What if they remade....

no, i dont... but i do have them all written down in one of my notebooks.

thats about it though. it would take too much time to type them all... ^^
 
Okay, here goes: The last 7 rarities from FDC-EN, as well as a common:

FDC-EN035
Melodies of the Harp
(Spell Card)
Tribute one "Spirit of the Harp" on your side of the field. Special summon one "Musical Symphonic Being", "Octave Senshi", or "Holy Composer" from your deck or graveyard to the field.
RARITY
Limit: none
Rulings:
1. You can only special summon one of the monsters listed. (Example: If you choose "Holy Composer", that is the only monster you can summon)

2. Tributing "Spirit of the Harp" is a cost to activate this card.

FDC-EN038
Beastly Transformation
(Quickplay Spell Card)
Tribute one monster on your side of the field. Special summon two beast type monsters from your hand to the field in face up attack position. The selected monsters have to be of level 4 or lower.
RARITY
Limit: none
Rulings:
1. You must summon 2 beast type monsters by this cards effect. If you cannot summon 2, you cannot activate this card.

2. If your opponent chains a card such as "Trap Dustshoot" to the activation of this card so that you have less than 2 beast type monsters in your hand, this card's effect disappears.

3. Tributing a monster is a cost to activate this card.

FDC-EN040
Big Arrow
(Trap Card)
Inflict 2000 points of direct damage to your opponent's life points by tributing one monster on your side of the field. This card cannot be activated if your opponent's life points are 4000 or less. You can only activate one "Big Arrow" per turn.
RARITY
Limit: none
Rulings:
1. Tributing a monster to activate this effect is a cost.

2. If your opponent's life points drop to below 4000 after you activate this card by another card's effect (such as chaining Just Desserts, Ceasefire, etc.), this card's effect still inflicts 2000 points of damage to your opponent.

FDC-EN052
Shirili Statue*
(Continuous Spell Card)
Special summon one "Shirili Statue Token" (LIGHT/Rock/4/0/2300) to your side of the field in defense mode. If this card is removed from the field, destroy "Shirili Statue Token".
RARITY
Limit: none
Rulings:
1. If "Shirili Statue Token" is removed from the field, this card remains on the field meaninglessly.

2. If you have multiple copies of "Shirili Statue Token" on the field when this card is removed from the field, destroy only the "Shirili Statue Token" special summoned by this card's effect.

FDC-EN053
Aire Kawa Myuzio*
(Quickplay Spell Card)
Select one fairy type monster on the field. If the selected monster is destroyed or leaves the field during this turn, special summon it to the field in face-up attack position in the end phase.
RARITY
Limit: none
Rulings:
1. No matter where the fairy type monster goes, it is special summoned to the field in the end phase.

FDC-EN056
Cell Splitting
(Continuous Trap Card)
Once per turn, during your opponent's standby phase, select one monster on your opponent's side of the field. If the selected monster attacks during this turn, it is destroyed at the end of the battle phase.
RARITY
Limit: none
Rulings:
1. If the selected monster is flipped face down, it is still destroyed if it attacked.

2. If the selected monster attacks, then is removed from play (such as by "interdimensional matter transporter"), it is not destroyed.

FDC-EN059
Melting Pot
(Spell Card)
Send monsters on your side of the field to your graveyard equal to the number of cards in your hand. Then, draw that many cards from your deck +1. You cannot activate this card if you have 3 or more cards in your hand.
RARITY
Limit: 1
Rulings:
1. Sending monsters to the graveyard is a cost to activate this card.

2. If a card is activated in chain to this card's activation to alter the number of cards in your hand, you only draw cards equal to the number of sent monsters +1.

3. You cannot send monster tokens, since they would not go to your graveyard. Likewise, you cannot send your opponent's monsters, since they would not go to your graveyard.

