Fantasy Card Review - Monsters

Pyroman Iak
Pyro-Type / FIRE / 4 Stars / ATK 1900 / DEF 1300
"This powerful warrior casts Fire-type elemental spells to vanquish his foes. His thirst for power will lead him to greater things."



Super Pyroman Iak
Pyro-Type / FIRE / 8 Stars / ATK 3000 / DEF 2400
This monster cannot be Normal Summoned or Set. This monster can only be Special Summoned from your hand by Tributing 1 "Pyroman Iak" on your side of the field with an ATK equal to or greater than 3000. When a monster is Normal Summoned or Flip Summoned on your opponent's side of the field, inflict 600 points of damage to your opponent's Life Points.


Shoo the Savage Shrub
Plant / EARTH / 4 Stars / ATK 1900 / DEF 900
"Decades ago a solar flare mutated this harmless bush into a savage killing beast. Now it stays still and waits for prey to pass before leaping out and shredding it to pieces."



Electric Fencer
Thunder/Effect / LIGHT / 3 Stars / ATK 300 / DEF 1200
When this face-up Attack position monster is removed from the field, you can discard 2 cards from your hand. If you do, then as long as this card remains in your Graveyard, inflict 200 points of damage to your opponent's Life Points during each of your Standby Phases.
 
Hi there. Here are 2 cards I would really like to see my self even before the restriction of the oh so umber-broken BLSEotE ~_~

Name: Chaos Warrior
Atribute: Light
Type:Warrior/Effect
ATK/2300 DEF/2000

Text:"This card can only be special summoned by removing 1 LIGHT and 1 DARK monster in your graveyard from play.If this card destroys a monster as a resolt of battle, it can attack once more. This card can destroy a face-down Defense Position monster monster immediately with this card's effect without flipping it face-up or applying damage calculation."

~.~.~.~.~.~

Name:Chaos Assasin
Atribute: Dark
Type:Warrior/Effect
ATK/2000 DEF/2300

Text:"This card can only be special summoned by removing 1 LIGHT and 1 DARK monster in your graveyard from play. When this card is changed from defence to attack posision, you may remove 1 monster from the field from play. When this card is destroyed and sent to the graveyard, you may remove aditionally 1 LIGHT and 1 DARK (including this card) in your graveyard from play to special summon 1 Monster card witch includes "Chaos" in its card name to your side of the field from your hand or deck"
 
Legion of Spies :atrib_wat
:monstar_j :monstar_j :monstar_j :monstar_j :monstar_j
Fiend/Effect/0 ATK/0 DEF
This monster cannot offered as a tribute. During each of your Standby Phases return 1 Trap Card from your Graveyard to your hand for each Legion of Spies that are face-up on the field.
 
kagadesires said:
VX-Tiger Cannon
LIGHT/Machine/Fusion/******
"V-Tiger Jet" + "X-Head Cannon"
This card can only be Special Summoned from the Fusion Deck by removing from play the above cards form your side of the field. (You do not use "Polymerization"). Treat this card's name as if it were both "V-Tiger Jet" and "X-Head Cannon" for the purpose of Union monsters on your side of the field.
ATK/2400
DEF/2400


VY-Dragon Jet
LIGHT/Machine/Fusion/******
"V-Tiger Jet" + "Y-Dragon Head"
This card can only be Special Summoned from the Fusion Deck by removing from play the above cards from your side of the field. (You do not use "Polymerization"). Once per turn you may discard a card from your hand. If you do, your opponent chooses and discards one card from his or her hand.
ATK/1900
DEF/2100


VZ-Tiger Tank
LIGHT/Machine/Fusion/******
"V-Tiger Jet" + "Z-Metal Tank"
This card can only be Special Summoned from the Fusion Deck by removing from play the above cards form your side of the field. (You do not use "Polymerization"). Once per turn you may discard one card from your hand to Special Summon one Machine-type Union monster from your graveyard to your side of the field.
ATK/2200
DEF/2300


WX-Catapult Cannon
LIGHT/Machine/Fusion/******
"W-Wing Catapult" + "X-Head Cannon"
This card can only be Special Summoned from the Fusion Deck by removing from play the above cards form your side of the field. (You do not use "Polymerization"). Once per turn you may discard a card from your hand to inflict 1000 points of direct damage to the opponent's life points.
ATK/2300
DEF/2100


WY-Dragon Catapult
LIGHT/Machine/Fusion/******
"W-Wing Catapult" + "Y-Dragon Head"
This card can only be Special Summoned from the Fusion Deck by removing from play the above cards form your side of the field. (You do not use "Polymerization"). When this card is destroyed and sent to the graveyard you may Special Summon one of the Fusion Material monsters from your Removed From Play zone.
ATK/2000
DEF/2200


