 2
ATK - 0000
DEF - 3000
Effect -
This monster may ONLY be special summoned by the effects of "Rebirth Of Victory Dragon". Once this monster has been on the field for 3 turns or more and there are 2 copies of this card on the field in face up defense position then you may tribute them through the activation of "Dawn Of Victory" to summon 1 Victory Dragon to your side of the field. The position of this card cannot be changed except by the effects of Spell, Trap or Monster Effect.
VYD-EN003
Rare/Ultimate Rare


I also created some AvP movie based cards just for fun really...

The Grappler - Semi Restricted -
Dark
Fiend
Level 5
ATK 1200
DEF 1000
Effect -
FLIP: When this monster is flipped, it is equipped to one of your opponents monsters and treated as an Equipment Spell Card that cannot be negated or destroyed. After two turns this monster is destroyed and the equipped monster moves to your side of the field for 3 turns. It is then also destroyed. This effect must be activated on your Main Phase 1.
AVP-EN001
Rare/Ultimate Rare

The Egg Opens! - Restricted -
Trap
Normal
Effect -
You can only activate this card when you have no monsters on the field and your opponent has atleast 1 Normal Monster of 1900 ATK or more. This can be activated at any time during your opponents turn only. When you activate this card, special summon 1 "The Grappler" to your side of the field, it is immediately activated and equipped to your opponents side of the field. This card is removed from play after use.
AVP-EN002
Super Rare/Ultimate Rare

The Black Creature of Death
Dark
Fiend
Level 4
ATK - 1900
DEF - 800
Effect -
The Monster that destroys "The Black Creature Of Death" has one of the following effects applied -
> Original ATK is 2200 or more - It's attack is halved for the remainder of this duel.
> Original ATK is 2099-2199 - This cards controller takes no damage.
> Original ATK is 2000 or less - The monster is destroyed and sent to the graveyard.
This monster may be sent to the Graveyard on the End Phase of a turn that this monster destroyed a monster to special summon 1 "Grid The Sadistic Alien" from your deck or hand.
AVP-EN003
Common

Grid, The Sadistic Alien - Restriced -
Dark
Fiend
Level 9
ATK 3300
DEF 2500
Effect -
This monster cannot be normal summoned or set. This monster cannot be Special Summoned EXCEPT by the effect of "The Black Creature Of Death". When this monster is destroyed it is removed from play for the remainder of the Duel. When Grid destroys a monster it gains 200 ATK & DEF, if it destroys a Dark/Warrior Monster then it gains 300 ATK. The monster that is destroyed is either removed from play OR taken to your side of the field for 1 turn. It may not attack directly nor may it be used in attack costs or tribute/special summons, it can still attack in the same battle phase.
AVP-EN004
Ultra Rare/Ultimate Rare

The Mighty Hunter - Semi Restricted -
Dark
Warrior
Level 7
ATK 2800
DEF 2700
Ritual/Effect -
This Monster can only be summoned by "Hunter's God Ritual" and by offering 1 "Hunter's Loyal Servant" from the field. During the end phase that this monster destroyed an opponent's monster, you may send it to the Graveyard in order to Special Summon 1 "Scar, The Ultimate Warrior" from your deck or hand.
AVP-EN005
Super Rare/Ultimate Rare

Hunter's God Ritual
Spell
Ritual
This card may be used to summon 1 "The Mighty Hunter" from the field by sacrificing monsters whose total level is 7. One of these monsters MUST be "Hunter's Loyal Servant".
AVP-EN006
Common

Hunter's Loyal Servants
Dark
Warrior
Level 3
ATK 1000
DEF 500
Text -
"Human servants who worship the might Hunters they call gods. They offer themselves as sacrifices so that the hunt may continue within the pyramids built long ago"
AVP-EN007
Common

Shoulder Cannon Plasma Blast
Spell
Quickplay
When your opponent declares an attack, you may activate this card to destroy all monsters on your opponent's side of the field. Only "The Mighty Hunter" or "Scar, The Ultimate Warrior" may use this card. You may only attack with one monster of 1900 ATK or less next turn.
AVP-EN008
Common

Hunter's Vengeance
Spell
Normal
This card may be activated two turns after "Scar, The Ultimate Warrior" has left the field. You can return 1 "Scar, The Ultimate Warrior" to the field. If successful, destroy 1 card on the field and return "Scar, The Ultimate Warrior" to your hand.
AVP-EN009
Super Rare/Ultimate Rare