4. If "Banisher of the Light" is face up on the field, you draw no cards.

and the common:

FDC-EN011
Holy Composer
(LIGHT/Fairy/4/800/2000)
If this card is special summoned by the effect of "Melodies of the Harp", draw one card and shuffle one card from your hand into your deck. Send this card from the field to the graveyard to increase the ATK and DEF of all "Muscial Symphonic Being", "Octave Senshi", "Holy Composer", "Spirit of the Harp", and "Serenading Spirit" by 500.
COMMON
Limit: none
Rulings:
1. You may shuffle the card drawn by this card's effect.

2. The ATK and DEF increase remains for as long as the targeted monsters remain face up on the field.

3. Sending this card from the field to the graveyard is a cost.

~Fin~
 
Melodies/Composer: Looks like a Swarm Johnny Steps Deck now.

Beastly Trans: Manticore of Darkness, anyone? :)

Big Arrow: The saccing monsters really kills it, and you can't even fire off a RFS to do the last points of damage. Plus you can only activate one per turn, which seems an unnecessary restriction.

Shirili Statue: Stall/Burn could make a comeback. The token is too easy to destroy however, and this uses up a S/T slot. 2/5.

Aire: This + Shining Angel. This + DD Anything + DNA Surgery. W00t. Won't up the playability of Fairy decks, however.

Cell Splitting: Targeted After Genocide! This + The Dark Door, anyone? 3x this + Ojama Trio + Staunch Defender...anyone?

Melting Pot: Unless you're sending Chaos Fodder, a Lava Golem, or an opponent's monster, I wouldn't waste a Summon and field presence just to draw a card. Could work nicely with good S/Ts in the deck, however.

***

Burrowing Needle Worm
EARTH/Insect/2/800/1500
You can flip this card into face-down Defense Position once during your Main Phase. When this card is Flip Summoned, send 1 card from the top of your opponent's deck to their Graveyard.

and my spoof card:
Wizard's Litigation
Counter Trap SS3
You can activate this card when your opponent activates a "Magic Card" or activates or Summons a card that references a "Magic Card". Negate the activation or Summon of and destroy that card, then search your opponent's deck for all "Magic Card"s and cards that reference "Magic Card"s and remove them from the game.
 
furryjenny said:
Melodies/Composer: Looks like a Swarm Johnny Steps Deck now.

Johnny... Steps?? o_O

Beastly Trans: Manticore of Darkness, anyone? :)

Yes please.

Big Arrow: The saccing monsters really kills it, and you can't even fire off a RFS to do the last points of damage. Plus you can only activate one per turn, which seems an unnecessary restriction.

But come on, 2000 damage? There have to be some restrictions.

Shirili Statue: Stall/Burn could make a comeback. The token is too easy to destroy however, and this uses up a S/T slot. 2/5.

Same for Apophis, and basically all tokens. Keep in mind, it can be tributed as well.

Aire: This + Shining Angel. This + DD Anything + DNA Surgery. W00t. Won't up the playability of Fairy decks, however.

I'd have to beg to differ. I think it would be very beneficial for fairy decks.


Melting Pot: Unless you're sending Chaos Fodder, a Lava Golem, or an opponent's monster, I wouldn't waste a Summon and field presence just to draw a card. Could work nicely with good S/Ts in the deck, however.

Again, this card (like Big Arrow) gives too much of a good advantage to not have some restrictions.


@ Burrowing:

Yay, more deck destruction!

@ Spoof card:

Yay, more making your opponent totally TO'ed.

Time for my own joking around card:

Penguin's Revenge
(Spell Card)
If your opponent does not own a penguin, they lose the match. This card's activation and effect can only be negated by your opponent if they are, indeed, a penguin. If your opponent is not a penguin, you may ship them to Antartica promptly.
 
Johnny Steps was a random duelist in the anime, who was a dancer. (This episode takes place right before Battle City.) He played DDR with Tea, while she was on a date with Yami, and lost. Yami challenged him to a duel. Some of the monsters he used were Sonic Maid and Spirit of the Harp.
 
oh, i see. i remember him now...

gosh, how could i forget about sonic maid.... now i need to find a way to remake her into these musical things...