WZ-Wing Tank
LIGHT/Machine/Fusion/******
"W-Wing Catapult" + "Z-Metal Tank"
This card can only be Special Summoned from the Fusion Deck by removing from play the above cards form your side of the field. (You do not use "Polymerization"). Once per turn when this card is the target of a Spell or Trap effect you may discard one card from your hand to negate that card effect and destroy it. (This effect may be activated during the opponent's turn).
ATK/2200
DEF/2200


I'm sick of this garbage. V2Z needs to be able to fuse when they aren't all from the same family. They all make one big guy in the end, shouldn't they be able to stick together individually?

I'VEGOT TO LOVE EM.. ITS FRUSTRATING NOT BEING ABLE TO FUSE THEM ALL SOMETIMES, ESPECIALLY WHEN YOU DRAW X-Head Cannon AND V-Tiger Jet. THEY NEED A BETTER SEARCHER.

CONECT FOUR.
LIGHT/MACHINE/UNION/EFFECT/lv2
ATK 300/ DEF600?

Text Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to a face-up Light Machine-Type monster on your side of the field as an Equip Spell Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. When equipped to a monster by this card's effect can tribute the monster equipped with this card (Including this monster) to Special Summon one of the following from your hand deck and graveyard. V-Tiger Jaet, W-Wing Catapult, Y-Dragon Head, X-Head Cannon or Z-Metal Tank in Face up ATK positon.

God that would be handy. Oh yeah a couple of rulings I guess

Rulings.

You must trbiute Conect Four and the Monster its Equipped too to perform the summon. It can be any light monster you wish to sacrifice. Also You can equip conect four to another Conect Four.

Connect Four can only be Equipped to a Light Machine monster.
 
Fuzzman said:
I'VEGOT TO LOVE EM.. ITS FRUSTRATING NOT BEING ABLE TO FUSE THEM ALL SOMETIMES, ESPECIALLY WHEN YOU DRAW X-Head Cannon AND V-Tiger Jet. THEY NEED A BETTER SEARCHER.

CONECT FOUR.
LIGHT/MACHINE/UNION/EFFECT/lv2
ATK 300/ DEF600?

Text Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to a face-up Light Machine-Type monster on your side of the field as an Equip Spell Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. When equipped to a monster by this card's effect can tribute the monster equipped with this card (Including this monster) to Special Summon one of the following from your hand deck and graveyard. V-Tiger Jaet, W-Wing Catapult, Y-Dragon Head, X-Head Cannon or Z-Metal Tank in Face up ATK positon.

God that would be handy. Oh yeah a couple of rulings I guess

Rulings.

You must trbiute Conect Four and the Monster its Equipped too to perform the summon. It can be any light monster you wish to sacrifice. Also You can equip conect four to another Conect Four.

Connect Four can only be Equipped to a Light Machine monster.
I gotta question: Let's say you have a Light Machine (which is almost certainly V, W, Y, Y, or Z) and another Light Machine (again, one of V-Z). Why would you then summon Connect Four, be it by normal or by special, and then tribute it and another Machine? Why not just fuse the two you HAVE? And if you don't have two already, but have only one, WHY would use Connect Four at all?

I'm not criticizing the card ... Just trying to understand what purpose it serves...
 
Well, Say I would The Z pecie and had 2 X pecies on the field that happens to me a lot I pull out the connect four and get myself an easy fusion. Or I in some situation I don't draw and of the pecies and some other light machine like Cyber Dragon its just another option to get a pecie out. Also in my stratergy in my deck I try and get all my pecies in the graveyard so tributing one monster equpped with conect four I get anohter pecie on the feild and a pecie in the graveyard. Then If I played Roll Out! thats 3 pecices with litle effort all I need is Soul Release and Dimension Fusion and out Comes my little beast. Hope this helps. My mind can be quite warped when thinking up ideas. I type first think later lol.
 
4,000th post!!!!

Nightmare Donkey :monstar_j :monstar_j :monstar_j :monstar_j :monstar_j :monstar_j :monstar_j :monstar_j :monstar_j :monstar_j
Effect/---- ATK ?/DEF ?
This Monster has no Attribute or Type and cannot be equipped with Equip Cards. Reveal 5 set Trap Cards on your side of the field to Special Summon this monster from your hand or Deck. Offer one monster on your side of the field as a Tribute to make the ATK and DEF of this monster equal to the current ATK of the tributed monster x3. Destroy 1 Trap Card on your side of the field during each of your Standby Phases. If you cannot, this card is removed from play. When this monster is targetted by the effect of a Spell, Trap or Effect Monster, it is removed from play.


