Fantasy Card Review - Spells

Jathro said:
Darwin's Waiting Room
Field Spell Card
As long as this card remains face-up on the field, monsters with "LV" in their card name cannot be tributed under any circumstances.

But that won't stop the monsters from summoning the next level--none of them "Tribute."
 
Hmmm, you are correct as usual. How about this instead...

Darwin's Waiting Room
Field Spell Card
As long as this card remains face-up on the field, monsters with "LV" in their card name cannot be Special Summoned under any circumstances.
 
Digital Jedi said:
I just thought about the picture for Darwin's Waiting Room and invisioned a bunch of Level Monsters sitting around reading magazines and Horus looking begrudgingly at a "No Smoking" sign. :D
You, sir, are evil. And I love it. I can picture that, too. That's an incredible idea. If only I had more PhotoShop skills...
 
Unholy Sacrifice
[Normal Spell]
Discard your hand to draw 6 cards.

Call of the Gods
[Normal Spell]
Special Summon one Winged Beast, Dragon, or Warrior-Type monster from your Deck.
 
Hmm....Fantasy Cards eh? How about this one:

Cornered
Quickplay
When your opponent has 2 more monsters than you have on the field, pick up two cards and summon any monster from those two cards reguardless of the summoning conditions.

That might be a little too broken...
 
A Dragon's Rage

Pay 6000LP and Tribute one LV 8 Dragon. Destroy all Monster Cards on the feild do dammage equal to the ATK off all monsters sent to the graveyard to your opponents live points.

A Dragon's Retribution
Quick-Play Spell

You can only activate this card when a Dragon type monster is sent to the graveyard. Increase the Atk of a Face Up Dragon on the feild by 500pts for Each Dragon in both graveyards. In the End phase of your turn flip the Dragon monster face down.
 
Underworld Purgatory
Field Spell card

Increase the attack of monsters that includes "Dark world" in its name by 500 and decrease its defense by 400. When this card is destroyed and sent to the graveyard, the owner of this card must discard one card from his hand. In the End phase of the turn this card was sent from the field to the graveyard, you can add this card to your hand, if you do this, skip your next draw phase
 
Inspired by a Name a Yu-Gi-Oh! Card Name Game over at VG Cats Froums. The effect is mine, the name is not.

Super Hologram Generator
Normal Spell Card
Discard a card and select 1 monster on your opponent's side of the field. Special Summon 2 "Hologram Tokens" (Machine-Type/Light/1 Star/ATK ?/DEF ?) in Defense Position to your side of the field. The ATK and DEF of the tokens becomes the same as the selected monster. When the tokens are destroyed inflict Direct Damage to the Life Points of the player who controled the effect that destroyed them.
 
Tribute Limit
Continuous Spell
As long as this card remains face-up on the field, both players may only Tribute monsters that have inflicted Battle Damage to their respective opponent's Life Points.
 
In My Finest Hour
Continuous Spell
If your Life Points are greater than your opponent's, you may draw 1 card from your deck during your Standby Phase.


...and check the Fantasy Traps for this cards "counterpart" of sorts.
 
Digital Jedi said:
Inspired by a Name a Yu-Gi-Oh! Card Name Game over at VG Cats Froums. The effect is mine, the name is not.

Super Hologram Generator
Normal Spell Card
Discard a card and select 1 monster on your opponent's side of the field. Special Summon 2 "Hologram Tokens" (Machine-Type/Light/1 Star/ATK ?/DEF ?) in Defense Position to your side of the field. The ATK and DEF of the tokens becomes the same as the selected monster. When the tokens are destroyed inflict Direct Damage to the Life Points of the player who controled the effect that destroyed them.

Two words....
Lava Golem......
 
Re-Cover
Spell Card
Flip all face-up Flip Effect monsters on the field face-down. Those monsters cannot be Flip Summoned this turn.


Final Confrontation
Spell Card
Send all cards in your Deck except the bottom 3 cards to your Graveyard to activate this card. Special Summon 1 Normal Monster Card from your hand. As long as that monster remains face-up on the field, it cannot be destroyed by the effect of a Spell, Trap or Monster Card, and the ATK and DEF of that monster becomes 5000. Each time that monster attacks, you must send 1 card from the top of your Deck to the Graveyard.
 
Normal Frenzy
Field Spell
Increase the ATK and DEF of all Level 5 or higher Normal Monsters on the field with an original ATK of 2300 or less by 400 points.


Normal Shield Belt #4
Equip Spell
This card can only be equipped to a Level 5 or higher Normal Monster with an original ATK of 2300 or less. Increase the ATK and DEF of the equipped monster by 400 points. The equipped monster cannot be destroyed as a result of battle.


Normal Space
Field Spell
Effect Monsters cannot be Normal Summoned, Flip Summoned or Special Summoned. If there is a face-up Effect Monster on the field, destroy it immediately. Negate the effects of all Effect Monsters.


Special Zone
Field Spell
Neither player can Normal Summon, Flip Summon or Set any monsters.
 
Digital Jedi said:
I like the name of that one. LOL Let's see...

Divided We Fall
Equip Spell
Each time the monster equipped with this card destroys a monster as a result of battle decrease the ATK of all face-up monsters on your opponent's side of the field x500 for each monster on your opponent's side of the field.

AAAAAHHHHHH!!! I just started reading this thread, had a card idea in mind, AND THE CARD'S NAME WAS TAKEN ALREADY!!...........................
All well, it's not official anyway.

Divided They Fall
Equip Spell
This card can only be equipped to a monster on your opponent's side of the field. Decrease the selected monster's ATK by 400 points for every monster on your opponent's side of the field.

United We Stand's evil little brother.
 
Ties of Shapesnatch
Equip Spell
This card can only be equipped to "Shapesnatch". If there is an empty Monster Card Zone on your side of the field, when your opponent Normal Summons or Flip Summons a monster, you can take control of that monster until this card is
destroyed.
 
Maruno said:
Ties of Shapesnatch
Equip Spell
This card can only be equipped to "Shapesnatch". If there is an empty Monster Card Zone on your side of the field, when your opponent Normal Summons or Flip Summons a monster, you can take control of that monster until this card is
destroyed.

Dude, that's awesome. I love it when a new card specified to a normal monster actually fits with it's little story. UDE or konami or whoever makes the cards needs to see this thread. There all pure GENIUS! Even Cashier's Nightmare LOL.
 
Maruno said:
Ties of Shapesnatch
Equip Spell
This card can only be equipped to "Shapesnatch". If there is an empty Monster Card Zone on your side of the field, when your opponent Normal Summons or Flip Summons a monster, you can take control of that monster until this card is
destroyed.
Once per card or once per summon?
 
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