Scar, The Ultimate Warrior - Restricted -
Dark
Warrior
Level 9
ATK 3400
DEF 3100
Effect -
This monster cannot be normal summoned or set. This monster cannot be Special Summoned EXCEPT by the effect of "The Mighty Hunter". When this monster destroys a Dark/Fiend monster, its attack is raised by 400. When it destroys any other kind its DEF is raised by 200. This monster cannot be powered up by means of Spell, Trap or Monster Effects. Control of this card cannot be changed at any time. Increase your Life Points equal to the amount of any battle damage done by this monster. When this monster is destroyed or removed from the field, it is removed from play for the remainder of the duel and can only be brought back through the spell card "Hunter's Vengeance"
AVP-EN010
Ultra Rare/Ultimate Rare


Actually created those cards for a mess around duel and it worked awesomely well. *remembers making Starship Trooper based ones* ah those were the days
 
chaos general said:
Here is a card I made last year, and this year i made two remakes of it. behold:

Anima the Spirit Sealer
(Dark/Spellcaster/4/1900/1100)
When this card is normal summoned, look through your opponent's hand, deck, graveyard, and field for any cards that are Spirit monsters or have "Spirit" in their card name and remove them from play. This card cannot be special summoned.

I also made support cards for him:

Anima's Keeper
(Dark/Spellcaster/1/500/500)
Send this card from the field to the graveyard to add one "Anima the Spirit Sealer" to your hand. As long as this card remains face up on the field, "Anima the Spirit Sealer" cannot be specifically designated by spell, trap, or monster effects.

Seal of the Spirit Sealer
(Spell Card)
You can only activate this card when you have a face up "Anima the Spirit Sealer" on the field. Decrease the ATK of one monster on your oppponent's side of the field by 1000.

Arts of the Spirit Sealer
(Trap Card)
Take one "Anima the Spirit Sealer" in your graveyard or out of play zone and add it to your hand. You cannot summon "Anima the Spirit Sealer" during the turn you activate this card.

Wrath of the Spirit Sealer
(Quickplay Spell Card)
You can only activate this card when you have a face up "Anima the Spirit Sealer" on the field. Destroy one monster on the field that has a higher DEF than the selected monster.

So that was the original, and i liked him a lot. THEN I remade him. Twice. (As if he wasnt brokenish)

Anima the Reincarnated Spirit
(Dark/Spellcaster/2/900/1100)
This card's name is treated as "Anima the Spirit Sealer". Whenever a Spell or Trap card is activated, increase this card's ATK by 500. This card cannot be special summoned.

and then:

Anima the Holy Spirit
(Dark/Spellcaster/6/2900/1100)
This card's name is treated as "Anima the Spirit Sealer". This card cannot be special summoned, flip summoned, or set. When you normal summon this card, you must pay 1000 life points. As long as this card remains face up on the field, your opponent cannot set monsters face down.

Broken? Maybe... lol

Wh0a. Together, they're killer...by themselves, still incredibly useful.

Original: A 1900 4-star that lets you look through your opponent's deck? I'll take it.

Keeper: Useful for the archetype, but not broken by any means.

Arts: Rite of Spirit is still better.

Seal: Finisher, but useless topdeck.

Wrath: Targeting Smashing Ground? Works for me!

Reincarnated: This + Spell Absorption + Unbanned Elma. Game.

Holy Spirit: Now this is the w0w...a 2900 six-star? WITH a 1-sided Light of Intervention?! Granted, you have to pay 1000, but that never stopped Duo! This + Monster Reincarnation + Sinister. Ouch.

Overall I give your archetype a 9/10!
 
Regarding Seal of the Spirit Sealer... why not call it "Curse of the Spirit Sealer" so it doesn't sound as repetitive saying "seal" twice practically.
 
Charcoal Dragon
Fire/Dragon
7 Stars
ATK: 2700, DEF: 1700

"When this card is Normal Summoned, Special Summoned, or Flip Summoned successfully, destroy up to 2 Defense Position monsters on the field. Decrease the ATK of this card by 100 for every WATER monster on the field."


Just something for fun. I would love to use this with Flame Ruler.
 
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