What if they remade....

The only three cards that stand out for me are;

Airknight Parshath, Mesfit and Vampire Lord. They are pretty much redundant because of their low attack, getting squashed by the sea of 1900-2000 atk lever 4 monters out there.

It they were all remade with attacks of 2200, they would see a hell of a lot more play. 2400 and they would be broken.
 
Xeno said:
The only three cards that stand out for me are;

Airknight Parshath, Mesfit and Vampire Lord. They are pretty much redundant because of their low attack, getting squashed by the sea of 1900-2000 atk lever 4 monters out there.

It they were all remade with attacks of 2200, they would see a hell of a lot more play. 2400 and they would be broken.

ive been sayin that for.... months... of course, that is probably why they do not have ATK's of 2200 or 2400. just imagine all of the cards that would see more play if they just had 100-300 more ATK points... there is a lot, if you think about it. (Neo the Magic Swordsman comes to mind... lol)
 
chaos general said:
ive been sayin that for.... months... of course, that is probably why they do not have ATK's of 2200 or 2400. just imagine all of the cards that would see more play if they just had 100-300 more ATK points... there is a lot, if you think about it. (Neo the Magic Swordsman comes to mind... lol)

Haha, yeah I think every monster could be better if they had 100-300 more ATK power, but most of them haven't been made almost unplayable because of it.

Just my 2 cents.
 
krazykidpsx said:
Konami wouldnt make a monster that could remove spells or traps, because it would have multiple uses.

heck thats why i loved kycoo before he got erated.

but now i consider it crappy. but still use it for its graveyard lock.

overall only 1 card can remove spell / traps from the graveyard ffrom play.

and thats Soul Release.

What about Chaosrider Gustaph & Disappear?
 
paladinforce said:
Just to contribute....

777 Colored Fish
777 Atk/777 Def (Fish)

"This card can be treated as water, fire, wind, earth, atributtes simultaneously."

Great help in element decks, Fuh-rih-ka-zhan and Elemental Burst Rocks baby!!!
There WILL be a ritual monster with that effect in TLM pack.

My favorite is Chaos Socerer, but he already got a nice effect...
Why don't I re-made Dark Magician? lol

Yugi's Dark Magician DARK/spellcaster/7/2500/2100

This card's name is treated as Dark Magician. This card can be special summoned from your hand when a Dark Magician Girl or Toon Dark Magician Girl is on the field. This card can not attack in the turn this effect is activated. For every Dark Magicain and/or Dark Magician Girl on the field (except this card), increase the ATK and DEF of this monster by 300 points.

WOW
 
Nah. Dark Magician already has enough support without sticking in an upgraded version. On the other hand...


Red-Eyes Shadow Dragon
(Dragon-Type/DARK/6 Stars/ATK 2300/DEF 1900)
This card's name is treated as "Red-Eyes B. Dragon".


Or what about...


Triple Lucky Slot Machine
(Machine-Type/DARK/7 Stars/ATK 2000/DEF 2300)
When this card is involved in battle, roll 1 6-sided die once and perform one of the following effects depending on the result:
1, 6 - Destroy the opponent's monster battling with this card.
2, 5 - Increase the ATK and DEF of this card by 500 points.
3, 4 - Negate the attack and end the current Battle Phase.
 
Maruno said:
Triple Lucky Slot Machine
(Machine-Type/DARK/7 Stars/ATK 2000/DEF 2300)
When this card is involved in battle, roll 1 6-sided die once and perform one of the following effects depending on the result:
1, 6 - Destroy the opponent's monster battling with this card.
2, 5 - Increase the ATK and DEF of this card by 500 points.
3, 4 - Negate the attack and end the current Battle Phase.

thats a nice one, isnt broken, and has realistic effects... nice one! (so i repeat myself a lot? so what?)
 
Maruno said:
Nah. Dark Magician already has enough support without sticking in an upgraded version. On the other hand...


Red-Eyes Shadow Dragon
(Dragon-Type/DARK/6 Stars/ATK 2300/DEF 1900)
This card's name is treated as "Red-Eyes B. Dragon".


Or what about...


Triple Lucky Slot Machine
(Machine-Type/DARK/7 Stars/ATK 2000/DEF 2300)
When this card is involved in battle, roll 1 6-sided die once and perform one of the following effects depending on the result:
1, 6 - Destroy the opponent's monster battling with this card.
2, 5 - Increase the ATK and DEF of this card by 500 points.
3, 4 - Negate the attack and end the current Battle Phase.
chaos general said:
thats a nice one, isnt broken, and has realistic effects... nice one! (so i repeat myself a lot? so what?)

Sorry to disagree, but I think that that effect is kinda broken.
The card is virtually immune to attack, and a card with a name like Slot Machine should have even chances, if not better chances, of rolling a negative effect.