(i forgot musician king on purpose)
 
And here's more of the Needle Worm family:

Glare of Needle Worm
Quickplay Spell
As a cost to play this card, discard your hand. Send a number of cards, equal to the number of cards discarded by this card's effect x 2, from the top of your opponent's deck to the Graveyard.

Thread of Needle Worm
Continuous Spell
Whenever a card's effect discards cards from the top of your opponent's deck to the Graveyard, you may draw a card.

Cemetery Needle Worm
EARTH/Insect/2/500/300
When this card is sent from the field to the Graveyard, send the top 5 cards of your opponent's deck to the Graveyard.

whew...I think that's about it...
And now for some more nastiness:

Welcomer of the Dark
DARK/Spellcaster/4/0/2000
If a card would be sent from a player's Hand or Deck to the Graveyard, remove it from play instead.
aka "Take That, Dump-n-Revive"
 
Here's a few for the labyrinth family:

Endless Labyrinth
Spell, field

Effect: If there is a face-up "Labyrinth Wall" or Shifting Labyrinth" on your side of the field, this card cannot be destroyed or removed. As long as this card is face-up on the field, monsters summoned (including flip summoned) or special summoned cannot attack for a number of turns equal to their star levels. Monsters with "Labyrinth" in their name" or are named "Dungeon Worm" are unaffected.

Rarity: Rare or Super Rare
Limit:


Shifting Labyrinth
Earth/rock/6/0/3000

Effect: IF there is a face-up "Endless Labyrinth" on the field, you can special summon this card without tribute. As long as this card is face-up on your side of the field, your opponent's monsters cannot attack monsters on your side of the field are LV 5 or lower.

Rarity: Rare or common
Limit: none

Sentry Labyrinth Tank
Dark/Machine/7/2400/2400

Effect: When this card attacks with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. If there is a face-up card with Labyrinth is its name on the field, you can tribute that monster to tribute summon the monster with just one tribute.

Rarity: Rare
Limit: none

Now for a few more machines:

X- Cannon
Light/Machine/4/1800/1500

Effect: This card's name is treated as "X-Head Cannon". When this card is successfully Normal Summoned, move 1 "Y-Dragon Head" and 1 "Z-Metal Tank" to from your deck to your hand. The deck is then shuffled.

Rarity: Common
Limit: none


Reconfigured Attacker Bugroth
Earth/Machine/4/1500/1000

Effect: If "Umi" is on the field, this monster is treated as a WATER Aqua-type monster card with an ATK of 1800 and a DEF of 1300.

Rarity: Common
Limit: None

Bombardment Wolf
Fire/Machine/4/1200/1400

Effect: Tribute this monster card to destroy all monsters on your opponent's side of the field with an ATK higher than this monster.

Rarity: Rare
Limit: 2 or none

Rocket Punch
Spell, Equip

Effect: This card can only be equipped to "Machine King" or "Perfect Machine King". When a monster equipped with this card destroys a monster as a result of battle, inflict damage to the opponent equal to the ATK of the destroyed monster. When this card leaves play, destroy the equipped monster.

Here a few Fire Emblem-esque spellcaster equips:

Nosferatu
Spell, Equip

Effect: This card cannot only be equipped to a DARK Spellcaster-type Monster. When this a monster equipped with this card battles a WIND, EARTH, FIRE, or WATER monster, increase the equipped monster's ATK and DEF by 500. When this a monster equipped with this card battles a LIGHT monster, decrease the equipped monster's ATK and DEF by 500. When a monster equipped with this card inflicts battle damage to the opponent's Life points, increase your life points by the same amount.

