The Official Create-A-Card Thread.

Sagittarius, Centaur of the Zodiac
Effect Monster (Beast-Warrior / LIGHT / 4 Stars / ATK 1700 / DEF 1700)
When this monster inflicts battle damage to your opponent's Life Points, you may remove one Monster card from your Graveyard to discard one random card from your opponent's hand to the Graveyard. You may only use this effect once per turn.

Next card: Capricorn, Goat of the Zodiac
 
Capricorn, Goat of the Zodiac
(Beast / Light / 4 Stars / ATK 1500 / DEF 1300)
Increase the ATK of this card by 1000 by removing from play one monster card containing the word "Zodiac" on it from the graveyard. You can only do it once per duel.

Next card: Virgo, Virgin of the Zodiac
 
Virgo, Virgin of the Zodiac
[Light / Warrior / 1 Star / ATK 0 / DEF 2100]
If your opponent attacks this monster while it is in Defense position, you will not take Life Point damage even if your opponent controls an effect which says you would.

Next Card: Libra, Scales of the Zodiac.
 
(English Version: Virgo, Maiden of the Zodiac)

Libra, Scales of the Zodiac.
(Spellcaster/ Light / 4 Stars / ATK 1500 / DEF 1500)
As long as this card remains face-up on the field, all "Zodiac" monsters are treated as Reptiles.

Next Up: Astrologer Necromancer
 
Astrologer Necromancer
(Spellcaster / LIGHT / 4 Stars / ATK 1750 / DEF 1100)
Increase the ATK points of all monsters on your side of the field that contains the word "Zodiac" by 500. When one "Zodiac" monster is attack and this card is on the field, this monster is destroyed instead. (Battle damage is applied normally.)

Next card: Meadow of the Signs
 
Meadow of the Signs
[Field Spell]
Each time you Normal Summon one "Zodiac" monster, you may select one "Zodiac" monster whose level does not exceed the level of the summoned monster - 2 from your deck and add it to your hand.

Next Card: Alien Versus Zodiac
 
Alien versus Zodiac
Normal Spell
During the turn this card is activated, if an "Alien" monster is destroyed by battle with a "Zodiac" monster, draw 1 card during your End Phase for each monster destroyed in this way.


Next card: Astrological Impact
 
Astroligical Impact
Quick-Play Spell Card
Remove from play a number of Monster Cards from your Graveyard. Special Summon 1 "Zodiac" monster from your Deck whose Level is equal to the number of Monster Cards removed. Then destroy a number of cards on the field equal to half of the Level of the Summoned monster (rounded down) and take 500 damage for each card destroyed.


Next card: Des-Mas Tree

(Perhaps then an Equip Spell Card "Tinselitis"?)
 
Des-Mas Tree
Effect Monster (Plant / EARTH / 6 Stars / ATK 0 / DEF 2900)
If this card is the only face up monster on your side of the field, your opponent cannot attack this card. Increase your life points by 250 for every End Phase this card is face-up on your side of the field.

Next card: Tinselitis
 
Tinselitis
Equip Spell
This card can only be equipped to a Plant-type monster on your Opponent's side of the field. The ATK and DEF of the equipped monster is halved and is treated as having no effect.


Next card: Thermo the Solar Being
 
Thermo the Solar Being
Effect Card (Pyro / FIRE / 6 stars / ATK: 2250 / DEF: 1250)
Decrease all Water monsters ATK points by 500. This card cannot attack the same turn it is Tribute Summon.

And now, for something completely different: The Holy Handgrenade
 
The Holy Handgrenade
Normal Spell Card
After this card is activated, it remains face-up on the field. Then thou shalt count to 3 Standby Phases. No more, no less. Once the third Standby Phase has been reached, Tribute now this card and destroy all monsters on your opponent's side of the field. If this card destroys a "Rabbit" monster, you win the Duel.



Next card: S.P.A.M. Bot
 
S.P.A.M. Bot

S.P.A.M. Bot
Continuous spell card

During each of your Standby Phases, Special Summon 1 "S.P.A.M. Token" (Machine-Type/EARTH/LEVEL 1/ATK 0/DEF 0) in Defence Position to your opponents side of the field. If your opponents monster spaces are already filled, then take 500 damage instead.

Next card: The Endless Wait
 
The Endless Wait
Continous Trap
As long as this card is on the field, your oppoenent cannot attack your monsters in Defense position. Pay 1000 Life points during your Standy Phase to keep this card. If not, this card is destroyed.

Next card: Healing Seeds
 
Healing Seeds
Equip spell
This card may only be equipped to a plant-type monster. During your end phase, gain 500 LP for each plant type monster on the field.

Next card: Different Dimension Rabbit
 
Different Dimension Rabbit
Beast/Effect/3 Star/ATK 1500/DEF 1300
This monster may attack your opponent's Life Points directly. This monster is removed from play after damage calculations. This monster returns to the owner's side of the field in face-up attack position during your next standby phase.

Next Card:
Ultimate Chaos
 
Ultimate Chaos
Ritual Spell
This card is used to Ritual Summon "Ultimos, Guardian of the Abyss." You must also Tribute monsters who total levels equal 10 or more from your field or your hand.

Next card: Ultimos, Guardian of the Abyss
 
Ultimos, Guardian of the Abyss
Effect Monster (Thunder / LIGHT / 7 Star / ATK 2600 / DEF 1600)
This card cannot be Special Summoned. When this card is Normal Summoned, destroy 2 cards on the field. As long as this card is face-up on the field, you can negate the effect of any card that removes cards from play.


Next card: Ring of Disappearance
 
Ring of Disappearance
Trap Card
Discard 1 card from your hand to activate this card. Remove from play one face up monster. Owner of the monster removed takes damage equal to the ATK of the removed monster. This effect can only be negated by a Counter Trap.

Next Card
Kozaky's Library
 
Kozaky's Library
Field Spell Card
Once per turn during the Main Phase, the turn player can declare 1 card name. If the name of the top card of the turn player's Deck is the same as the declared name, the turn player sends that top card to their Graveyard and adds the bottom card of their Graveyard to their Deck. Their Deck is then shuffled.



Next card: Pair O' Dice Paradise
 
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