It's begun

And here is your Token Clarification:

Judges,
We have clarified some issues regarding Monster Tokens and have posted the following explanation on the basic gameplay FAQ at http://www.upperdeckentertainment.com/yugioh/en/faq_gameplay.aspx

Note that an old ruling on Fiber Jar has been reversed. Monster Tokens on the field are not destroyed when Fiber Jar's effect resolves, they are just taken off the field.

Dan Scheidegger
Jr. Game Designer


Yu-Gi-Oh! TCG R&D
Upper Deck Entertianment

WHAT IS A MONSTER TOKEN?

Some cards will tell you to Special Summon Monster Tokens. A Token is a representation of a monster card. You should use a coin or similar marker that can be placed in 2 different positions for Attack or Defense Position. (Heads and Tails on a coin).

Monster Tokens are placed in Monster Card Zones, and are treated as Monsters and Cards for all effects. If destroyed, Tokens are simply taken off the field. They are not removed from play. If a card effect returns a Token to the hand, to the Deck, or would remove a Token from play, it is just taken off the field instead.

A Monster Token is always face-up, and cannot be turned face-down, even by a card effect.
 
densetsu_x said:
And here is your Token Clarification:

Judges,
We have clarified some issues regarding Monster Tokens and have posted the following explanation on the basic gameplay FAQ at http://www.upperdeckentertainment.com/yugioh/en/faq_gameplay.aspx

Note that an old ruling on Fiber Jar has been reversed. Monster Tokens on the field are not destroyed when Fiber Jar's effect resolves, they are just taken off the field.

Dan Scheidegger
Jr. Game Designer


Yu-Gi-Oh! TCG R&D
Upper Deck Entertianment

WHAT IS A MONSTER TOKEN?

Some cards will tell you to Special Summon Monster Tokens. A Token is a representation of a monster card. You should use a coin or similar marker that can be placed in 2 different positions for Attack or Defense Position. (Heads and Tails on a coin).

Monster Tokens are placed in Monster Card Zones, and are treated as Monsters and Cards for all effects. If destroyed, Tokens are simply taken off the field. They are not removed from play. If a card effect returns a Token to the hand, to the Deck, or would remove a Token from play, it is just taken off the field instead.

A Monster Token is always face-up, and cannot be turned face-down, even by a card effect.
Aha, I suspected as much. And I'm glad they elminated the comment "removed from play" as I always thought that was misleading. They are just removed from the field. So Morphing Jar #2 will not give you the burn for Ojama Tokens if it tries to place them in the deck.
 
Fiendish Envoy said:
Heres a little something I posted on Pojo:

Will the difference between the interactions of Spell Canceller/Level Limit - Area B and Jinzo/Skill Drain be clarifed in some of the upcoming changes?

Kevin replied:

The difference is that Level Limit - Area B isn't trying to negate the effect of Spell Canceller.

That's Level Limit - Area Q, which you don't have yet.

I know that it's already been ruled on, but while Level Limit - Area B isn't trying to negate spell cancellors effect, it is trying to swith it into defense position. Why should Skill Drain have "priority", as it were, to negate Jinzo, while Level Limit - Area B doesn't, to switch spell cancellor to def mode?

I of course already know the ruling now, but if anyone could help me to understand the Reasoning behind it, I would greatly appreciate that.

Edit: Hmm, what with the autolinking, that last sentence of mine suddenly reminds me of "Cheatyface" from Spell: the Gathering's "unhinged" set...:D
 
jpnuar1 said:
I know that it's already been ruled on, but while Level Limit - Area B isn't trying to negate spell cancellors effect, it is trying to swith it into defense position. Why should Skill Drain have "priority", as it were, to negate Jinzo, while Level Limit - Area B doesn't, to switch spell cancellor to def mode?

I of course already know the ruling now, but if anyone could help me to understand the Reasoning behind it, I would greatly appreciate that.

Edit: Hmm, what with the autolinking, that last sentence of mine suddenly reminds me of "Cheatyface" from Spell: the Gathering's "unhinged" set...:D
I don't think we'll get an answer directly from Kevin on that...unless some of the next few rulings changes clarifies it...
 
Fiendish Envoy said:
I don't think we'll get an answer directly from Kevin on that...unless some of the next few rulings changes clarifies it...
Did you respond back to him on this?