Rarity: Rare or Super Rare
Limit: 2 or none


Luna
Spell, Equip

Effect: This card cannot only be equipped to a DARK Spellcaster-type Monster. When this a monster equipped with this card battles a WIND, EARTH, FIRE, or WATER monster, increase the equipped monster's ATK and DEF by 500. When this a monster equipped with this card battles a LIGHT monster, decrease the equipped monster's ATK and DEF by 500. When a monster equipped with this card destroys a monster through battle, regardless of battle position, inflict battle damage to the opponen'ts life points equal to the ATK of the equipped monster and flip three coins. If two are heads, triple the battle damage inflicted.

Rarity: Super Rare
Limit: 2 or 1


Eclispe
Spell, Equip

Effect: This card cannot only be equipped to a DARK Spellcaster-type Monster. When this a monster equipped with this card battles a WIND, EARTH, FIRE, or WATER monster, increase the equipped monster's ATK and DEF by 500. When this a monster equipped with this card battles a LIGHT monster, decrease the equipped monster's ATK and DEF by 500. When a monster equipped with this card inflicts battle damage, flip three coins. If at least two are heads, decrease your opponent's life points by half instead.

Rarity: Super or Ultra Rare
Limit: 2 or 1


Forblaze
Spell, Equip

Effect: This card cannot only be equipped to a Fire Spellcaster-type Monster. When this a monster equipped with this card battles a LIGHT monster, increase the equipped monster's ATK and DEF by 500. When this a monster equipped with this card battles a DARK monster, decrease the equipped monster's ATK and DEF by 500. When this card destroys a monster through battle, flip a coin. If heads, destroy all Spell and trap cards on the opponent's side of the field.

Rarity: Super
Limit: 1 or 2


Fimbulvetr
Spell, Equip

Effect: This card cannot only be equipped to a WATER Spellcaster-type Monster. When this a monster equipped with this card battles a LIGHT monster, increase the equipped monster's ATK and DEF by 500. When this a monster equipped with this card battles a DARK monster, decrease the equipped monster's ATK and DEF by 500. When this card destroys a monster through battle, flip a coin. If heads, your opponent cannot attack next turn and cannot activate face-down cards until their next turn.

Rarity: Super
Limit: 2

Still trying to come up with something for WIND, Earth and a couple for LIGHT (to balance out the dark ones).
 
Endless: Good effect, killer for Stall decks. Won't stop RFS however...

Shifting: I don't understand the effect. Please clarify.

Tank: Pretty cool. Unsearchable though, but that's not so terrible.

X-Cannon: Good effect, helps set up the combo. Better than the original by a long shot.

Reconfigured: It works, I guess. Provides some raw ATK power for WATER decks, but I'd rather use a 5-star with ALO.

Giga-Tech: Change the name and Limit it to 2, definitely. Sacrificing a summon to kill all opponent's face-up monsters with 1200+ ATK is crazy powerful, esp. as a finisher.

Rocket Punch: Great...Machines get Shinato. Equip restrictions prevent it from being broken, however.

Yayees! Fire Emblem!!!

Nosferatu: Nasty. But kewl.
Luna: It doesn't hold true to the real Luna. But it's ok.
Eclipse: Yeouch! Errata this to battle damage *to opponent*? Pretty please?
Forblaze: It works, I guess. Is RFS a 'caster? If so, this would be insane...except most people hate coin flips.
Fimbulvetr: I always thought it was a WIND attack...this could make Aqua Madoor playable. Then again, maybe not.

I can't wait to see Bolting, Aureola, and Ereshkigal!
 
I always wanted more Vampire cards, maybe to make a Vampire deck.

Vampire Knight;
Zombie/Dark/4/1700/1200


When this card inflicts battle damage to your opponents life points, activate one of the following effects;

* Increase your life points by an amount equalling half the damage dealt to your opponent.
* Declare 1 card type (monster, spell or trap). Your opponent must discard one card of the selected type to the graveyard. Your opponent then shuffles his deck.

(Super Rare - semi-restricted).


Vampire Creeper;
Zombie/Dark/4/1500/1800

When this card is destroyed and sent to the graveyard by an effect of a card controlled by your opponent, special summon this card in face-down defence position at your next stand-by phase.

