Here some new chess archfiends and archfiend cards in general:
Liferook Archfiend
Light/fiend/3/1100/1100
Effect: The controller of this card pays 500 Life Points during each of his/her Standby Phases (this is not optional). When this card is specifically designated as a target of the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 3, negate the effect and destroy the opponent's card. When this card is sent to the graveyard as a result of battle, you may select 1 Archfiend monster card with an attack of 1500 or less from your graveyard and Special Summon it to the field. You can only Special summon any one Archfiend Monster Card only once with this card's effect per game.
Estimated rarity by effect: Super Rare
Limit: 2
Notes: For the new chess pieces the reason is simple and it exist for each of them. They're are at least two of each piece on a board with the exception of the pawn, the queen (unless a pawn was promoted) and king. Since there's a 'Desrook' *CoughDeathrookCough* archfiend, there should be a Life one. Effect makes it hard to get a direct attack but why I included the last line and limited to two. So at best it only block three attacks with each other before having to use something else. So even if you revive it later you won't be able to do another three attack block using the same two liferooks.
Lightbishop Archfiend
Water/fiend/3/1500/200
Effect: The controller of this card pays 500 Life Points during each of his/her Standby Phases (this is not optional). When this card is specifically designated as a target of the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 2 or 4, negate the effect and destroy the opponent's card. This monster gets the following effect(s) while there are archfiend monster(s) with the following Attribute(s) on the field.
- DARK: Negate the effect of an Effect Monster that is destroyed by this monster as a result of battle.
- FIRE: Increase the ATK of this card by 300 points
Estimated rarity by effect: Rare
Limit: none
Notes:
bishops work well with queens and the same should hold true for the Yu-gi-oh counter parts. Not as much with Kings perhaps but hey, like the Stuart monarch James 1 of England so prophetically said, "No
bishop, no king!"
Ghostknight Archfiend
Wind/fiend/4/1000/1900
Effect: The controller of this card pays 500 Life Points during each of his/her Standby Phases (this is not optional). When this card is specifically designated as a target of the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 3, negate the effect and destroy the opponent's card. This monster attacks your opponent's life points directly. If there is a face-up '
Shadowknight Archfiend' on the field, double the original ATK of this monster for damage calculation only.
Estimated rarity by effect: Common
Limit: none
Notes: Anyone who seen the real-life piece counterpart would get this. Knights jump OVER other pieces. As such the knight archfiend should have had an effect about attacking directly. I was upset to see the
Shadowknight Archfiend that didn't hold true to that.
Divinepawn Archfiend
Earth/fiend/2/1000/400
Effect: The controller of this card pays 500 Life Points during each of his/her Standby Phases (this is not optional). When this card is specifically designated as a target of the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 3, negate the effect and destroy the opponent's card. When this face-up monster survives the following number of your Standby phases, the following effects are activated in order:
One: You can Special Summon 1 Archfiend Monster Card that has '
bishop' or 'knight' in its name from your hand or your Deck by offering this card as a Tribute during your Main Phase.
Two: You can Special Summon 1 Archfiend Monster Card that has 'rook' or 'queen' in its name from your hand or your Deck by offering this card as a Tribute during your Main Phase.
Three: You can Special Summon 1 Level 5 or higher Archfiend Monster Card from your hand or your Deck by offering this card as a Tribute during your Main Phase
Estimated rarity by effect: Ultra Rare
Limit: none
Notes: Another one that's pretty obvious. Pawns promote to other more powerful pieces in the real game when they reach the other end of the board. I w
Anted to have him destroy that many monsters instead but his attack is so low that it requires a power-up and why would you later sacrifice it to bring something else out unless it was a LV 5 or higher archfiend.
Chess Formation
Spell, Continuous
Effect: Either player can use this effect. If you have at least 1 archfiend monster card on your side of the field you may activate this effect. Select that archfiend monster and pay 500 Life points. Special summon 1 Archfiend Monster Card from your Deck that has fewer Level Stars than the selected Archfiend Monster Card. A Archfiend Monster Card can only be selected once per turn for this effect. An Archfiend Monster Card special summoned in this manner cannot attack that turn.
Estimated rarity by effect: Super Rare
Limit: none
Notes: If you seen chess archfiends, you know you want as many of them on the field as possible as quickly as possible and this card does the job. And when it comes to archfiends, 500 is the magic number.
Archfiend's Accursed Prisoner
Dark/fiend/3/0/0
Effect: Destroy this Monster Card if there is no face-up Archfiend Monster Card on your side the field. This card cannot be destroyed by battle. Neither player has to pay Life point payments for cards that have 'Archfiend' in their name.
Estimated rarity by effect: Rare
Limit: 1?(not too sure how limited it should be)
Notes: I consider Archfiends to be vampires to some extent. They can't survive outside their natural environment without some source of outside energy. Normally that's the duelist but why him/her when we can have an someone else do the trick.
Pandemonium is good and all to negate Archfiend payment but there should be another option, preferably one that's good when
Spell Canceller's around. Like
Falling Down it'll be destroyed immediately, even in the middle of a chain if there is no Archfiend Monster Card on your field. Picture should probably have a
Sinister Serpent or something. Something that pretty much can't get killed (or comes back) but isn't an a zombie. Can't extract life force from something that's already dead.
Archfiend of Nightmare
Dark/fiend/5/1800/1900
Effect: All Life point payments for Archfiend cards for this card's controller is redirected at the opponent as Effect damage.
Estimated rarity by effect: Super Rare
Limit: (not too sure how limited it should be)
Notes: Just as there should be cards to negate Archfiend payments how bout one that redirects it at the opponent?