I mean this ruling is showing that monsters with continuous effects seem to take higher priority than Spell/Trap cards with continuous effects. It doesn't matter that one is trying to negate the effect and the other isn't. It's a matter of game mechanics.
 
skey23 said:
Did you respond back to him on this?

I mean this ruling is showing that monsters with continuous effects seem to take higher priority than Spell/Trap cards with continuous effects. It doesn't matter that one is trying to negate the effect and the other isn't. It's a matter of game mechanics.
He ignored my last question as well...I'll wait until he posts some answers to the other problems that were brought up.
 
Explanation of "unaffected by spell cards"

Forgive my slow dial-up if someone already posted this

http://lists.upperdeck.com/read/messages?id=5206
This is on the Advanced FAQ. Nothing here is a reversal so it's effective
immediately. We're just combining several existing rulings & concepts in 1 place
and explaining a few things. Also, beginning with Elemental Energy (in November)
we'll be saying "unaffected by the effects of Spell Cards" on the card text to
clarify.

Pay special attention to Example #2 at the bottom.....



UNAFFECTED BY SPELL CARDS
Some monsters are "unaffected by Spell Cards". The more complete meaning of this
is: "unaffected by the effects of Spell Cards while this monster is face-up on the
field".

These monsters can still be used to pay costs for Spell Cards (like "Level Up!"
or "Mystik Wok"). They can be revived with "Monster Reborn" or "Premature Burial".

If a monster is unaffected by Spell Cards, that only applies to the monster. It
does not apply to a player. For example, if "Snatch Steal" is equipped to a
monster that is unaffected by Spell Cards, control of the monster will not switch
but the opponent will still gain 1000 Life Points during each of their Standby
Phases. Nor does it apply to something like "Metallizing Parasite - Lunatite",
which would still be destroyed instead of the equipped monster, even if the
monster itself was unaffected by Spell Cards.

If a monster is unaffected by Spell Cards, that extends to any attacks the
monster makes. A monster unaffected by Spell Cards can attack while "Swords of
Revealing Light" is active, and its controller will not have to pay for "Toll"
or "Gravekeeper's Servant" in order to attack with it. It can also ignore the
effects of "The Dark Door" or "Vengeful Bog Spirit".

Spell Card effects can still be applied to monsters that are unaffected by Spell
Cards, but their effects will simply Disappear. It's like there's a force field
surrounding the monster, protecting it from the Spell Card's effect. However, the
Spell Card still "sees" the monster and may attempt to apply its effect on the
monster.

Example 1: A player has "Horus the Black Flame Dragon LV6" and "Blue-Eyes White
Dragon" on the field and the opponent activates "Fissure". The effect of "Fissure"
looks for the lowest ATK monster, and attempts to destroy "Horus the Black Flame
Dragon LV6", but that monster is unaffected by Spell Cards and isn't destroyed,
and the effect of "Fissure" just Disappears. Fissure does not try to "skip" "Horus
the Black Flame Dragon LV6" and try to destroy "Blue-Eyes" instead.

Example 2: The opponent controls "Silent Swordsman LV5" and "Gemini Elf". The turn
player controls a "Sheep Token" and activates "Creature Swap". When "Creature Swap"
resolves, the turn player selects his "Sheep Token" to give to the opponent. The
opponent can select "Silent Swordsman LV5" for the effect of "Creature Swap".
However, since that monster is unaffected by Spell Cards, the force field around
him nullifies the effect of "Creature Swap", and no monsters change sides. (Note
that this is very different from monsters that cannot change sides, like "Mataza
the Zapper" or "Blindly Loyal Goblin". These monsters cannot be selcted for
"Creature Swap" and another monster must be selected instead.)

Kevin Tewart
Game Designer
UDE Yu-Gi-Oh! TCG R&D Lead
Upper Deck Entertainment
 
Yes, that answered several questions that were floating around here.

Like the whole "Creature Swap" thing.

Did you also happen to notice that I can activate "Snatch Steal" and attempt to take an "SSLV5" or "Horus LV6", but won't get the monster, but my opponent WILL STILL GET 1000 LPs each turn?!

If that's not messed up!
 
Maybe there's a specific order in which continuous affect apply:

SCERO: Simultaneous Continuous Effects Resolving Order

Unaffected effect/condition gets applied first.
Negation effects get applied 2nd.
Other effects that are always on get applied 3rd (Banisher of Light)
Other effects that only apply at certain times go last (Grave Protector)


Edit: And only when there's a "tie"
does the Timestamp apply.
 
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