(Rare - unrestricted)


Vampire Thrall;
Spellcaster/Dark/3/600/1400

As long as this card is face up on the field, increase the ATK of any monster with "Vampire" in it's name (apart from Vampire Hunter) by 400 pts. In addition, when your opponent declares an attack on a monster with "Vampire" in it's name (apart from Vampire Hunter), you may direct the attack to this face-up attack position monster instead.

(Rare - unrestricted).


Vampire Hunter
Warrior/Light/6/2300/2000

When this card is normal summoned successfully, destroy up to 2 zombie-type monsters on the field. If this monster battles a monster with "Vampire" in it's name, increase the attack of this card by 600 pts. In addition, no zombie-type monster may be special summoned as long as this card is face up on the field.

(Ultra-Rare - Restricted).
 
Here's a remake of an old friend:

Legendary Kotodama
LIGHT/Spellcaster/4/0/2100
When this card is summoned or flipped face-up, if there are 2 or more cards with the same name on the field, destroy all of them. In addition, if a card is played with the same name as another face-up card on the field, destroy all of them by this monster's effect.
 
@ furryjenny-

Oops. Sorry about the Labryinth, it's suppose to say "your OPPONENT's monsters cannot attack monsters on your side of the field are LV 5 or lower. "

K, I'll change Giga-Tech Wolf, to bombardment Wolf.

Reconfigured is a machine monster that won't suffer penalties from "Umi". I know, no one nowadays uses those old fields that give an increase/decrease of 200 ATK/DEF.

Luna was a difficult to come up with. It's like trample but it goes right through defense period. how's this? Tramples but all battle damage caused is equal to the attack of the equipped monster. Flip three coins. Get two heads and inflict three times the damage.

That of course would make the limit 1, no doubt. Then again, Luna wasn't exactly a common spell you ran across in FE.

I know, Fimbulvetr probably would have been a WIND spell except the animation makes it seem like a freeze spell. Hell, if Mobius is WATER than Fimbulvetr would be Water too, in the eyes of Konami. Besides, WIND has Excalibur. That what I have planned for the wind spell. Its just coming up with the effect that's giving me a headache. Dark Spells had special effects and Forblaze and Fimbulvetr animations gave a good idea of what they could do in this uinverse. No such luck getting ideas from Excalibur, Aureola, or Ereshkigal at the moment.
 
Jozxyqk
Spell Card
Both you and your opponent select 1 card from your respective hand and shows it to the other player. The owner of the card whose name comes first alphabetically gains 2000 Life Points.

Scramble Tiles
Spell Card
Both you and your opponent select 1 card from your respective hands and shows it to the other player. Remove the card that has fewer letters in its card name from play.

Calligraphy Pen Dant
LIGHT - Fairy/Effect
3 Stars - ATK 1500 - DEF 1500

FLIP: Select 1 card on the field and remove it from play in the same position it was in. During your opponent's second Standby Phase after this effect is activated, return the selected card to its owner's hand.

Authorisation
Spell Card
You can only activate this card when "Calligraphy Pen Dant" is face-up on the field. Select 1 card on your opponent's side of the field and take control of it. When the selected card is removed from the field, it is sent to its owner's Graveyard.



A few rulings:
Jozxyqk
- Numbers come before letters. 7 Colored Fish will beat A Man with Wdjat.
- Hyphens are ignored. Yami will beat Y-Dragon Head.
- Spaces take priority. The Trojan Horse will beat Theinen the Great Sphinx.

Scramble Tiles
- Only letters are counted. Hyphens, apostrophes, numbers, full stops, spaces and singles quote marks are not counted.

Calligraphy Pen Dant
- The effect is much like Lightforce Sword. Extrapolate from its rulings.
- The selected card will return to its owner's hand, regardless of who was controlling it when it was selected.