I think it might be a little better if the effect required a cost of 500 or so life points to activate.

But that's just my opinion. And other than the fact that rolls #1-3 get great effects as well, it is a good card.
 
Thank, Lucky's a LV 7. No matter where you look at it, a monster battling it has a third of chance of actually doing something to it without having reprecussions and even then it better have at least 2600 ATK points or if the machine's in DEF, 2900 ATK points.

I assume that for roll's 1 and 6, damage calculation is happens like normal only that the opponent's monster is destroyed after it, it survived.

Here's one for Zombie's.

Commander's Armored Zombie
Dark/Zombie/3/1500/0

When this monster is Normal Summoned successfully, you can move 1 "Decayed Commader" from your deck to your hand. The Deck is then shuffled. As long as this card remains face-up on your side of the field, "Decayed Commander" cannot be selected as an attack target.
 
hey, archfiendgeneral, your post is kinda messed up... its like, doubled'd... o_O

yeah, now that i look at it, it is kinda broken... but its still a LV7 monster. (maybe make it a nomi that has to be special summoned by tributing Slot Machine) here's an interesting card for you to chew on:

Amazoness Swords Master
(Earth/Warrior/7/1900/2600)
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by tributing one "Amazoness Swords Woman" from your side of the field. Any battle damage that the controller of this card takes is taken by the opponent. That damage is also doubled.

Not too strong, since its a NOMI, but its effect is still pretty strong, dont you think? I would like to see a card like that in the new warrior deck... (like thats gonna happen)
 
Both good cards, I think.

Archfiendgeneral, I think that for a nomi monster, that that is just a tad weak, especially since it can't be set in face down defense position. Maybe if you were to include the original effect of the Amazoness Swords Woman in there as well, it would be a tad more playable...
 
Chaos General, yeah, I know. The browser I was using, was messing up the post. I tried to edit it but the browser was less than willing to agree. I hope the changes I made under a different browser cleared things up.

jpnuar1 said:
Both good cards, I think.

Archfiendgeneral, I think that for a nomi monster, that that is just a tad weak, especially since it can't be set in face down defense position. Maybe if you were to include the original effect of the Amazoness Swords Woman in there as well, it would be a tad more playable...

You sure, you're not talking to Chaos General?
 
jpnuar1 said:
Archfiendgeneral, I think that for a nomi monster, that that is just a tad weak, especially since it can't be set in face down defense position. Maybe if you were to include the original effect of the Amazoness Swords Woman in there as well, it would be a tad more playable...

first of all --- you probably do mean chaos general...

second --- it DOES have the original effect of Amazoness Swords Woman, and even making it better... it means:

Battle damage that this card recieves as a result of a battle is doubled and then applied to this card's controller's opponent instead.

Meaning, that if you attacked a... Total Defense Shogun, your opponent would take 1200 damage, not you. I think its a very good effect, and the ATK is low to make it easier to use.
 
Yeah, the Amazoness Swords Master is strong as it is.

True, its a nomi monster but one that switches all battle damage to the opponent while you take none. The Attack shouldn't be that high anyway with such a high DEF, otherwise it could take the jaws of life to take it out in battle (BLS, anyone?). Besides that's the key in its effect. Attack with a superior monster and you're the one getting the damage. So the stronger your monster is than she, the more damage you'll be giving yourself. Its kind of like Reflect Bounder. And with all the support around for Warriors and specific ones for Amazoness, it'll easily turn into a real threat.
 
yeah, now if only your and my cards were actually real... lol...

heres one last card...:

Shining Messenger
(Light/Fairy/7/2750/2400)
If "The Sanctuary in the Sky" is face up on the field, this card can attack all of your opponent's monsters in the same battle phase. Also, as long as this card remains face up on the field, your "The Sanctuary in the Sky" cannot be destroyed by the effect of spell cards.

Its a remake of Wingweaver that i found in one of my old notebooks of long ago... I think its kinda cool.

(ok ok, i wont post anymore remake cards now... i feel like im annoying you peeplz)
 
You're not annoying me, I like these remakes, and the thread is dedicated as such to them, so keep dishing them out <pours gasoline on the fire>
-chaosruler
 
Maruno said:
Triple Lucky Slot Machine
(Machine-Type/DARK/7 Stars/ATK 2000/DEF 2300)
When this card is involved in battle, roll 1 6-sided die once and perform one of the following effects depending on the result:
1, 6 - Destroy the opponent's monster battling with this card.
2, 5 - Increase the ATK and DEF of this card by 500 points.
3, 4 - Negate the attack and end the current Battle Phase.

This is a bit unbalanced.

There should be a "if you roll a 1, destroy this card" or something like most cards that require a dice.
 
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