EDIT: The first to go 4,000! Woohoo. And I thought I wouldn't care. I was right. RED stars!
 
Fuzzman
Lv 4
Atk 1900
Def 1500
Type. Warrior
Atr. Earh

This card is not destroyed as a result of battle. When in Face up defense position The Attack and Defense of this card is halved.

Got to have a support card.

The Dragon Within.
Equip. Magic

This card can only be equipped to a Face Up Fuzzman on the field. Increase the Attack and Def by 500pts. When equipped by this card Fuzzman becomes a dragon type monster. When this card and Fuzzman are sent from the field to the graveyard summon one LV4 Dragon from your hand or deck.
 
Multiplying Jam
4*/WATER/Aqua/Effect
When this card is normal summoned successfully, special summon all copies of Multiplying Jam from your deck to the field in attack position.
ATK/0 DEF/0

this would be cool as well:

Cycle
Spell/Quickplay
Draw 1 card from your deck.

That would be the MTG players' dream card

EDIT: I had a blonde moment and posted a spell in the monster thread, so I had to make something up quick :)
 
I was just about to split your post off this one and merge it with the spells thread. Good thing the merge option preview posts first. :D
 
Time Apprentice
Spellcaster/Effect / LIGHT / 4 Stars / ATK 1900 / DEF 1200
You can Special Summon this monster from your hand if there is a "Time Wizard" on your side of the field. Equip 1 "Time Wizard" on your side of the field to this card and treat the "Time Wizard" as an Equip Spell Card. You can still use the effect of the equipped "Time Wizard" while it is equipped to this card. If either this card or the equipped "Time Wizard" is destroyed or removed from the field, destroy both cards.


Time Master
Spellcaster/Effect / LIGHT / 7 Stars / ATK 2400 / DEF 2700
This card cannot be Normal Summoned or Set. This card can only be Special Summoned from your hand or your Deck by Tributing 1 "Time Wizard" on your side of the field when you succeed in the effect of "Time Wizard". This card's name is treated as "Time Wizard". As long as this card remains face-up on your side of the field, decrease the ATK and DEF of all Monster Cards on your opponent's side of the field by 400 points. Once per turn you can flip 1 coin once and call Heads or Tails. If you call it correctly, destroy all monsters on your opponent's side of the field. If you call it incorrectly, destroy this card.


Hevn, Angel of the Light
Fairy/Effect / LIGHT / 8 Stars / ATK 2900 / DEF 2900
This card cannot be Normal Summoned or Set. This card can only be Special Summoned from your hand or your Deck by Tributing 1 "Petit Angel" on your side of the field when you succeed in the effect of "Time Wizard". As long as this card remains face-up on your side of the field, your opponent must skip his/her Battle Phase.


Mammoth Dragon
Dragon/Effect / WIND / 8 Stars / ATK 2600 / DEF 3200
This card cannot be Normal Summoned or Set. This card can only be Special Summoned from your hand or your Deck by Tributing 1 "Petit Dragon" on your side of the field when you succeed in the effect of "Time Wizard". As long as this card remains face-up on your side of the field, you can negate the activation and effect of any Spell Cards and remove them from play.


Monster Man
Warrior/Effect / EARTH / 8 Stars / ATK 2500 / DEF 2800
This card cannot be Normal Summoned or Set. This card can only be Special Summoned from your hand or your Deck by Tributing 1 "Monster Egg" on your side of the field when you succeed in the effect of "Time Wizard". Increase the ATK of this card by 100 points for each Warrior-Type monster on the field.
 
Serpenta the Destroyer LV3
Effect Monster (Sea Serpent / WATER / 3-Stars / ATK 1200 / DEF 1600)
When this card is Normal Summoned, Flip Summoned, or Special Summoned successfully, declare 2 card types. As long as this card remains face-up on the field, when this card attacks a face-up monster with either of the declared card types, it is destroyed immediately (damage calculation is not applied). During the End Phase of your turn, send this face-up card to the Graveyard to Special Summon 1 "Serpenta the Destroyer LV5" from your Deck.