Authorisation
- If you select a monster, it goes to your Monster Zone in the same position it was in. If you select a Spell or Trap card, it goes to your Spell & Trap card Zone in the same position it was in.
- If you don't have a space in your Monster Zone, you cannot select a Monster card to take control of. The same goes for a Spell or Trap card.
- If the Spell or Trap card is face-down, you can activate it at any relevant point. You are controlling that card when you do so.
 
Archfiendgeneral said:
@ furryjenny-

Oops. Sorry about the Labryinth, it's suppose to say "your OPPONENT's monsters cannot attack monsters on your side of the field are LV 5 or lower. "

K, I'll change Giga-Tech Wolf, to bombardment Wolf.

Reconfigured is a machine monster that won't suffer penalties from "Umi". I know, no one nowadays uses those old fields that give an increase/decrease of 200 ATK/DEF.

Luna was a difficult to come up with. It's like trample but it goes right through defense period. how's this? Tramples but all battle damage caused is equal to the attack of the equipped monster. Flip three coins. Get two heads and inflict three times the damage.

That of course would make the limit 1, no doubt. Then again, Luna wasn't exactly a common spell you ran across in FE.

I know, Fimbulvetr probably would have been a WIND spell except the animation makes it seem like a freeze spell. Hell, if Mobius is WATER than Fimbulvetr would be Water too, in the eyes of Konami. Besides, WIND has Excalibur. That what I have planned for the wind spell. Its just coming up with the effect that's giving me a headache. Dark Spells had special effects and Forblaze and Fimbulvetr animations gave a good idea of what they could do in this uinverse. No such luck getting ideas from Excalibur, Aureola, or Ereshkigal at the moment.

Labyrinth: Scary! Restrict! (still won't stop RFS... XD)

Luna: Cool. But you say Luna wasn't common? In my FE7 game I collected no less than 3 different Lunas without buying or stealing.

Doesn't Excalibur look like leaves blowing across the screen though? Wouldn't that make it an EARTH spell? (Speaking of which, what in FE would be an Earth spell?)

@ Maruno:
Jozxyqk: Pronunciation nightmare...
Cool effect! See a card in opponent's hand (ok, they see yours also), and possibly gain 2000 LP! Could backfire though... :(

Scramble Tiles: Considering all the excessively long names of cards out there, this could have a home.

Calligraphy/Authoriz: Remove..."in the same position it was in"? Doesn't it not matter? Restrict Authorization to 1, it's just too powerful. Stealing a card for free AND they don't get it back. Ever. (Barring revive of course!)
 
furryjenny said:
Jozxyqk: Pronunciation nightmare...
It's a joke from the popular British sci-fi sitcom Red Dwarf. It scores a lot of points when you get it in Scrabble.

"It's the sound you make when you get your sexual orgams trapped in something."
"Is it in the dictionary?"
"Well, it could be, if you read it in the nude and you close the book too quick!"


I was aiming at a completely different style fo card effect with those few cards. Although, having considered it a bit more, "Jozxyqk" and "Scramble Tiles" will never be made, simply because of the Japanese alphabet.
 
Here's some remades of Joey's Monsters:

Enraged Grazoois
Fire/Beast-Warrior/5/1800/1500
Effect: When this monster is successfully summoned (including special summoned), move 1 card with "Axe" in its name from your deck to your hand. The deck is then shuffled. As long as this card remains face-up on the field, when your FIRE monsters attack with an ATK that is higher than the DEF of your opponent's Defense Position monsters, inflict the difference as Battle Damage to your opponent's Life Points.

Rarity: Super Rare
Limit: none


Pillaging Axe Raider
Earth/Warrior/4/1700/1050
Effect: When this card destroys a monster with an equip card as result of battle, send the equip card to the hand of this card's controller.

