Here's another batch of new archfiend cards I think its safe to assume I have done about as much as can possibly be done with archfiends (monsters-wise anyway). Heck, with all the ones I created there's enough cards to make half a japanese booster. Chaos General I'll have to private message ya the entire list since its too big for one post. I think its a page by itself.
Fusions this time. I think I'm missing a fusion between
Shadowknight Archfiend and Ghostknight Archfiend. These are fusions between real archfiends and made up ones. Read my previous posts in this thread for the unreal archfiend fusion material.
Heavyknight Archfiend
Earth/fiend/5/2000/1600
Fusion Material:
Desrook Archfiend+
Vilepawn Archfiend
Effect: The controller of this card pays 1000 Life Points during each of his/her Standby Phases (this is not optional). When this card is specifically designated as a target of the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 1 or 3 negate the effect and destroy the opponent's card. All Battle Damage to this card's controller that he/she takes from a battle involving this monster becomes 0.
Estimated rarity by effect: Rare
Limit: none
Proposed Picture: A heavily armored foot soldier archfiend holding a spear(a blade is sticking out of a skull at the end of the spear) in battle stance. Red muscle tissue with brownish white archfiend bone armor.
Ghost Paladin Archfiend
Wind/fiend/7/2100/2300
Fusion Material: Liferook Archfiend+ Ghostknight Archfiend
Effect: The controller of this card pays 1000 Life Points during each of his/her Standby Phases (this is not optional). When this card is specifically designated as a target of the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 1,3, or 6, negate the effect and destroy the opponent's card. When this card attacks with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points.
Estimated rarity by effect: Super Rare
Limit: none
Proposed Picture: A centaur-like Archfiend charging right. Blue muscle tissue with greenish white archfiend bone armor. Left forearm is an Axe.
Wears a viking like helmet that conceals its face. Axe design similar to Mefist's.
Shadow Paladin Archfiend
Wind/fiend/7/2000/2300
Fusion Material:
Desrook Archfiend+
Shadowknight Archfiend
Effect: The controller of this card pays 1000 Life Points during each of his/her Standby Phases (this is not optional). When this card is specifically designated as a target of the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 2,4, or 6, negate the effect and destroy the opponent's card. The Battle Damage this card inflicts to your opponent's Life Points when it destroys a monster is doubled. Wear a knight helmet that conceals its eyes.
Estimated rarity by effect: Super Rare
Limit: none
Purposed Picture: A centaur-like Archfiend charging left. Green muscle tissue with reddish white archfiend bone armor. Right forearm is a broadsword.
Berserker Archfiend
Light/fiend/5/2200/600
Fusion Material: Liferook Archfiend+ Purgepawn Archfiend
Effect: This monster can only be Fusion Summoned by the above Fusion-Material Monsters. The controller of this card pays 1000 Life Points during each of his/her Standby Phases (this is not optional). When this card is specifically designated as a target of the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 2 or 4, negate the effect and destroy the opponent's card. When this card destroys a monster as a result of battle, roll a six-sided die. If the result is 1, destroy all monsters on your opponent's side of the field. If the result is 2 or 3, destroy 1 monster on your opponent's side of the field. If the result is 4, destroy 1 monster on your side of the field. If the result is 5, destroy all monsters on your side of the field except this monster. If the result is 6, destroy this monster. If this card is in face-up Defense Position on the field, destroy this card. The controller of this card must attack with this card when possible.
Estimated rarity by effect: Ultra Rare
Limit: none
Purposed Picture:
End Bringer Archfiend
Earth/fiend/6/2400/1200
Fusion Material: Battle-harden Warrior Archfiend+ Purgepawn Archfiend
Effect: This monster can only be Fusion Summoned by the above Fusion-Material Monsters.. The controller of this card pays 1000 Life Points during each of his/her Standby Phases (this is not optional). When this card is specifically designated as a target of the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 1 or 6, negate the effect and destroy the opponent's card. When this card attacks or is attacked by a monster, roll 1 six-sided die. If the result is 1 or 2, immediately destroy that monster with this card's effect.
Estimated rarity by effect: Super Rare
Limit: none
Purposed Picture: A medium build Archfiend. Cloaks conceal most of his form. Holds a dagger-like sword at his side that gives off a dark red aura. Transparent closeup of his face in the background to show hawk-like red eyes.
Dark Elder Archfiend
Water/fiend/6/1600/2000
Fusion Material: darkbishop Arcfiend+ Light<i>bishop</i> Archfiend
Effect: The controller of this card pays 1000 Life Points during each of his/her Standby Phases (this is not optional). As long as this card remains face-up on the field, all Archfiend Monster Cards cards cannot be targeted by card effects.
Estimated rarity by effect: Rare
Limit: none
Purposed Picture: A archfiend covered completely in tattered black robes that have mystic symbols at the shoulders. Face is concealed in darkness by hood except for glowing red eyes. Hands are outstreched as to invoke a Spell. A archfiend staff is floating a inches away from his right hand. He's surround by a light aura.
Golem Archfiend
Light/ fiend/ 6/1200/2500
Fusion Material:
Desrook Archfiend+Liferook Archfiend
Effect: The controller of this card pays 1000 Life Points during each of his/her Standby Phases (this is not optional). When this card is specifically designated as a target of the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 1 or 3, negate the effect and destroy the opponent's card. As long as this card remains face-up on the field, your opponent cannot attack another face-up Archfiend Monster Card. If this card is attacked, change the Battle Position of this card to Attack Position at the end of the Damage Step.
Estimated rarity by effect: Super Rare
Limit: none
Battle-harden Warrior Archfiend
Earth/fiend/4/2000/400
Fusion Material:
Vilepawn Archfiend+ Divinepawn Archfiend
Effect: The controller of this card pays 1000 Life Points during each of his/her Standby Phases (this is not optional). When this card is specifically designated as a target of the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 2 or 3, negate the effect and destroy the opponent's card. This card can attack all monsters on your opponent's side of the field. It cannot attack your opponent directly if you attack any monsters first.
Estimated rarity by effect: Super Rare
Limit: none
Archfiend Empress
Fire/fiend/7/900/2500
Fusion Material: Sorcerer Archfiend+
Infernalqueen Archfiend
Effect: This monster can only be Special Summoned by Fusion Summon. The controller of this card pays 1000 Life Points during each of his/her Standby Phases (this is not optional). When this card is specifically designated as a target of the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 1, 3, 5, or 6, negate the effect and destroy the opponent's card. Increase this card's ATK by 1000 points for each Archfiend Monster Card on the field. During each of your turns, this card can increase the ATK of 1 Archfiend monster by 1000 points until the end phase of that turn. If you activate this effect, this card cannot attack that turn.
Estimated rarity by effect: Super Rare
Limit: none
Archfiend Emperor
Dark/fiend/7/2600/2500
Fusion Material: Golem Archfiend+
Terrorking Archfiend
Effect: This monster can only be Special Summoned by Fusion Summon. The controller of this card pays 1000 Life Points during each of his/her Standby Phases (this is not optional). When this card is specifically designated as a target of the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 1, 2, 4, or 6, negate the effect and destroy the opponent's card. As long as this card remains face up on the field, negate the effect of all monsters that your Archfiend Monsters battle.
Estimated rarity by effect: Ultra Rare
Limit: none