Serpenta the Destroyer LV5
Effect Monster (Sea Serpent / WATER / 5-Stars / ATK 2000 / DEF 1200)
When this card is Normal Summoned, Flip Summoned, or Special Summoned successfully, declare 2 Attributes. Increase the ATK and DEF of this monster by 1000 during the Damage Step only when it battles with a monster with either of the declared Attributes. During the End Phase of your turn, send this face-up card to the Graveyard to Special Summon 1 "Serpenta the Destroyer LV7" from your Deck.

Serpenta the Destroyer LV7
Effect Monster (Sea Serpent / WATER / 7-Stars / ATK 2800 / DEF 800)
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Serpenta the Destroyer LV5." As long as this card remains face-up on the field, this card is unaffected by the effects of your opponent's Spell and Trap cards, and cannot be selected as an attack target. This monster can only attack your opponent's Life Points directly by offering a face-up monster on your side of the field as a Tribute.
 
Nice Sea Serpent support. Serpentia LV3 seems a little too powered (auto-kill a monster, then immediately level it up before your opponent has a chance to destroy it), but overall rather nice. But thinking about it, could you level it up twice immediately? There are no restrictions there to prevent that.


Takriminos Meios
WATER / Sea Serpent/Effect / 6 Stars / ATK 2500 / DEF 2000
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 face-up "Takriminos" on your side of the field. You cannot Summon or Set any monsters during the same turn you Special Summon this card. Discard 2 WATER monsters from your hand to destroy all face-up or face-down monsters on your opponent's side of the field.
 
Kozaky, Informant of Dark World
Effect Monster (Fiend / DARK / 4-Stars / ATK 1600 / DEF 1600)
If this card is discarded from the hand to the Graveyard by a card effect, you can select 1 Monster card in your opponent's Graveyard and remove it from play. If this card is discarded from the hand to the Graveyard by your opponent's card effect, you can remove an additional Monster card.

Inpachi, Artillery of Dark World
Effect Monster (Machine / FIRE / 6-Stars / ATK 1000 / DEF 3000)
When this card is face-up on your side of the field, and you Special Summon a monster with "Dark World" in its card name to your side of the field, send the top card of your opponent's deck to the Graveyard for each card Special Summoned.

Mad Lobster, Feast of Dark World
Effect Monster (Aqua / WATER / 3-Stars / ATK 1600 / DEF 900)
When your opponent selects this card to be discarded from your hand, show this card to your opponent and he/she must select a different card to be discarded.


Going along with my "History of Dark World" thread, here is how they might look as "Dark World" cards. Enjoy!
 
Okay Its my Turn.

Zarken High King of the Warriors
[Warrior]
Light/8/4500atk/4000def
[Text]
This Card can only be summoned by Removing from play 2 Earth,and 2 Light monsters from your Graveyard.
When this card is in your Graveyard you can summon him to the field by removing 1 earth and 1 light monster from play.
When this card is face-up on the field this card gets the following effects.
- Pay Half your Life points to remove from play All your opponents cards in there hand and Field and your opponent takes 500 for each card that is removed from play.

- When this card is face up on the field you may now summon monsters in your spell and trap card zone. If your opponent wiches to attack them they must first go though your monsters in the monster card zones. The mosnters summoned in the spell and trap card zone must be summoned in a face-up defence or attack postion.

Well thats me done :p
 
Ouch. Very powerful indeed. Meta-Chaos monster, methinks. What happens to the Spell/Trap Monsters when Zarken is destroyed?
 
Holy Crabcakes batman.... ya.. that card would be banned faster than Makyura was... they would be like... hey, here is an uber powerful card.... hahahhahaha.... psyche, you dont get to use it...

Zarken would be awesome to see though... i would totally use it in Traditional and i would use 3 till they got limited.. hahhaha
 
Well Maruno When Zarken the High King of the Warriors gets destroyed and the monsters still in the spell/trap card get destroyed as well.

And yes This card is powerful; cause i like powerful cards of all powerfulness :D anyway i saw this from time to time and thought hmmm I need to make a all powerful card to show how crazy it can sometimes get.

Anyway its fun fun fun.

oh here is anonther one :D

Kaloria the Ice Dragon
Water/10/3500Atk/2500Def
[Dragon/Effect]
This card can be special summoned by removing 1 Dragon and 1 Aqua monster from your graveyard
While this card is Face-up on your side of the field this monster gets the following Effect
- When your opponent Normal Summoned, Special Summoned or Flip Summoned a Effect monster reduce its Atk and Def points by 100 for each dragon type monster in your and your opponents graveyard.


What about that one :D
 
Dragon and Aqua removal Summoning? Interesting. It would be a good card to use if the second effect wasn't there, though. As it is, it's a little too overpowered. But as you say, you like that kind of thing.
 
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