Rarity: Common
Limit: none


Baby Dragon of Time
Wind/Dragon/3/1200/800
Effect: When this card is normal summoned successfully, move 1 "Time Wizard" from your deck to your hand. The deck is then shuffled. If you have a "Baby Dragon" face up on your side of the field, you may special summon "Time Wizard".
When "Time Wizard" successfully uses its effect, you may tribute this card to special summon "Thousand Dragon" from the fusion deck.

Rarity: Rare
Limit: none
Rulings: a "Thousand Dragon" special summoned in this manner is not considered properly summoned.


Masaki the Legendary Shogun
Earth/Warrior/4/1100/1100
Effect: Battle damage done to this card's controller as result of a battle involving this monster is 0. This card can attack each of your opponent's monsters. It cannot attack directly if it attacks any monsters first.

Rarity: Common
Limit: none


Armored Reptile
Earth/Reptile/4/1500/1200
Effect: This card cannot be equipped by a card controlled by the opponent. As long as this card remains face-up on the field, increase the ATK and DEF of all Reptile-type monsters by 500 points when there is a face-up field spell card in play.

Rarity: Rare
Limit: none


Ten- Thousand Dragon
Wind/Dragon/7/2400/2000
Effect: This card's name is treated as "Thousand Dragon". This card is uneffected by the destruction effect of "Time Wizard". Each time "Time Wizard" successfully uses its effect, double the ATK of this monster. When this monster battles Machine-type monsters, they are automatically destroyed at the end of the battle step.


Kojikocy the Bounty Hunter
Earth/Warrior/4/1500/1200
Effect: When this card destroys a Warrior-Type monster as result of battle, increase your Life Points by amount equal to double the ATK of the destroyed monster.

Rarity: Rare or Super Rare
Limit: 2 or none
 
Here's a few more Fire Emblem-esque weapons:

Killing Edge
Equip Spell
Effect: This card can only be equipped to a monster with "Dark Scorpion" in its name or is named "Don Zaloog" or "Cliff- The Trap remover". Increase the ATK of the equipped monster by 500 points. When a monster equipped with this card attacks a monster, flip two coins. If either is heads, automatically destroy the monster with this card's effect. A monster equipped with this card can only declare an attack once.

Rarity: Super Rare
Limit: none


Wo Dao
Equip Spell
Effect: This card can only be equipped to a Warrior-Type monster with "Amazoness" in its name or is named "Amazon Archer". Increase the ATK of the equipped monster by 400 points. When a monster equipped with this card attacks or is attacked by a monster, flip three coins. If at least two are heads, destroy the monster card. A monster equipped with this card can only declare an attack once.

Rarity: Super Rare
Limit: none


Runesword
Equip Spell
Effect: This card can only be equipped to a monster card with "Gravekeeper" in its name. When a monster equipped with this card attacks a monster, all damage done to the equipped monster is 0. When a monster equipped with card inflicts battle damage to the opponent's life points, increase your own life points, increase your own life points by the same amount.

Rarity: Super Rare
Limit: none


Bolting
Equip Spell
Effect: This card can only be equipped to a Thunder-Type monster. A monster equipped with this card cannot attack. During each of your battle phases, select 1 card in your opponent's hand and reveal it. If it is a Spell or Trap card, it is automatically discarded to the graveyard. If it is a monster card, compare its ATK with the ATK of the equipped monster. If its ATK is lower than the ATK of the equipped monster, it is discarded. If not it is return to your opponent's hand.

Rarity: Rare
Limit: none


Ereshkigal
Equip Spell
Effect: This card can only be equipped to a LV6 or higer DARK Spellcaster-type monster. When a monster equipped with this card inflicts battle damage, flip three coins. If at least two are heads, remove all of opponent's cards on the field from play.

Rarity: Super Rare
Limit: None or 2


Excalibur
Equip Spell
Effect: This card can only be equipped to a WIND Spellcaster-Type monster. When this a monster equipped with this card battles a LIGHT monster, increase the equipped monster's ATK and DEF by 500. When this a monster equipped with this card battles a DARK monster, decrease the equipped monster's ATK and DEF by 500. When a monster equipped with this card inflicts battle damage, flip a coin. If heads, return all cards in opponent's hand to the their respective owners decks. The deck(s) is then shuffled.

