When the first Reload resolves, you put your hand in your deck, shuffle, and then draw 4 cards.
When the second Reload resolves, you put your hand in your deck (the 4 cards you just drew), shuffle, and then draw 4 cards.
Only thing I would add to this is to always ask your opponent in this situation. First, it clears up any potential problems. Second, it won't reveal your strategy as only asking if you intend to do something would.
That ruling under number 5 on Exiled Force is improperly written. Exiled Force doesn't activate in the Graveyard. You activate its ignition effect on the field (paying the cost of Tributing it). When the effect resolves, Skill Drain will see that the monster is not on the field and will not...
In order to play Emergency Provisions, you'd need to pay the 500. This would have to happen before you could even choose a card for the cost of Emergency Provisions.
The old rules stated the same thing. It just wasn't as explicit.
To be more precise, ATK/DEF modifiers, Speed 3 effects and effects that would specifically negate other effects (such as using Dark Paladin or Maryukotai's effects) may be used in the Damage Step. I remember this question a...
Unless it was changed fairly recently, both cards mentioned can indeed be activated in the Damage Step. I believe it had something to do with its triggering requirements or some such.
In order to qualify for the Level 2 Judge test, you need to have experience judging regularly, preferably at some sort of premier event. That anyone can take it is a misnomer. You can be refused the test.
You also must know the Comp rules inside and out, especially issues of priority and...
His opponent WILL be taking the difference in damage. If I equip my Big Bang Shot to my opponent's Berserk Gorilla, and the Berserk Gorilla attacks a Sheep token, my opponent will be taking 2400 LP because of the effect of Big Bang Shot. That's what the FAQ entry is saying.
It's important to note the FAQ, as was pointed out (which it looks like you missed). Regardless of who Big Bang Shot is equipped to, the opponent will be receiving all of the difference between the ATK and the DEF if the equipped monster attacks a Defense position monster. The card is very...
No. Only one effect ever resolves at a time. The chain does not resolve all the way back to the beginning like in Yu-Gi-Oh!. In .VS, only one effect goes at a time. As each effect resolves, the primary player (person who's step/phase it is or the player with initiative if it is no one's...
Mark I cannot target Alfred in this instance. He's not on the field (part of the cost is returning him to hand.)
If both players pass without adding anything, an effect resolves. This includes power-ups, stunning a character via Roy, or similar.
A power-up goes on the chain just like any...
One thing, though: Lost City's effect doesn't go on the chain. It is a replacement modifier, not a triggered effect. Lost City has to be face-up when the power-up effect resolves or it will not be replaced.
When you bring back Rama-Tut, an effect goes on the chain that says return target Plot Twist to your hand. So there is actually a 'link' between your two actions.
However, the effect of Devil's Due will still resolve. When an effect is put on the chain, it exists independent of its source...
Ironically, the illegal action mentioned is not the one you are pointing out. It is the activation of Roy Harper at that particular time. Roy Harper didn't have a legal target in Mark II until his ATK was greater than 4 (so he activated too early).
Everything else was legal, however, because...
Correct. Except that the effect will go on the chain before a player actually receives priority. So, if your character is stunned and Total Anarchy would trigger, it waits. At the point a player (doesn't matter which) would receive priority, Total Anarchy will go on the chain first and then the...
The best example of a 'voluntary' loop of two players would be if two players control Mephisto, Soulstealer (Effect: Reveal an Underworld character card -> Remove any number of target character cards in a KO'd pile from the game. Mephisto gets +1 ATK for each card you removed from play this...
The legality check is twice. The first is when you initially propose the attack. If your character can't attack the proposed defender, nothing else happens. This would be something like proposing an attack against a protected character, but not realizing that your character has no flight.
The...
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