Rarity: Super
Limit: 2

Heavy Spear
Equip Spell
Effect: When a monster equipped with card battles Rock-type monsters, triple Battle Damage to your opponent's Life Points.

Rarity: Common
Limit: none


Swordslayer Axe
Equip Spell
Effect: When a monster equipped with card battles Warrior-type monsters, triple Battle Damage to your opponent's Life Points.

Rarity: Common
Limit: none


Devil Axe
Equip Spell
Effect: When a monster equipped with card battles Fairy-type monsters, triple Battle Damage to your opponent's Life Points.

Rarity: Common
Limit: none


Armorslayer Sword
Equipe Spell
Effect: When a monster equipped with card battles Machine-type monsters, triple Battle Damage to your opponent's Life Points.

Rarity: Common
Limit: none


Short Spear
Equip Spell
Effect: When a monster equipped with this card attacks a monster, all damage done to the equipped monster is 0. When a monster equipped with card battles Beast-type monsters, triple Battle Damage to your opponent's Life Points.

Rarity: Rare
Limit: none

Javelin
Equip Spell
Effect: When a monster equipped with this card attacks a monster, all damage done to the equipped monster is 0. When a monster equipped with card battles Fish or Sea Serpent-type monsters, triple Battle Damage to your opponent's Life Points.

Rarity: Rare
Limit: none


Killer Bow
Equip Spell
Effect: When a monster equipped with this card attacks a monster, all damage done to the equipped monster is 0. When a monster equipped with card battles Winged Beast or Dragon-type monsters, flip three coins. If two are heads, automatically destroy the monster with this card's effect and inflict effect damage to opponent's Life points equal to the ATK of the destroyed monster. If not, triple Battle Damage done to your opponent's Life Points.

Rarity: Rare or Super
Limit: none

Silent Staff
Continuous Spell
Effect: Spellcaster-Type Monsters have ATK's of 0.

Rarity: Common
Limit: none


Sleep Staff
Continuous Spell
Effect: Zombie-type Monster cannot attack and cannot be destroyed or removed from the field EXCEPT through battle.

Rarity: Rare
Limit: none


Berserker's Rage Staff
Continuous Spell
Effect: When either player's monster's attack, roll a six-sided die. If the result is 1, destroy 1 monster on your opponent's side of the field. If the result is 2, 4, or 5 resume the attack as normal. If the result is 3, destroy 1 other monster on your side of the field. If the result is 6, destroy the attacking monster. As long as this card is face-up on the field, monsters in face-up Defense Position on the field are destroyed.

Rarity: Ultra Rare
Limit: 2 or 1
 
Now meet the most broken card in the world lol

Toon Yata Garasu
**
Wind
Spirit/Toon
ATK 200
DEF 100
This monster can only be summoned when "Toon World" is on the field. If Toon World is destroyed, destroy this monster. This monster can attack your opponents life points directly if Toon World exists on the field. If your opponent has control of a Toon Monster, this monster must target that above all else. If Toon World is on the field then this monster may attack the turn it was summoned. When this monster deals damage to your opponent of any kind, he/she skips their next draw phase. At the end of the turn this monster was summoned, return it to the owners hand.
 
"The most broken card in the world" is understatement.

The usual text on Toons and spirits monsters concerning their summoning contradict each other which would have made this thing impossible to get on the field.

Heck, its whole new type of monsters.

There's union, toon, spirit and now some toon/spirit hybrid.

Interesting nonetheless. Though it should have that attack directly factor of toons. Then we're really going be talking broken.
 
1 - the "lol" indicated joke
2 - To be honest I nabbed it from duel forums ((another made it and such)) so I probably got the text wrong
3 - Is this not basically a Create a Card thread? in which you create cards that don't necesarily have to be the same as the rest in their family?
 
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